SO what do you guys think is better for mana regain and dealing with mainting enough mana, Sipiritual Attunement or Grave Injustice?
Spiritual Attunement:
Maximum Mana is increased by 20%.
Regenerate 1% of your maximum Mana per second.
Grave Injustice:
Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
I personally think im going to go witch Grave Injustice, Im giving it a slight edge in effectiveness over spiritual attunement only because with spiritual attunement only gives you 1% mana regeneration where as you can regain a lot more with grave injustice. OPINIONS?
Dunno man, the 10 yard explosion for Arcane Orb didn't even seem that large, 8 yd for a ranged characters is kinda...... you know, not very good.
yeah I realize the area i need to be in for the effect to kick in needs to be very close to a pack but with some planning it shouldnt be to bad if i time a nuke while i am close range with mobs.
The main part of spiritual attunement is the bonus mana, the slight regen is just gravy and really isn't that significant until you get some fairly high level gear.
Grave injustice will only be as useful as your gold pick up radius, which means to get the most out of it, you'll be either putting yourself in more of harm's way or you'll be sacrificing survival/dps stats for radius boosting stats.
The two really are entirely different beasts though, they both deal with your mana pool, but in entirely different ways.
Spiritual attunement gives you higher burst potential and allows you to get the most bang out of your buck w.r.t. mana regen for heavy movement periods.
Grave injustice can give you stronger staying power when clearing trash, if you don't kill all the enemies at roughly the same time.
At the moment though, Blizzard doesn't have the item database on their site up to date, so we won't know about how much regen higher tiers of gear will offer until quite a bit of time after release most likely. Four months ago I would have held that mana traits would be mandatory, but since then they've drastically changed mana costs and how the skills interact with one another. I'm not certain if such a stance will still be necessary.
The two really are entirely different beasts though, they both deal with your mana pool, but in entirely different ways.
Spiritual attunement gives you higher burst potential and allows you to get the most bang out of your buck w.r.t. mana regen for heavy movement periods.
Grave injustice can give you stronger staying power when clearing trash, if you don't kill all the enemies at roughly the same time.
So your saying you would prefer Spiritual Attunement?
It depends on your build. If you are using builds with skills with short cooldowns like 12-15 seconds then go with spiritual attunement. If you are using skills with long cooldowns then grave injustice might be better.
From the data mine sites I saw the max +gold pickup radius was 7 yards per item. 2 items might total 22 yards for GI
Another factor is if an enemy dies it reduces cooldown by 1 second. If someone else makes the kill and you get the 1second bonus that might be another reason to choose grave injustice.
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I want to travel to exotic places, meet interesting people. And then throw spider-filled jars of pottery at them.
It depends on your build. If you are using builds with skills with short cooldowns like 12-15 seconds then go with spiritual attunement. If you are using skills with long cooldowns then grave injustice might be better.
From the data mine sites I saw the max +gold pickup radius was 7 yards per item. 2 items might total 22 yards for GI
Another factor is if an enemy dies it reduces cooldown by 1 second. If someone else makes the kill and you get the 1second bonus that might be another reason to choose grave injustice.
all very good points heres my current build, going for pure inferno DPS
As far as mana is concerned,
This is not a decision that can be made outside of the game, as It all depends on how far out it extends, and how fast you kill. Another thing to consider is that a huge portion of this game is travel time from one area to the next. During this time grace injustice is doing nothing.
I would have to give this to spiritual attunement hands down. You simply aren't going to be able to kill one monster per second on average, and that's not even considering the +200 max mana.
CD reduction
The 1 second reduced from cooldowns is where I think this skill actually stands out. But its not possible to judge this skills usefulness without a build slapped around it, and even then we are still scratching our head about the range.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
It's a bit much. But you might need to go all-in for inferno.
Or he could take away next of kin, for something like pride to offset the huge mana cost his build consumes, and not use that terrible sacrifice build.
Just because you have sacrifice doesn't mean you have to completely make your build around having sacrifice.
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"Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"
CD reduction
The 1 second reduced from cooldowns is where I think this skill actually stands out. But its not possible to judge this skills usefulness without a build slapped around it, and even then we are still scratching our head about the range.
This is a good point, I completely forgot about the cooldown reduction on my last post. If most boss fights are like the skeleton king, where lots of quick dying adds are brought into the fight, I may take a serious look towards a GI build. I'm thinking of a "fetish" themed build that someone put up months ago. Having tribal rites, fetish sycophants with grave injustice, and then using wall of zombies and ghost bomb to get as many procs as possible on the sycophants. GI would help lower the cooldown for wall of zombies as well as the actual fetish army summon. You could also toss in slam dance if you wanted to do it in synch with the fetish army to make them go nuts.
As far as mana is concerned,
This is not a decision that can be made outside of the game, as It all depends on how far out it extends, and how fast you kill. Another thing to consider is that a huge portion of this game is travel time from one area to the next. During this time grace injustice is doing nothing.
I would have to give this to spiritual attunement hands down. You simply aren't going to be able to kill one monster per second on average, and that's not even considering the +200 max mana.
CD reduction
The 1 second reduced from cooldowns is where I think this skill actually stands out. But its not possible to judge this skills usefulness without a build slapped around it, and even then we are still scratching our head about the range.
Spiritual Attunement:
Maximum Mana is increased by 20%.
Regenerate 1% of your maximum Mana per second.
Grave Injustice:
Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
I personally think im going to go witch Grave Injustice, Im giving it a slight edge in effectiveness over spiritual attunement only because with spiritual attunement only gives you 1% mana regeneration where as you can regain a lot more with grave injustice. OPINIONS?
http://i.imgur.com/O7Oeo.png
I received TWO beta keys. Eat it and like it.
yeah I realize the area i need to be in for the effect to kick in needs to be very close to a pack but with some planning it shouldnt be to bad if i time a nuke while i am close range with mobs.
Grave injustice will only be as useful as your gold pick up radius, which means to get the most out of it, you'll be either putting yourself in more of harm's way or you'll be sacrificing survival/dps stats for radius boosting stats.
The two really are entirely different beasts though, they both deal with your mana pool, but in entirely different ways.
Spiritual attunement gives you higher burst potential and allows you to get the most bang out of your buck w.r.t. mana regen for heavy movement periods.
Grave injustice can give you stronger staying power when clearing trash, if you don't kill all the enemies at roughly the same time.
At the moment though, Blizzard doesn't have the item database on their site up to date, so we won't know about how much regen higher tiers of gear will offer until quite a bit of time after release most likely. Four months ago I would have held that mana traits would be mandatory, but since then they've drastically changed mana costs and how the skills interact with one another. I'm not certain if such a stance will still be necessary.
So your saying you would prefer Spiritual Attunement?
I think this might be the the only real way to tell, its just too close to call
From the data mine sites I saw the max +gold pickup radius was 7 yards per item. 2 items might total 22 yards for GI
Another factor is if an enemy dies it reduces cooldown by 1 second. If someone else makes the kill and you get the 1second bonus that might be another reason to choose grave injustice.
all very good points heres my current build, going for pure inferno DPS
http://us.battle.net/d3/en/calculator/witch-doctor#cSYVkd!TYW!YccZYY
If you are going to be sacrificing dogs and trying to proc new dogs to chain them...don't go halfway.
http://us.battle.net/d3/en/calculator/witch-doctor#eVYdjQ!dTW!YZcYZc
It's a bit much. But you might need to go all-in for inferno.
This is not a decision that can be made outside of the game, as It all depends on how far out it extends, and how fast you kill. Another thing to consider is that a huge portion of this game is travel time from one area to the next. During this time grace injustice is doing nothing.
I would have to give this to spiritual attunement hands down. You simply aren't going to be able to kill one monster per second on average, and that's not even considering the +200 max mana.
CD reduction
The 1 second reduced from cooldowns is where I think this skill actually stands out. But its not possible to judge this skills usefulness without a build slapped around it, and even then we are still scratching our head about the range.
Epicurus
Just because you have sacrifice doesn't mean you have to completely make your build around having sacrifice.
Epicurus
This is a good point, I completely forgot about the cooldown reduction on my last post. If most boss fights are like the skeleton king, where lots of quick dying adds are brought into the fight, I may take a serious look towards a GI build. I'm thinking of a "fetish" themed build that someone put up months ago. Having tribal rites, fetish sycophants with grave injustice, and then using wall of zombies and ghost bomb to get as many procs as possible on the sycophants. GI would help lower the cooldown for wall of zombies as well as the actual fetish army summon. You could also toss in slam dance if you wanted to do it in synch with the fetish army to make them go nuts.
Execellent Points!!!
Thanks!
Agreed
I must say it seems to me that Myself and majority of others are leaning toward spiritual; attunement is the better choice