I know this build tool might be out of date (with the recent patch changes to stuff) but i have been looking at this build for a few weeks now and just wondered what you all thought about it. I dont have Beta access and my only way to get ideas on builds is from fan sites and youtube movies.
So feel free to let me know what you think. Im keen to take in what I can and master this class.
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Super Cop! He knows where you live, he knows where you sleep.
Going to have to agree.
Only thing I'm wondering about is that you might not have enough poison damage to proc bad medicine.
Maybe switch locust swarm into disease cloud for psn?
Also, pay attention to whether or not you're able to cast haunt effectively to get the +mana.
You might be too busy with all your other skills you're casting! Maybe switch to horrify or spirit walk?
Other than that, nice job. I see how you really thought about this before putting it up.
Ill look into seeing what I can do there, more damage types would be a good thing, incase i find resistant mobs
@ Dontbl1nk.
Thanks mate ill take a look at the new character tools when they come online and have a play around, It sounds like sound advice, Spirit walk only missed out in being in there by the slimest of slim margins.
Will re-post when the new calculator is up.
Rollback Post to RevisionRollBack
Super Cop! He knows where you live, he knows where you sleep.
Ill look into seeing what I can do there, more damage types would be a good thing, incase i find resistant mobs
@ Dontbl1nk.
Thanks mate ill take a look at the new character tools when they come online and have a play around, It sounds like sound advice, Spirit walk only missed out in being in there by the slimest of slim margins.
Will re-post when the new calculator is up.
I think looking at the build I'd probably just run Blazing Spiders, most of your room clearing will come from GoD and Manitou I think picking up the fire damage in the spiders while making them a bit more unwieldly still keeps them for their fantastic support dps and lets you handle more mob types.
The build now has Spirit walk with Healing Journey (Alabaster rune gives HP regen) as a get out of trouble button. I Feel this works good, I further understand the issues pointed out in the above posts, many thanks. Just one question though, would I be better off keeping Bad Medicine (Damage reduction while enemy is poisoned, as my changed Locus Swarm to have a poison cloud) or swap it for Rush of Essence or Jungle Fortitude.
Again thanks so much for the pointers and advice, I dont yet have beta so its hard to make a build with out some road testing. But with a pretty decent WD community here its a great help.
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Super Cop! He knows where you live, he knows where you sleep.
Its a very poision damage orientated build, may not be great for all aspects of the game but i kinda liked the idea of a WD dealing out massive amounts of poison to smite his/her enemies.
This is one i will visit at lvl 40 (the lvl i can acutally make it all work) just to see how it goes. If nothing else it would be great for laughs.
Rollback Post to RevisionRollBack
Super Cop! He knows where you live, he knows where you sleep.
Its a very poision damage orientated build, may not be great for all aspects of the game but i kinda liked the idea of a WD dealing out massive amounts of poison to smite his/her enemies.
This is one i will visit at lvl 40 (the lvl i can acutally make it all work) just to see how it goes. If nothing else it would be great for laughs.
id say even with your mana passive your going to have a slight issue with mana using all the highest costing skills he has. id get rid of firebats for spider queen because its free dmg for 15 seconds and it does poison aoe so perfect for this build. and then replace the rune on locusts to devouring swarm for more mana return and maybe replace the rune on zombie charger to undeath or zombie bears for a lot more dmg. but your choice on that.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
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I know this build tool might be out of date (with the recent patch changes to stuff) but i have been looking at this build for a few weeks now and just wondered what you all thought about it. I dont have Beta access and my only way to get ideas on builds is from fan sites and youtube movies.
So feel free to let me know what you think. Im keen to take in what I can and master this class.
Super Cop! He knows where you live, he knows where you sleep.
Only thing I'm wondering about is that you might not have enough poison damage to proc bad medicine.
Maybe switch locust swarm into disease cloud for psn?
Also, pay attention to whether or not you're able to cast haunt effectively to get the +mana.
You might be too busy with all your other skills you're casting! Maybe switch to horrify or spirit walk?
Other than that, nice job. I see how you really thought about this before putting it up.
Yeah, & you're really bright.
Ill look into seeing what I can do there, more damage types would be a good thing, incase i find resistant mobs
@ Dontbl1nk.
Thanks mate ill take a look at the new character tools when they come online and have a play around, It sounds like sound advice, Spirit walk only missed out in being in there by the slimest of slim margins.
Will re-post when the new calculator is up.
Super Cop! He knows where you live, he knows where you sleep.
I think looking at the build I'd probably just run Blazing Spiders, most of your room clearing will come from GoD and Manitou I think picking up the fire damage in the spiders while making them a bit more unwieldly still keeps them for their fantastic support dps and lets you handle more mob types.
PVP: Max out snare, root, CC and burst damage.
PVE: Max out sustained dps (alot of minions and plagues) and survive abilities (like Horrify)
But I'll try your build for general playing at the start, i liked it. ty.
http://us.battle.net/d3/en/calculator/witch-doctor#aWSUiY!ZYd!YZaaaZ
The build now has Spirit walk with Healing Journey (Alabaster rune gives HP regen) as a get out of trouble button. I Feel this works good, I further understand the issues pointed out in the above posts, many thanks. Just one question though, would I be better off keeping Bad Medicine (Damage reduction while enemy is poisoned, as my changed Locus Swarm to have a poison cloud) or swap it for Rush of Essence or Jungle Fortitude.
Again thanks so much for the pointers and advice, I dont yet have beta so its hard to make a build with out some road testing. But with a pretty decent WD community here its a great help.
Super Cop! He knows where you live, he knows where you sleep.
http://us.battle.net/d3/en/calculator/witch-doctor#aZhiVf!ZdY!aZaZba
Its a very poision damage orientated build, may not be great for all aspects of the game but i kinda liked the idea of a WD dealing out massive amounts of poison to smite his/her enemies.
This is one i will visit at lvl 40 (the lvl i can acutally make it all work) just to see how it goes. If nothing else it would be great for laughs.
Super Cop! He knows where you live, he knows where you sleep.
id say even with your mana passive your going to have a slight issue with mana using all the highest costing skills he has. id get rid of firebats for spider queen because its free dmg for 15 seconds and it does poison aoe so perfect for this build. and then replace the rune on locusts to devouring swarm for more mana return and maybe replace the rune on zombie charger to undeath or zombie bears for a lot more dmg. but your choice on that.