Hey guys, I'm looking for basic WD stats per level, including the current base stats, since a lot of stuff's changed since the last time someone's posted this sort of information.
I'm really curious to know what the WD's mana pool would be at lvl 60, to gauge how much spam I can do without running into mana problems.
Also, health per level would be another really useful stat to know, since at the moment, when I hear something like healing for 4000 life, I don't know if endgame, that's 1/5th of my life, or even as small as 1/10th of my life.
well i can tell you one thing about mana. someone else who isnt lazy can tell u the rest lawl.
mana at lvl 1 is 150. i have 270 at lvl 13 so it increases by exactly 10 per level. so 47 more levels to 60 so 470 mana + the 270 i already have = 740 mana at level 60. and mana regen is 25/second. and as you now know spells dont scale in mana cost and neither does mana regen.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Thanks - the way that mana works now is actually quite a bit better than the way it worked before. It looked so unwieldy with huge numbers like 362 mana when you have a mana pool of 8674 or something like that. When you're dealing with mana costs >100 and a mana pool of around 1000 (I'd assume after items), it's much easier to do math at a glance.
At base stats, it'd only take about 30 seconds for your mana bar to fully recharge. That sounds quite reasonable to me. Unlike the previous version of the mana system, running around for even 7 seconds would give you roughly 25% of your mana back - enough to cast more spells.
Does anyone know how big the stats on endgame items are?
I'm really curious to know what the WD's mana pool would be at lvl 60, to gauge how much spam I can do without running into mana problems.
Also, health per level would be another really useful stat to know, since at the moment, when I hear something like healing for 4000 life, I don't know if endgame, that's 1/5th of my life, or even as small as 1/10th of my life.
Thanks!
mana at lvl 1 is 150. i have 270 at lvl 13 so it increases by exactly 10 per level. so 47 more levels to 60 so 470 mana + the 270 i already have = 740 mana at level 60. and mana regen is 25/second. and as you now know spells dont scale in mana cost and neither does mana regen.
At base stats, it'd only take about 30 seconds for your mana bar to fully recharge. That sounds quite reasonable to me. Unlike the previous version of the mana system, running around for even 7 seconds would give you roughly 25% of your mana back - enough to cast more spells.
Does anyone know how big the stats on endgame items are?
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!