so since the new skill calc is out, and after thoroughly reading every skill and with rune effects, its definitely obvious that the zombie dogs are permanent until dead. and that the gargantuan also seems permanent (unless ruined with gold). which is super amazing and will make him a lot easier to play, but the "fetish army' is not permanent because it specifically says for how long they last, the zombie dogs and gargantuan don't. with a super powered gargantuan with a blue rune (i forget the name lol) and zombie dogs also with blue for 70% damage link, the WD more then ever i think will be the easiest to power through the game and get through inferno easily by himself, i already thought this but after reading his skills I'm 100% sure now. wooot! WD rules! open beta soon!
I believe the Spiders are also permanent unless you choose the Mother Spider rune. (I could be wrong, but the skill description doesn't specify a time limit.)
Actually, you can make the army permanent as well. Use the rune to reduce the cooldown to 50, then select the passive that reduces fetish army cooldown by 25%; 25% of 50 is 12.5 seconds and since they last for 20 seconds, they are virtually permanent you just have to keep casting them every 20 seconds but the cooldown will no longer be a factor.
Edit: Sorry, that's wrong, reducing by 25% would remove 12.5 seconds from the 50 leaving it at 37.5 seconds cooldown so you will be without them for 17.5 seconds - no big deal really
Actually, you can make the army permanent as well. Use the rune to reduce the cooldown to 50, then select the passive that reduces fetish army cooldown by 25%; 25% of 50 is 12.5 seconds and since they last for 20 seconds, they are virtually permanent you just have to keep casting them every 20 seconds but the cooldown will no longer be a factor.
Edit: Sorry, that's wrong, reducing by 25% would remove 12.5 seconds from the 50 leaving it at 37.5 seconds cooldown so you will be without them for 17.5 seconds - no big deal really
well regardless with 3 (i think thats max?) powerful zombie dogs, gargantuan and then fettish army whenever available. then you spam the fire and poison spells, he will be INVINCIBLE :o. which you can make 65% of zombie dog dmg heal you so you can virtually be indestructible with your pet tanks and being constantly healed. lets just hope n pray that his damage spells are actually comparable to the wizards in inferno. otherwise he'll be as fail as the necro was in d2. :/
edit: with the passive skill "zombie handler" you can have 4 dogs, and 80% increased life. so they'll be SUPER l33t. but i also noticed they removed the passive skill to increase their dmg by 60%, most likely so you use them as tanks, not damage doers. they don't want you to sit back and do nothing, they want you spamming spells with your pets
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Edit: Sorry, that's wrong, reducing by 25% would remove 12.5 seconds from the 50 leaving it at 37.5 seconds cooldown so you will be without them for 17.5 seconds - no big deal really
well regardless with 3 (i think thats max?) powerful zombie dogs, gargantuan and then fettish army whenever available. then you spam the fire and poison spells, he will be INVINCIBLE :o. which you can make 65% of zombie dog dmg heal you so you can virtually be indestructible with your pet tanks and being constantly healed. lets just hope n pray that his damage spells are actually comparable to the wizards in inferno. otherwise he'll be as fail as the necro was in d2. :/
edit: with the passive skill "zombie handler" you can have 4 dogs, and 80% increased life. so they'll be SUPER l33t. but i also noticed they removed the passive skill to increase their dmg by 60%, most likely so you use them as tanks, not damage doers. they don't want you to sit back and do nothing, they want you spamming spells with your pets