1. Corpse Spiders w/ Widowmakers: Your main spamming ability, mana regen spiders because I didn't want to take a mana regen talent.
2. Plague of Toads w/ Toad Affinity: You'll spam this when you're out of mana.
3. Summon Zombie Dogs w/ Life Link: Defense and more minions out at all times.
4. Wall of Zombies w/ Dead Rush: An explosion of running zombies. What's not to like, more chaos.
5. Gargantuan w/ Bruiser: Another minion to come running out at your enemies, bruiser for more defense through the stun.
6. Fetish Army w/ Tiki Torches: Tons of little guys spamming your enemies with their daggers, tiki torches for flame chaos.
Talents:
1. Vermin: Increases damage done by your two main spammed abilities.
2. Zombie Handler: 1 more zombie dog and increased health to keep them up longer.
3. Fetish Sycophants: You'll be spamming spells constantly and I'm assuming that both Plague of Toads and Corpse Spiders are still physical realm spells, thus causing more little dagger wielding crazies to emerge onto the field.
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My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.
spiders dmg is too low and inconsistent (without leapers) to be good as a main spamming spell. and toads mana is already low enough you don't need to remove the mana. exploding toads would be much better.
but its still a decent build. id just change the rune on toads for exploding ones and THATS your main ability and change rune on spiders to spider queen so its another critter on the field and free dmg for 15 seconds.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
spiders dmg is too low and inconsistent (without leapers) to be good as a main spamming spell. and toads mana is already low enough you don't need to remove the mana. exploding toads would be much better.
but its still a decent build. id just change the rune on toads for exploding ones and THATS your main ability and change rune on spiders to spider queen so its another critter on the field and free dmg for 15 seconds.
For some reason I had it in my mind that the spiders were each able to attack 3 times before they died, but I just tested it in the beta and they only get 2 attacks off even with leaping spiders. I'd probably swap out the two skills you suggested then. I wanted to swap toads and spiders for locust swarm and firebats, but I'm not sure how well firebats work with fetish sycophants.
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My place really was here. I was too foolish and stubborn to notice. But, what I truly hoped for then was here. Why do I always realize it When I've already lost it.
I created a build based on swarming the battlefield with as many little critters as possible. The build is mostly for fun, but I can imagine it working fairly well. http://us.battle.net...YkTP!ZWf!bbaccY
Skills/Runes:
1. Corpse Spiders w/ Widowmakers: Your main spamming ability, mana regen spiders because I didn't want to take a mana regen talent.
2. Plague of Toads w/ Toad Affinity: You'll spam this when you're out of mana.
3. Summon Zombie Dogs w/ Life Link: Defense and more minions out at all times.
4. Wall of Zombies w/ Dead Rush: An explosion of running zombies. What's not to like, more chaos.
5. Gargantuan w/ Bruiser: Another minion to come running out at your enemies, bruiser for more defense through the stun.
6. Fetish Army w/ Tiki Torches: Tons of little guys spamming your enemies with their daggers, tiki torches for flame chaos.
Talents:
1. Vermin: Increases damage done by your two main spammed abilities.
2. Zombie Handler: 1 more zombie dog and increased health to keep them up longer.
3. Fetish Sycophants: You'll be spamming spells constantly and I'm assuming that both Plague of Toads and Corpse Spiders are still physical realm spells, thus causing more little dagger wielding crazies to emerge onto the field.
Solve the problem you have with your first two abilities as suggested. Having one instant damage dealing for one and a dot for the other would definetly be better. Trade "fetish sycophants" passive for "grave injustice" and there you go. A really big cookie-cutter pve build. Then, if your lack of cc/escaping skills comes back to haunt you in the worst case you can still switch a skill around.
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http://us.battle.net/d3/en/calculator/witch-doctor#bcYkTP!ZWf!bbaccY
Skills/Runes:
1. Corpse Spiders w/ Widowmakers: Your main spamming ability, mana regen spiders because I didn't want to take a mana regen talent.
2. Plague of Toads w/ Toad Affinity: You'll spam this when you're out of mana.
3. Summon Zombie Dogs w/ Life Link: Defense and more minions out at all times.
4. Wall of Zombies w/ Dead Rush: An explosion of running zombies. What's not to like, more chaos.
5. Gargantuan w/ Bruiser: Another minion to come running out at your enemies, bruiser for more defense through the stun.
6. Fetish Army w/ Tiki Torches: Tons of little guys spamming your enemies with their daggers, tiki torches for flame chaos.
Talents:
1. Vermin: Increases damage done by your two main spammed abilities.
2. Zombie Handler: 1 more zombie dog and increased health to keep them up longer.
3. Fetish Sycophants: You'll be spamming spells constantly and I'm assuming that both Plague of Toads and Corpse Spiders are still physical realm spells, thus causing more little dagger wielding crazies to emerge onto the field.
but its still a decent build. id just change the rune on toads for exploding ones and THATS your main ability and change rune on spiders to spider queen so its another critter on the field and free dmg for 15 seconds.
For some reason I had it in my mind that the spiders were each able to attack 3 times before they died, but I just tested it in the beta and they only get 2 attacks off even with leaping spiders. I'd probably swap out the two skills you suggested then. I wanted to swap toads and spiders for locust swarm and firebats, but I'm not sure how well firebats work with fetish sycophants.
Solve the problem you have with your first two abilities as suggested. Having one instant damage dealing for one and a dot for the other would definetly be better. Trade "fetish sycophants" passive for "grave injustice" and there you go. A really big cookie-cutter pve build. Then, if your lack of cc/escaping skills comes back to haunt you in the worst case you can still switch a skill around.