Hey guys, today I show and explain the Helltooth Acid Cloud Poison/Cold build I've been using to (currently) group speed farm G60 in Season 4. I show some solo G50 gameplay so you can an idea of how it works. It deals slightly less damage than the Cold/Fire variant, but provides a lot more debuffs and brings monsters to a crawl.
Debuffs come from Helltooth 2 piece, Bane of the Trapped, Iceblink, Cold Zombie Dogs, Cold Wall of Death, and Acid Rain with Bad Medicine. It's fully capable of solo mid 50's with a couple modifications, and possibly 60+ with an Ancient weapon. Enjoy & discuss!
Or people could learn to manage mana around focus/restraint primary/WOD spam and use actual damage passives so as to not dead weight group in a 'dps' build.
http://us.battle.net/d3/en/calculator/witch-doctor#bRlkiU!YTSe!ccbYZa-Can use Bad Med on HFA or not, poison comes from jinx/nato. Vision Quest passive if damage reduction not necessary. Gems are Eso/Trapped/Stricken. Jinx is used before natio always in this variation, so that you make the hitbox of monsters about to be pulled as tiny as possible for Corpse Bomb.
In semi optimal speed groups having CR slotted as a passive isn't an issue, monk/barb group buffs combined with actually watching what you are doing will provide the damage reduction needed, Eso is always an option in either build and jinx makes for a very handy damage stop/group buff. Not as strong as BBV:SD.
Thanks for the feedback, I'll keep it in mind. Been switching a lot of things around on my doc since this video, just trying to see what a good balance is between straight damage and debuffing, since damage wd isn't really preferred currently (support/leech doc is though).
Hey guys, today I show and explain the Helltooth Acid Cloud Poison/Cold build I've been using to (currently) group speed farm G60 in Season 4. I show some solo G50 gameplay so you can an idea of how it works. It deals slightly less damage than the Cold/Fire variant, but provides a lot more debuffs and brings monsters to a crawl.
Debuffs come from Helltooth 2 piece, Bane of the Trapped, Iceblink, Cold Zombie Dogs, Cold Wall of Death, and Acid Rain with Bad Medicine. It's fully capable of solo mid 50's with a couple modifications, and possibly 60+ with an Ancient weapon. Enjoy & discuss!
Build: http://us.battle.net/d3/en/calculator/witch-doctor#WRkUlY!Xgbc!cacaYZ
Gems: Trapped, Zei’s, Iceblink
https://youtu.be/B8sqgZej2Og
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Or people could learn to manage mana around focus/restraint primary/WOD spam and use actual damage passives so as to not dead weight group in a 'dps' build.
http://us.battle.net/d3/en/calculator/witch-doctor#bRlkdU!YTSe!cbbYba-HFA would be Vision Quest, gems are Trapped,IB,Stricken.
http://us.battle.net/d3/en/calculator/witch-doctor#bRlkiU!YTSe!ccbYZa-Can use Bad Med on HFA or not, poison comes from jinx/nato. Vision Quest passive if damage reduction not necessary. Gems are Eso/Trapped/Stricken. Jinx is used before natio always in this variation, so that you make the hitbox of monsters about to be pulled as tiny as possible for Corpse Bomb.
In semi optimal speed groups having CR slotted as a passive isn't an issue, monk/barb group buffs combined with actually watching what you are doing will provide the damage reduction needed, Eso is always an option in either build and jinx makes for a very handy damage stop/group buff. Not as strong as BBV:SD.
Thanks for the feedback, I'll keep it in mind. Been switching a lot of things around on my doc since this video, just trying to see what a good balance is between straight damage and debuffing, since damage wd isn't really preferred currently (support/leech doc is though).
MeatHeadGaming - YouTube - Twitch - Facebook - Web
The cc looks nice but at higher lvls its not really needed and gimps your dps. If your dps you wanna be all dps, healing monks take care of the rest.
Another negative is your slows mess up the group when dragging mobs, you want them to keep up with you. With that much slow they will reset