I can forsee substantial mana issues, because all you have is the base 20/mps if you aren't always rotating your cooldowns at the right times and order, and to further make mana an issue you have PTV (Pierce the Veil). While the damage output would be pretty intense on this build theres no point if you don't have the mana to use all the skills and I doubt vision quest will be substantial enough.
I recon swap out PTV for jungle fortitude since you don't have pets 20% DR will come in handy, and maybe take haunt w/ consuming spirit over poison dart for blood ritual purposes.
You could also swap out Siphon on SH for something else or keep to assit haunt w/consuming spirit for blood ritual. Another thing to take into account is the scaling of mana costs.
In ref to the first version, the second I do not like quite as much for lack of darts.
My planned play style is pointing to a similar build and mana is a concern of mine as well. I think mana on hit/kill and mana leach could potentially replace vision quest allowing for something else, maybe spiritual attunement for +max mana and regen. Maintaining the 4 cooldowns I just see as mentally distracting but I'm no ultramicromanager.
With Darts+Splinters and Soul harvest (with Swallow your soul instead) some mana is taken care of, and if you replace the zombie charger with haunt you can still get some life regen meaning you can get both life and mana and a dps boost.
Imagine the 5stack bonus to damage, haunt an enemy and then nail him with splinters, potentially more focused damage than spamming chargers. Synergizes some with pierce the veil too, as you're spamming an already pretty vicious high repetition volley of darts. (chargers 236%9yd aoe Versus. aroung 360%fm darts plus 1150% over 12 sec fm haunt (in total about 450%dps give or take)) Aaaaand, relatively minor mana cost in comparison.
the wall of zombies also has potential to act as CC if necessary with a change of rune.
If health become more of an issue than mana, then a swap back to siphon is an easy fix.
This is why I like this build, a bit more adaptable than many I've seen otherwise. The only weakness is without permanent pets to distract, the CC may not be enough for dangerous packs later on.
Maybe the only other weakness of this build lies in synergizing with other players in a group. It's doable but not without revision to probably at least 3 or 4 skills. Here's a mildly thought out group version if you're curious. Also at level 37, so with some rune tweaks you could easily use this in nightmare. Haunt is also good to swap out for some other dps spam like firebats of some sort. http://us.battle.net...dRQi!WXc!aaaaZa
Im still debating which rune to put on soul harvest. you also opened my eyes to hex, which may be more viable than mass confusion due to less mana cost and lower cooldown. The runes i was looking at for hex were unstable form, and jinx, depending on which would give more dps (do you know if the 20% on the rune stack to the 10% or just replace?).
I replaced Zombie Charger-explosive beast in favor of locust swarm-searing locusts. There are 2 main reasons for this.
1. Damage%/mana ratio in locusts is 2.39% per mana. ZC's was 1.69 per mana.
2. Locusts are damage over time so i can cast and then move to safety
So i have haunt for health regen, poison dart for mana regen.
Passives I reverted back to pierce the veil, spiritual attunement, and blood ritual. (If health is an issue ill replace pierce the veil with junle fortitude)
It's SC, of course you can ^^
(at least I assume it's SC)
Absolutely, and if hardcore all you really need is spirit vessel, probably in place of Blood Ritual. And maybe MassConfusion back.
Inferno viable? I'm sure there's potential. Even all my first unenlightened noob builds in D2 were able to make it to Hell, just not able to beat Duriel most of the time.. actually, I think my first trap-sin got stuck at blood raven, but, still, made it to hell with my skill points spread over half a dozen or more skills with one maybe as high as 20 with the plus skills.
persistent summons are useful sure, but don't really think they are absolutely necessary especially with the amount of potential CC the Doctor has.
And for the Pepper, I think I like Version 4. As things get tough can always switch out things here and there to improve cc, like MC or Horrify in place of Hex.
persistent summons are useful sure, but don't really think they are absolutely necessary especially with the amount of potential CC the Doctor has.
considering CC is significantly reduced in inferno and all of them have CD's, some of them very long, and it wont even effect certain mobs. id say pets are absolutely essential for the WD in inferno unless u have amazing gear already or want to die a lot more often. its nothing new, pets are his main thing anyways.
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
It's SC, of course you can ^^
(at least I assume it's SC)
Absolutely, and if hardcore all you really need is spirit vessel, probably in place of Blood Ritual. And maybe MassConfusion back.
Inferno viable? I'm sure there's potential. Even all my first unenlightened noob builds in D2 were able to make it to Hell, just not able to beat Duriel most of the time.. actually, I think my first trap-sin got stuck at blood raven, but, still, made it to hell with my skill points spread over 7 or 8 skills with one maybe as high as 20 with the plus skills.
persistent summons are useful sure, but don't really think they are absolutely necessary especially with the amount of potential CC the Doctor has.
I agree. Especially, with Grave injustice. You can definitely be able to have a viable pet-less build after the cd's are lowered. And in solo, you go for the templar and you got some meat shield before you.
I love Grave injustice/Honored guest because it induces a time dimension. When SW as a high CD, you generate less mana from it (because you can't cast so often) so you compensate by using VQ.
When SW cooldown is lowered, you generate more mana from tthe ability so that you can swap VQ for another passive. (you can also swap your +''Gold pick radius'' affixes items for other type of item affixes)
It's SC, of course you can ^^
(at least I assume it's SC)
Absolutely, and if hardcore all you really need is spirit vessel, probably in place of Blood Ritual. And maybe MassConfusion back.
Inferno viable? I'm sure there's potential. Even all my first unenlightened noob builds in D2 were able to make it to Hell, just not able to beat Duriel most of the time.. actually, I think my first trap-sin got stuck at blood raven, but, still, made it to hell with my skill points spread over 7 or 8 skills with one maybe as high as 20 with the plus skills.
persistent summons are useful sure, but don't really think they are absolutely necessary especially with the amount of potential CC the Doctor has.
I agree. Especially, with Grave injustice. You can definitely be able to have a viable pet-less build after the cd's are lowered. And in solo, you go for the templar and you got some meat shield before you.
lol... in inferno you wont be able to utilize grave injustice when your spending 3 minutes killing a group of mobs.
so you horrify... oh shit 4 mobs arent effected and continue to stomp your face *dead*. zombie wall... mobs rush around it or after 5 seconds and stomp your face *dead*. spirit walk to get away and the mobs run for you after you appear a few yards away *dead*. you use all 3 back to back just to survive and there now all on CD and your oh shit, dead*. also your not even doing dmg to these mobs while your trying to CC them and get away to stay alive since you have no pets. pet-less WD will only work in norm-nightmare. hell onward its just not gonna happen without an insane death number and erratic kiting where it takes you 5x longer to kill mobs
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Horrify as some purpose here, and it is not mainly about casting fear but increasing armor. With 100% armor bonus, i could end up having as much armor as a Barb.
You won't end up facing elite/champions right away. Take for example act 1. You will fight normal mobs for a while before running into elite/champions. Most probably enough mobs to decrease significantly your CD's before you face elite/champions. When you are able to spam SW for mana and SH for life, you could probably stay alive longer than you think. Not to mention that the templar as awesome survival skills to back you up and spirit vessel is also a 1 time life saver.
I totally disagree with you on this point. With decent play, a pet-less is definitely viable. Do you realize that saying that a pet-less WD is not viable in inferno basically means that a DH or Wiz is not viable inferno?
huh? how on earth are you 'spamming' those CD skills when it takes MINUTES to kill mobs in inferno? yes even regular mobs. and champions/rares will take even longer so since your not killing anything your CDs wont be reduced at all in the timeframe that your attacking. no idea how your thinking you will be able to kill inferno mobs in seconds. so you wont be able to spam any of those CC's or escapes. you can CC once and escape ONCE everytime the CD is up, no sooner since you wont be killing in less than the CD's are.
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
You noticed how slow zombies are? Kitting them will be like a piece of cake. It won't matter much if i got those skills on CD or not. It will definitely work at least for act 1. Even if it takes me a few minutes more to beat mobs, in the end, i will make up lost time when my CD's will be reduced and i will be spamming those bad ass skills.
You noticed how slow zombies are? Kitting them will be like a piece of cake. It won't matter much if i got those skills on CD or not. It will definitely work at least for act 1. Even if it takes me a few minutes more to beat mobs, in the end, i will make up lost time when my CD's will be reduced and i will be spamming those bad ass skills.
you do realize their aggressiveness and speed and abilities will increase 10 fold in inferno right dude? and escapes doesnt = killing faster. you dont put much thought or logical strategy into your builds ive noticed. you just think about how the abilities work and not how mobs will react and how hard they will be/how long it takes to kill them, its very clear from the builds youve made. dont want to turn this into a flame fest im actually being sincere. there are many strategies that just plain wont work in inferno at all. the grave injustice/petless WD being one of them
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
huh? how on earth are you 'spamming' those CD skills when it takes MINUTES to kill mobs in inferno? yes even regular mobs. and champions/rares will take even longer so since your not killing anything your CDs wont be reduced at all in the timeframe that your attacking. no idea how your thinking you will be able to kill inferno mobs in seconds. so you wont be able to spam any of those CC's or escapes. you can CC once and escape ONCE everytime the CD is up, no sooner since you wont be killing in less than the CD's are.
If it takes you minutes to kill normal mobs... you need to gear up. The game is designed to be a jump-in-and-play sorta thing, you will not need to play for hours to reach the next stage in your quest line.
He probably got the idea from watching videos online/doing theorycrafting/analyzing game design.
Stop hatin' wishedhehadbeta.
lol.... so WHY would it take a long time to beat inferno if you can kill mobs so fast? simple, you WONT. if you watch the videos of inferno you'll see the characters hacking away over and over and over and nothing dying. im nevar hatin, just trying to assist people in their wrong way of thinking. even with the absolute best gear in the game you wont hack through mobs like you can in normal.
Rollback Post to RevisionRollBack
"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
The passive 1% health regen is more than enough to take care of the 15% health loss.
Rollback Post to RevisionRollBack
"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
You dont put much thought or logical strategy into your builds ive noticed.
Oh ok, like your last ''solo boss build'' was some awesome idea. It's a big FAIL. If you go back a bit in posts, you will notice how i brought thorns on the table recently and you really seemed to show some love about the idea... I bring forward the idea of inducing a time aspect and transition in playstyle but i mean, it'S not as big as your ideas of course, you are a gamer in the 0,0001% of the elite out there (and youre the one who said it).
I am being sincere dude, no one likes you, you got no friends (probably why you will end up playing solo all your life). You got some big self esteem when it comes to gaming probably making up for all the other things in life you fail miserably at.
I can't wait to see you fail at your ''2 week inferno clear'' so that everyone can see your true face.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
v2: http://us.battle.net/d3/en/calculator/witch-doctor#eZdkjf!ZbU!aaaYaY
v3: http://us.battle.net...dkjf!ZbU!baZYYY
v4: http://us.battle.net...dZRS!ZbX!baaaZc
v5: http://us.battle.net...dZRe!ZbX!bYaaZa
latest v6 w Gargant/GraveInjustice/Widowmakers: http://us.battle.net/d3/en/calculator/witch-doctor#bcdTje!ZTX!bYbcYa
Critiques? Comments?
I recon swap out PTV for jungle fortitude since you don't have pets 20% DR will come in handy, and maybe take haunt w/ consuming spirit over poison dart for blood ritual purposes.
The order would be: SH, GotD, WoZ, Mass Confusion, Spam ZC until it's time to cast GotD again.
Then Haunt, SH, ZC until WoZ...?
Hope this helped
My planned play style is pointing to a similar build and mana is a concern of mine as well. I think mana on hit/kill and mana leach could potentially replace vision quest allowing for something else, maybe spiritual attunement for +max mana and regen. Maintaining the 4 cooldowns I just see as mentally distracting but I'm no ultramicromanager.
With Darts+Splinters and Soul harvest (with Swallow your soul instead) some mana is taken care of, and if you replace the zombie charger with haunt you can still get some life regen meaning you can get both life and mana and a dps boost.
Imagine the 5stack bonus to damage, haunt an enemy and then nail him with splinters, potentially more focused damage than spamming chargers. Synergizes some with pierce the veil too, as you're spamming an already pretty vicious high repetition volley of darts. (chargers 236%9yd aoe Versus. aroung 360%fm darts plus 1150% over 12 sec fm haunt (in total about 450%dps give or take)) Aaaaand, relatively minor mana cost in comparison.
the wall of zombies also has potential to act as CC if necessary with a change of rune.
If health become more of an issue than mana, then a swap back to siphon is an easy fix.
This is why I like this build, a bit more adaptable than many I've seen otherwise. The only weakness is without permanent pets to distract, the CC may not be enough for dangerous packs later on.
Maybe the only other weakness of this build lies in synergizing with other players in a group. It's doable but not without revision to probably at least 3 or 4 skills. Here's a mildly thought out group version if you're curious. Also at level 37, so with some rune tweaks you could easily use this in nightmare. Haunt is also good to swap out for some other dps spam like firebats of some sort.
http://us.battle.net...dRQi!WXc!aaaaZa
changed again
Im still debating which rune to put on soul harvest. you also opened my eyes to hex, which may be more viable than mass confusion due to less mana cost and lower cooldown. The runes i was looking at for hex were unstable form, and jinx, depending on which would give more dps (do you know if the 20% on the rune stack to the 10% or just replace?).
I replaced Zombie Charger-explosive beast in favor of locust swarm-searing locusts. There are 2 main reasons for this.
1. Damage%/mana ratio in locusts is 2.39% per mana. ZC's was 1.69 per mana.
2. Locusts are damage over time so i can cast and then move to safety
So i have haunt for health regen, poison dart for mana regen.
Passives I reverted back to pierce the veil, spiritual attunement, and blood ritual. (If health is an issue ill replace pierce the veil with junle fortitude)
if you want to die constantly. sure
Absolutely, and if hardcore all you really need is spirit vessel, probably in place of Blood Ritual. And maybe MassConfusion back.
Inferno viable? I'm sure there's potential. Even all my first unenlightened noob builds in D2 were able to make it to Hell, just not able to beat Duriel most of the time.. actually, I think my first trap-sin got stuck at blood raven, but, still, made it to hell with my skill points spread over half a dozen or more skills with one maybe as high as 20 with the plus skills.
persistent summons are useful sure, but don't really think they are absolutely necessary especially with the amount of potential CC the Doctor has.
And for the Pepper, I think I like Version 4. As things get tough can always switch out things here and there to improve cc, like MC or Horrify in place of Hex.
pansy, j/k
considering CC is significantly reduced in inferno and all of them have CD's, some of them very long, and it wont even effect certain mobs. id say pets are absolutely essential for the WD in inferno unless u have amazing gear already or want to die a lot more often. its nothing new, pets are his main thing anyways.
I agree. Especially, with Grave injustice. You can definitely be able to have a viable pet-less build after the cd's are lowered. And in solo, you go for the templar and you got some meat shield before you.
I love Grave injustice/Honored guest because it induces a time dimension. When SW as a high CD, you generate less mana from it (because you can't cast so often) so you compensate by using VQ.
SW on 15 sec CD
When SW cooldown is lowered, you generate more mana from tthe ability so that you can swap VQ for another passive. (you can also swap your +''Gold pick radius'' affixes items for other type of item affixes)
SW on a 3 sec CD
This kind of playstyle (evolutive) suits me perfectly and this is mostly why i will be rolling a WD first.
lol... in inferno you wont be able to utilize grave injustice when your spending 3 minutes killing a group of mobs.
so you horrify... oh shit 4 mobs arent effected and continue to stomp your face *dead*. zombie wall... mobs rush around it or after 5 seconds and stomp your face *dead*. spirit walk to get away and the mobs run for you after you appear a few yards away *dead*. you use all 3 back to back just to survive and there now all on CD and your oh shit, dead*. also your not even doing dmg to these mobs while your trying to CC them and get away to stay alive since you have no pets. pet-less WD will only work in norm-nightmare. hell onward its just not gonna happen without an insane death number and erratic kiting where it takes you 5x longer to kill mobs
You won't end up facing elite/champions right away. Take for example act 1. You will fight normal mobs for a while before running into elite/champions. Most probably enough mobs to decrease significantly your CD's before you face elite/champions. When you are able to spam SW for mana and SH for life, you could probably stay alive longer than you think. Not to mention that the templar as awesome survival skills to back you up and spirit vessel is also a 1 time life saver.
I totally disagree with you on this point. With decent play, a pet-less is definitely viable. Do you realize that saying that a pet-less WD is not viable in inferno basically means that a DH or Wiz is not viable inferno?
you do realize their aggressiveness and speed and abilities will increase 10 fold in inferno right dude? and escapes doesnt = killing faster. you dont put much thought or logical strategy into your builds ive noticed. you just think about how the abilities work and not how mobs will react and how hard they will be/how long it takes to kill them, its very clear from the builds youve made. dont want to turn this into a flame fest im actually being sincere. there are many strategies that just plain wont work in inferno at all. the grave injustice/petless WD being one of them
lol.... so WHY would it take a long time to beat inferno if you can kill mobs so fast? simple, you WONT. if you watch the videos of inferno you'll see the characters hacking away over and over and over and nothing dying. im nevar hatin, just trying to assist people in their wrong way of thinking. even with the absolute best gear in the game you wont hack through mobs like you can in normal.
Epicurus
Oh ok, like your last ''solo boss build'' was some awesome idea. It's a big FAIL. If you go back a bit in posts, you will notice how i brought thorns on the table recently and you really seemed to show some love about the idea... I bring forward the idea of inducing a time aspect and transition in playstyle but i mean, it'S not as big as your ideas of course, you are a gamer in the 0,0001% of the elite out there (and youre the one who said it).
I am being sincere dude, no one likes you, you got no friends (probably why you will end up playing solo all your life). You got some big self esteem when it comes to gaming probably making up for all the other things in life you fail miserably at.
I can't wait to see you fail at your ''2 week inferno clear'' so that everyone can see your true face.