So I'm planning to play the Witch Doctor first. After trying several builds in the calculator I've got one I really wanna try. I call it the Lazy Doctor build:
Let me explain. The idea is to find skills that don't need you to spam them in order to do the job, like summons. Summons are things you only need to cast once a minute (hopefully they'll survive long enough). So aside from the obvious choices (zombie dogs and gargantuan), I searched for skills that would allow me to watch things burn without having to actually cast the spells too often.
1) I choose indigo corpse spiders because it's like a 16 seconds summon (you throw the mother spider there and don't have to worry for the next 16s).
2) Alabaster spirit barrage is also an amazing option. For 20s a spectre will bombard your enemies with spirit bolts for 70% weapon dmg).
3) I don't choose fetish army because of the long cooldown (don't like it). For control I choose my favorite skill: mass confusion. It's both a defensive and an offensive spell. With a rank 4 rune the cooldown is reduced to 28s. With a rank 7 rune the cooldown is reduced to 4s ! (I really think they'll change this... too overpowered in my opinion).
4) The last skill is the one I'm not sure about. I put grasp there so I can damage and slow things at the same time if needed. Could be a dot (locust or haunt maybe). Gotta test it first.
What you guys think? Lacking damage or survivability?
only thing i would change is grasp of the dead for indigo runed zombie wall for extra fortification to stop mobs from getting to you while doing good damage. but grasp of the dead can still work.
IMO any WD who wants to do good damage NEEDS both his pets runed just like you have them. because combined they will do more dmg to mobs then you will with any spell you spam. so those pets + your spells = total annihilation
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
I've made a spec a while ago that looked an awful lot like this one. I'd pick wall of zombies with crimson instead the the mass confusion thing tho, it's three extra zombies ready to fight for your lazyness.
You're not the only one eager to check this spec out.
Nice
The thing with crimson wall of zombies though is that we don't know how long those three zombies stay with us. Might replace grasp with it depending on the duration. I wouldn't replace mass confusion because I love that spell
I've made a spec a while ago that looked an awful lot like this one. I'd pick wall of zombies with crimson instead the the mass confusion thing tho, it's three extra zombies ready to fight for your lazyness.
You're not the only one eager to check this spec out.
from the tooltip you assume that the zombies only last as long as the zombie wall (5 seconds) so by the time the zombies get to anything to fight there only fighting for like 2-3 seconds so that spell doesnt seem that lazy :/
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
did you change your build? because all 3 of your passives arent good. lol. you need zombie handler and 2 others that are not the ones you have. with all your pets tanking for you, you wont need to waste a passive that is strictly for survival.
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"once the pretty hardcore gamers we had testing inferno found it fairly difficult, we then we doubled it" -trolololol jay wilson
http://us.battle.net/d3/en/calculator/witch-doctor#bhWijY!Wea!ZYYabc
Let me explain. The idea is to find skills that don't need you to spam them in order to do the job, like summons. Summons are things you only need to cast once a minute (hopefully they'll survive long enough). So aside from the obvious choices (zombie dogs and gargantuan), I searched for skills that would allow me to watch things burn without having to actually cast the spells too often.
1) I choose indigo corpse spiders because it's like a 16 seconds summon (you throw the mother spider there and don't have to worry for the next 16s).
2) Alabaster spirit barrage is also an amazing option. For 20s a spectre will bombard your enemies with spirit bolts for 70% weapon dmg).
3) I don't choose fetish army because of the long cooldown (don't like it). For control I choose my favorite skill: mass confusion. It's both a defensive and an offensive spell. With a rank 4 rune the cooldown is reduced to 28s. With a rank 7 rune the cooldown is reduced to 4s ! (I really think they'll change this... too overpowered in my opinion).
4) The last skill is the one I'm not sure about. I put grasp there so I can damage and slow things at the same time if needed. Could be a dot (locust or haunt maybe). Gotta test it first.
What you guys think? Lacking damage or survivability?
only thing i would change is grasp of the dead for indigo runed zombie wall for extra fortification to stop mobs from getting to you while doing good damage. but grasp of the dead can still work.
IMO any WD who wants to do good damage NEEDS both his pets runed just like you have them. because combined they will do more dmg to mobs then you will with any spell you spam. so those pets + your spells = total annihilation
Nice
The thing with crimson wall of zombies though is that we don't know how long those three zombies stay with us. Might replace grasp with it depending on the duration. I wouldn't replace mass confusion because I love that spell
from the tooltip you assume that the zombies only last as long as the zombie wall (5 seconds) so by the time the zombies get to anything to fight there only fighting for like 2-3 seconds so that spell doesnt seem that lazy :/
Why are you not taking zombie handler? looks to me like a good bonus for your summonings.
Here's the right build:
http://us.battle.net/d3/en/calculator/witch-doctor#bhWijY!Wea!ZYYabc
MUCH MUCH better. very similar to the build i will be using for my first playthrough of the game to farm inferno for him and my other chars