Grave Injustice vs Spiritual Attunement

  • #1
    SO what do you guys think is better for mana regain and dealing with mainting enough mana, Sipiritual Attunement or Grave Injustice?

    Spiritual Attunement:

    Maximum Mana is increased by 20%.
    Regenerate 1% of your maximum Mana per second.

    Grave Injustice:

    Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.

    I personally think im going to go witch Grave Injustice, Im giving it a slight edge in effectiveness over spiritual attunement only because with spiritual attunement only gives you 1% mana regeneration where as you can regain a lot more with grave injustice. OPINIONS?
  • #2
    Dunno man, the 10 yard explosion for Arcane Orb didn't even seem that large, 8 yd for a ranged characters is kinda...... you know, not very good.
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  • #3

    Dunno man, the 10 yard explosion for Arcane Orb didn't even seem that large, 8 yd for a ranged characters is kinda...... you know, not very good.


    yeah I realize the area i need to be in for the effect to kick in needs to be very close to a pack but with some planning it shouldnt be to bad if i time a nuke while i am close range with mobs.
  • #4
    The main part of spiritual attunement is the bonus mana, the slight regen is just gravy and really isn't that significant until you get some fairly high level gear.

    Grave injustice will only be as useful as your gold pick up radius, which means to get the most out of it, you'll be either putting yourself in more of harm's way or you'll be sacrificing survival/dps stats for radius boosting stats.

    The two really are entirely different beasts though, they both deal with your mana pool, but in entirely different ways.
    Spiritual attunement gives you higher burst potential and allows you to get the most bang out of your buck w.r.t. mana regen for heavy movement periods.
    Grave injustice can give you stronger staying power when clearing trash, if you don't kill all the enemies at roughly the same time.

    At the moment though, Blizzard doesn't have the item database on their site up to date, so we won't know about how much regen higher tiers of gear will offer until quite a bit of time after release most likely. Four months ago I would have held that mana traits would be mandatory, but since then they've drastically changed mana costs and how the skills interact with one another. I'm not certain if such a stance will still be necessary.
    What are you willing to sacrifice?
  • #5

    The two really are entirely different beasts though, they both deal with your mana pool, but in entirely different ways.
    Spiritual attunement gives you higher burst potential and allows you to get the most bang out of your buck w.r.t. mana regen for heavy movement periods.
    Grave injustice can give you stronger staying power when clearing trash, if you don't kill all the enemies at roughly the same time.


    So your saying you would prefer Spiritual Attunement?
  • #6
    The problem is that Grave Injustice won't be too effective in Hell, especially not in Inferno as the killing of enemies process slows down by like 70%, you will spend minutes just fighting 1 champion mob pack.

    Also, for Grave Injustice you would need to have some gold pick up radius on your items which take the valuable spot from other essential affixes, such as mana regen or max mana.
  • #7

    The problem is that Grave Injustice won't be too effective in Hell, especially not in Inferno as the killing of enemies process slows down by like 70%, you will spend minutes just fighting 1 champion mob pack.


    We dont know how long the fights will take in inferno. Perhaps they will be quick but they also quickly kill you if they can.


    Also, for Grave Injustice you would need to have some gold pick up radius on your items which take the valuable spot from other essential affixes, such as mana regen or max mana.


    I think there will be some pick up radius on the items. I also think its good to have some considering that both uniques and bosses drop health in battle when hit, sometimes picking that up without getting so close would be nice. Also we dont know if all bosses spawn adds, if they do then grave injustice will be alright, if not then clearly the skill wont give much in that fight.

    I would say that you have to play the game and experience both until you can decide which is best.
  • #8

    I would say that you have to play the game and experience both until you can decide which is best.


    I think this might be the the only real way to tell, its just too close to call
  • #9
    It depends on your build. If you are using builds with skills with short cooldowns like 12-15 seconds then go with spiritual attunement. If you are using skills with long cooldowns then grave injustice might be better.

    From the data mine sites I saw the max +gold pickup radius was 7 yards per item. 2 items might total 22 yards for GI

    Another factor is if an enemy dies it reduces cooldown by 1 second. If someone else makes the kill and you get the 1second bonus that might be another reason to choose grave injustice.
    I want to travel to exotic places, meet interesting people. And then throw spider-filled jars of pottery at them.
  • #10

    It depends on your build. If you are using builds with skills with short cooldowns like 12-15 seconds then go with spiritual attunement. If you are using skills with long cooldowns then grave injustice might be better.

    From the data mine sites I saw the max +gold pickup radius was 7 yards per item. 2 items might total 22 yards for GI

    Another factor is if an enemy dies it reduces cooldown by 1 second. If someone else makes the kill and you get the 1second bonus that might be another reason to choose grave injustice.


    all very good points heres my current build, going for pure inferno DPS

    http://us.battle.net/d3/en/calculator/witch-doctor#cSYVkd!TYW!YccZYY
  • #11
    It's not bad, but I'm not a fan of the half-caster and half-summoner.

    If you are going to be sacrificing dogs and trying to proc new dogs to chain them...don't go halfway.

    http://us.battle.net/d3/en/calculator/witch-doctor#eVYdjQ!dTW!YZcYZc

    It's a bit much. But you might need to go all-in for inferno.
    I want to travel to exotic places, meet interesting people. And then throw spider-filled jars of pottery at them.
  • #12
    As far as mana is concerned,
    This is not a decision that can be made outside of the game, as It all depends on how far out it extends, and how fast you kill. Another thing to consider is that a huge portion of this game is travel time from one area to the next. During this time grace injustice is doing nothing.

    I would have to give this to spiritual attunement hands down. You simply aren't going to be able to kill one monster per second on average, and that's not even considering the +200 max mana.

    CD reduction
    The 1 second reduced from cooldowns is where I think this skill actually stands out. But its not possible to judge this skills usefulness without a build slapped around it, and even then we are still scratching our head about the range.
    "Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"

    Epicurus
  • #13

    It's not bad, but I'm not a fan of the half-caster and half-summoner.

    If you are going to be sacrificing dogs and trying to proc new dogs to chain them...don't go halfway.

    http://us.battle.net...YdjQ!dTW!YZcYZc

    It's a bit much. But you might need to go all-in for inferno.

    Or he could take away next of kin, for something like pride to offset the huge mana cost his build consumes, and not use that terrible sacrifice build.
    Just because you have sacrifice doesn't mean you have to completely make your build around having sacrifice.
    "Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"

    Epicurus
  • #14


    CD reduction
    The 1 second reduced from cooldowns is where I think this skill actually stands out. But its not possible to judge this skills usefulness without a build slapped around it, and even then we are still scratching our head about the range.


    This is a good point, I completely forgot about the cooldown reduction on my last post. If most boss fights are like the skeleton king, where lots of quick dying adds are brought into the fight, I may take a serious look towards a GI build. I'm thinking of a "fetish" themed build that someone put up months ago. Having tribal rites, fetish sycophants with grave injustice, and then using wall of zombies and ghost bomb to get as many procs as possible on the sycophants. GI would help lower the cooldown for wall of zombies as well as the actual fetish army summon. You could also toss in slam dance if you wanted to do it in synch with the fetish army to make them go nuts.
    What are you willing to sacrifice?
  • #15

    As far as mana is concerned,
    This is not a decision that can be made outside of the game, as It all depends on how far out it extends, and how fast you kill. Another thing to consider is that a huge portion of this game is travel time from one area to the next. During this time grace injustice is doing nothing.

    I would have to give this to spiritual attunement hands down. You simply aren't going to be able to kill one monster per second on average, and that's not even considering the +200 max mana.

    CD reduction
    The 1 second reduced from cooldowns is where I think this skill actually stands out. But its not possible to judge this skills usefulness without a build slapped around it, and even then we are still scratching our head about the range.


    Execellent Points!!!


    It's not bad
    Thanks!

    Just because you have sacrifice doesn't mean you have to completely make your build around having sacrifice.


    Agreed

    I must say it seems to me that Myself and majority of others are leaning toward spiritual; attunement is the better choice
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