Just messing around with the idea of a melee Witch Doctor, mainly in attempt to take advantage of Zombie Charger because I think its the only way it can see some real use, and its a very powerful and cool skill if you can actually get it to land.
Zombie Charger, Plaguebats, and hopefully Gargantuan and perpetuate Bad Medicine, Jungle Fortitude for general tankiness. I debated on Grave Injustice, Zombie Handler, and Blood Ritual for a long time and I can't really decide what I like there. I think Grave Injustice could be very strong there, but I could be forced to take Zombie Handler if I decide later that I need dogs.
I'm trying to avoid dogs for now because Manitou and Zombie Charger really both shine when you're getting piled in on, and with Dogs pulling mobs away from me, it neutralizes some of my damage capability.
Soul Harvest in there for some damage ramp and healing, Horrify for if things start to go south.
Share some thoughts, is a melee Doctor viable at the moment do you all think? What would you change?
I personally liked the look of grasp of the dead in the video's ive seen and you can cast this on top of yourself if u want to go melee. I find the bats to be too draining on mana and horrify may be difficult to go melee but essential if you want to survive. I dont like the idea of a melee WD. if you really wanna go melee go a melee class but im sure you can use this build early on.
itll be fun to be close combat, i dont like kiting much. gets real old real fast.
it even says in the WD description that he doesnt really melee but can after using his other spells. lol. i dont think itll ever be practical to be a literal "melee" WD but close combat is definitely very viable and can be just as good as a ranged caster build
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
mmm...Blood ritual as passive seem to me a bit strange in a melee build, care to explain why you picked it?
I think Death Trance could be a better choice, but that's just me.
Manitou could be a good choice (cast once, attack for a set amount of time while you can use other skills)
Bats can be a mana drainer but I take it your choice Undeath ZC and Manitou is also for reducing mana usage.
mmm...Blood ritual as passive seem to me a bit strange in a melee build, care to explain why you picked it?
I think Death Trance could be a better choice, but that's just me.
Manitou could be a good choice (cast once, attack for a set amount of time while you can use other skills)
Bats can be a mana drainer but I take it your choice Undeath ZC and Manitou is also for reducing mana usage.
blood ritual can regen WAYYYY more health per second then using it from your mana abilities. especially now that the mana costs of spells has been super nerfed. at max level with 50k health you will regen 1k life per second and never spend even 50 life per cast from the 15% so its actually worth taking in many builds now as extra life regen
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
Omfg give me a break... I got to use a WD carying a weapon but never ever using it... It seems more like aburden than a weapon to me. Never saw something so retarded. And those are not meele, they are mid-range for your info.
Omfg give me a break... I got to use a WD carying a weapon but never ever using it... It seems more like aburden than a weapon to me. Never saw something so retarded. And those are not meele, they are mid-range for your info.
Just because a spell can travel doesn't mean that's where it is most effective. Manitou will assuredly launch each bolt where a mob currently is, which means a mob in motion has a chance to make each bolt miss, if you're being piled in on, the chance of each bolt missing goes way down. Zombie Charger is the slowest projectile in the game, might also be the shortest ranged one as well, if you don't plan to use it right in something's face, then it's use is very limited.
Are you really going to argue the semantics of close range as to melee? go make sure to tell blizzard developers that their wizard build is close quarters not melee.
Even once they re-enable the basic attack, no skill other than big bad voodoo has any impact on your "melee" damage, there will essentially be no such thing as a melee witch doctor.
Keep in mind that you have to design a build around a skill or skill combo. Now you could focus on keeping enemies at bay with your dogs and guargantual + zombie wall.. then focus on finding + poison dart gear and become a sniper build, that is about as melee as the witch doctor gets
Are you really going to argue the semantics of close range as to melee? go make sure to tell blizzard developers that their wizard build is close quarters not melee.
melee range - build then. lol. a melee build is one that uses his fists/weapon and attacks with those. the WD has no such abilities.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
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Zombie Charger, Plaguebats, and hopefully Gargantuan and perpetuate Bad Medicine, Jungle Fortitude for general tankiness. I debated on Grave Injustice, Zombie Handler, and Blood Ritual for a long time and I can't really decide what I like there. I think Grave Injustice could be very strong there, but I could be forced to take Zombie Handler if I decide later that I need dogs.
I'm trying to avoid dogs for now because Manitou and Zombie Charger really both shine when you're getting piled in on, and with Dogs pulling mobs away from me, it neutralizes some of my damage capability.
Soul Harvest in there for some damage ramp and healing, Horrify for if things start to go south.
Share some thoughts, is a melee Doctor viable at the moment do you all think? What would you change?
Edit: forgot link, lol. http://us.battle.net...gVhe!adX!baZccZ
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
itll be fun to be close combat, i dont like kiting much. gets real old real fast.
it even says in the WD description that he doesnt really melee but can after using his other spells. lol. i dont think itll ever be practical to be a literal "melee" WD but close combat is definitely very viable and can be just as good as a ranged caster build
I think Death Trance could be a better choice, but that's just me.
Manitou could be a good choice (cast once, attack for a set amount of time while you can use other skills)
Bats can be a mana drainer but I take it your choice Undeath ZC and Manitou is also for reducing mana usage.
blood ritual can regen WAYYYY more health per second then using it from your mana abilities. especially now that the mana costs of spells has been super nerfed. at max level with 50k health you will regen 1k life per second and never spend even 50 life per cast from the 15% so its actually worth taking in many builds now as extra life regen
The majority of these spells are at max effectiveness at very close range.
@1up_Mush: No basic attack doesn't mean your character can't operate in melee range.
Just because a spell can travel doesn't mean that's where it is most effective. Manitou will assuredly launch each bolt where a mob currently is, which means a mob in motion has a chance to make each bolt miss, if you're being piled in on, the chance of each bolt missing goes way down. Zombie Charger is the slowest projectile in the game, might also be the shortest ranged one as well, if you don't plan to use it right in something's face, then it's use is very limited.
Keep in mind that you have to design a build around a skill or skill combo. Now you could focus on keeping enemies at bay with your dogs and guargantual + zombie wall.. then focus on finding + poison dart gear and become a sniper build, that is about as melee as the witch doctor gets
melee range - build then. lol. a melee build is one that uses his fists/weapon and attacks with those. the WD has no such abilities.