Perhaps the Witch Doctor can have a 'pygmy' summon in the fashion of the Necromancer's 'revive' (I forget actual skill name). After you kill an enemy you can revive them to fight for you, but you have shruken their remains lol. Just think how funny yet cool it would be to have a swarm of knee-high death/venom lords running around you lol.
Mongrel- Low level damage dealer, is quick so can interecept enemies.
Zombie- Low Level damage soaker, is slow but can take alot of hits. Witch Doctor summons more and more at once when level increases, but they last on a time limit.
Summon Voodoo Doll- Mid level Magic Ward, immobile and doesnt attack, the man sized doll casts attract in a radius and causes Thorns damage on units that hit it.
Summon Spirit Swarm- mid level damage Dealer, medium speed, Resistant to Physical attacks but weak to magic attacks. Ignores enemy Defence when attacking.
Summon rotting Hulk- Mid level tank, Slow speed, slow attack speed, can take alot of damage and dishes alot out.
Summon Plagueform- High Level Damage Dealer, high speed, medium attack speed, average health, High Poison damage
In the 09 Skill Tree the WD had 3 minions (even though only one was usable).
The already know Zombie Dog (the old mongrel). The Zombie Charger wich is possibily a more offensive summon option. And Gargantua a giant Zombie dog vercion.
I wouldn't want *too* much micromanaging, but a little bit of optional spells would be nice (and maybe a single, occasional cooldown or something)
I totally agree with you.
At the moment we have only the Sacrifice spell, however it seens the last spell in the "Zombie" tier is a pet buff (wich can potentially mean another micromanagement feature).
I think the WD should have a spell similar to necromancer's Attract. This would let you put a mark on the ground and all your pets would move to that place and attack the closest enemy.
I think the WD should have a spell similar to necromancer's Attract. This would let you put a mark on the ground and all your pets would move to that place and attack the closest enemy.
that would be nice to have. do you think this would be overpowered as a base ability? (i.e. being able to tell your minions what to attack being built into the game)
or do you think it should be a talent?
how effective do you think d2 minions were in attacking what you wanted them to attack? what about pathing? will it be better or should we be able to direct our minions?
The cool thing about the mongrels is that it seems you can enchant them with your differnet kinds of elements (disease, fire and on). This will be most intresting to learn more about!
Nope, sorry buddy that feature has been scrapped Jay said so during blizzcon's monster/char panel 2009.
Yea that got taken out for whatever retarded reason they came up with. I actually thought that it was a damn good idea.
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[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
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I would like to see the animations of the summons to change once you pump more skill levels into them ;)! Making them bigger, badder, better!
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i love that idea :D, like in d2 you could upgrade your pet as much as you want but it would look no different, that is one thing that turned me down. but still that is a awesome idea :thumbsup:.
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"every man is guilty of the good deeds he did not do"
-Voltaire
I would like to see the animations of the summons to change once you pump more skill levels into them ;)! Making them bigger, badder, better!
Thats what i was thinking its an awesome idea.
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[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
Hhm i hope the WD has some kind of awesome summon that he gets at much higher lvls.
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[SIGPIC][/SIGPIC]"The lord of murder shall perish, but in his death he shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps"
-So sayeth the wise Alaundo
I would like a very minimal amount of control over my minions, like three settings similar to aggressiveness settings on some RPG and RTS games.
Control: Your minions either attack or try to attack whatever target you are attacking, no matter what.
Semi-Control: Your minions attack whatever target you are attacking unless a) they are being attacked by something else, in which they will turn and retaliate or they cannot access your target, so they attack the nearest target.
Free: Your minions decide what to attack based off of your target, the nearest enemies, and the level of threat of the enemies in the area.
These three settings could be all contained in a single graphic button which would show a red Bullseye/target looking thing when your minions are focused on your target, a yellow icon when they are semi-focused, and a green icon when they are fully self directing.
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I want an animated voodoo doll. And a grue.
Mongrel- Low level damage dealer, is quick so can interecept enemies.
Zombie- Low Level damage soaker, is slow but can take alot of hits. Witch Doctor summons more and more at once when level increases, but they last on a time limit.
Summon Voodoo Doll- Mid level Magic Ward, immobile and doesnt attack, the man sized doll casts attract in a radius and causes Thorns damage on units that hit it.
Summon Spirit Swarm- mid level damage Dealer, medium speed, Resistant to Physical attacks but weak to magic attacks. Ignores enemy Defence when attacking.
Summon rotting Hulk- Mid level tank, Slow speed, slow attack speed, can take alot of damage and dishes alot out.
Summon Plagueform- High Level Damage Dealer, high speed, medium attack speed, average health, High Poison damage
Maybe you can summon a undead beast like the one that charges the Witch Doctor in the open field.
The already know Zombie Dog (the old mongrel). The Zombie Charger wich is possibily a more offensive summon option. And Gargantua a giant Zombie dog vercion.
Problably never
I hope it happen though.
by "at what level" i meant "to what degree"...
I wouldn't want *too* much micromanaging, but a little bit of optional spells would be nice (and maybe a single, occasional cooldown or something)
At the moment we have only the Sacrifice spell, however it seens the last spell in the "Zombie" tier is a pet buff (wich can potentially mean another micromanagement feature).
I think the WD should have a spell similar to necromancer's Attract. This would let you put a mark on the ground and all your pets would move to that place and attack the closest enemy.
that would be nice to have. do you think this would be overpowered as a base ability? (i.e. being able to tell your minions what to attack being built into the game)
or do you think it should be a talent?
how effective do you think d2 minions were in attacking what you wanted them to attack? what about pathing? will it be better or should we be able to direct our minions?
hmmmmm
Nope, sorry buddy that feature has been scrapped Jay said so during blizzcon's monster/char panel 2009.
-So sayeth the wise Alaundo
I would like to see the animations of the summons to change once you pump more skill levels into them ;)! Making them bigger, badder, better!
_________________________________________________________________________________
i love that idea :D, like in d2 you could upgrade your pet as much as you want but it would look no different, that is one thing that turned me down. but still that is a awesome idea :thumbsup:.
-Voltaire
-So sayeth the wise Alaundo
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-So sayeth the wise Alaundo
Control: Your minions either attack or try to attack whatever target you are attacking, no matter what.
Semi-Control: Your minions attack whatever target you are attacking unless a) they are being attacked by something else, in which they will turn and retaliate or they cannot access your target, so they attack the nearest target.
Free: Your minions decide what to attack based off of your target, the nearest enemies, and the level of threat of the enemies in the area.
These three settings could be all contained in a single graphic button which would show a red Bullseye/target looking thing when your minions are focused on your target, a yellow icon when they are semi-focused, and a green icon when they are fully self directing.