Does 1 attack still = 1% damage? IF so...Soul Harvest will give you MAD damage.
With that build...You'll get healed for 21,290 with Soul Harvest, assuming 5 targets. If you hit 5 targets you'll gain 630 attack. If that, like I stated earlier, still = 1% damage per point, then that alone is 630% damage...Add a hex with an Alabaster rune, Sacrifice with a Crimson, Summon Zombie Dogs with Golden, Mass Confusion with a Crimson, and Spirit Walk with an Indigo...well...
630 attack
90% damage
120% damage
80% damage
If your dogs drop health globes, and you grab them, another possible 50% attack.
I mean, obviously this would be like...a melee build? But...still that's...+290% damage, stacked with 630+50% attack. So if you have 1k attack after soul harvest, that'll give you another 500 attack upon hitting 5 globes....I mean...if that's a 1 to 1% ratio...That means a Witch Doctor self buffed can get to...1,420% ED, self buffed?
the problem with that build is its very situational, dogs are on a 60 second cooldown and that 50% attack buff from globes only lasts 10 seconds. Think inferno dif, U need sustainability combined with massive regens on both mana and health.
You'll have way more than 630 attack base at level 60. Therefore, a +630 attack buff is less than double damage.
That said, Sacrifice Dogs appears to be a multiplicative bonus, up to +160% for 4 dogs.
If Confuse and Hex debuffs stack on the same target, thats +170% damage.
That's a total of:
(100+1300% damage)*(260% dogs)*(270% debuffs) = 9828% damage
The problem is, Sacrifice and Confusion can only be done once a minute, and now you only have 1 slot for an actual attack. Still, consider that a single Flaming Dart (211-255 base damage) could hit for over 20k damage.
You'll have way more than 630 attack base at level 60. Therefore, a +630 attack buff is less than double damage.
That said, Sacrifice Dogs appears to be a multiplicative bonus, up to +160% for 4 dogs.
If Confuse and Hex debuffs stack on the same target, thats +170% damage.
That's a total of:
(100+1300% damage)*(260% dogs)*(270% debuffs) = 9828% damage
The problem is, Sacrifice and Confusion can only be done once a minute, and now you only have 1 slot for an actual attack. Still, consider that a single Flaming Dart (211-255 base damage) could hit for over 20k damage.
It's not meant to be a serious build, just as a "lol numbers" build. I think, if 9,828% is the true number, how does having a Demon Hunter, Monk, and Barb in your group effect you. Specifically with runed Caltrops, and the monks +55% damage mantra?
Okay, question. What about items? If we can hit 1k attack...Does ED from buffs/debuffs come AFTER the +ED from Attack, or before? If it comes after you get some retardedly high numbers..
the problem with that build is its very situational, dogs are on a 60 second cooldown and that 50% attack buff from globes only lasts 10 seconds. Think inferno dif, U need sustainability combined with massive regens on both mana and health.
just imo.
true, but at level 60... with level 7 runes... you may be in inferno mode, if not still farming late stages of hell mode.
You know how those fights were in hell mode, and i cant imagine the difficulty of inferno mode as it sounds... they were long fights anyway, so these spells will get cooled down at least every 2nd or 3rd group of enemies you encounter..
but, your right... sustainability is a must, which doesnt sound to promising when a melee WD is in question...
i like your style tho Chinny
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SO this skill build...
Does 1 attack still = 1% damage? IF so...Soul Harvest will give you MAD damage.
With that build...You'll get healed for 21,290 with Soul Harvest, assuming 5 targets. If you hit 5 targets you'll gain 630 attack. If that, like I stated earlier, still = 1% damage per point, then that alone is 630% damage...Add a hex with an Alabaster rune, Sacrifice with a Crimson, Summon Zombie Dogs with Golden, Mass Confusion with a Crimson, and Spirit Walk with an Indigo...well...
630 attack
90% damage
120% damage
80% damage
If your dogs drop health globes, and you grab them, another possible 50% attack.
I mean, obviously this would be like...a melee build? But...still that's...+290% damage, stacked with 630+50% attack. So if you have 1k attack after soul harvest, that'll give you another 500 attack upon hitting 5 globes....I mean...if that's a 1 to 1% ratio...That means a Witch Doctor self buffed can get to...1,420% ED, self buffed?
All theory crafting, but yeah.
just imo.
You'll have way more than 630 attack base at level 60. Therefore, a +630 attack buff is less than double damage.
That said, Sacrifice Dogs appears to be a multiplicative bonus, up to +160% for 4 dogs.
If Confuse and Hex debuffs stack on the same target, thats +170% damage.
That's a total of:
(100+1300% damage)*(260% dogs)*(270% debuffs) = 9828% damage
The problem is, Sacrifice and Confusion can only be done once a minute, and now you only have 1 slot for an actual attack. Still, consider that a single Flaming Dart (211-255 base damage) could hit for over 20k damage.
It's not meant to be a serious build, just as a "lol numbers" build. I think, if 9,828% is the true number, how does having a Demon Hunter, Monk, and Barb in your group effect you. Specifically with runed Caltrops, and the monks +55% damage mantra?
Okay, question. What about items? If we can hit 1k attack...Does ED from buffs/debuffs come AFTER the +ED from Attack, or before? If it comes after you get some retardedly high numbers..
true, but at level 60... with level 7 runes... you may be in inferno mode, if not still farming late stages of hell mode.
You know how those fights were in hell mode, and i cant imagine the difficulty of inferno mode as it sounds... they were long fights anyway, so these spells will get cooled down at least every 2nd or 3rd group of enemies you encounter..
but, your right... sustainability is a must, which doesnt sound to promising when a melee WD is in question...
i like your style tho Chinny
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