As the title says, I've been having some serious frame drops and I guess screen jitters if you get what I mean while running HT set, it gets a lot worse when running with another HT wd, I ran it before with next to no screen lag before S4 came out.. so I'm not sure what the issue is.
There are a lot of posts about helltooth lag causing the game to freeze for the party and so on but that isnt my issue..
My specs are fine to run D3.. nvidia 970, 16G ram, SSD.. I run witcher 3 on max settings and no issue's so yea.
Again its not a graphical lag issue (so it doesn't matter your machine's specs or your graphic card). Its NOT from Helltooth WD visible spell effects (altho the fire is annoyingly to bright an orange--no one can see Desecration effects for example).
Rather is network LAG spikes that happen when the WD lays down multiple Walls of Death. It will bring a GR to a stand still for 10-45 seconds. Frozen. And then it catches up and most melee are dead. And the timer bar on the GR leaps forward. It sucks.
Its all the underlying math formula client-server calculations for damage, etc. crashing the group's latency.
If you add a Monk Palming everything to the mix -- on medium-large GR trash packs - you can go get a sandwich and drink and come back and the game will still be frozen solid.
It needs to be fixed ASAP. I cannot believe months of PTR testing and Blizzard didn't fix this.
As the title says, I've been having some serious frame drops and I guess screen jitters if you get what I mean while running HT set, it gets a lot worse when running with another HT wd, I ran it before with next to no screen lag before S4 came out.. so I'm not sure what the issue is.
There are a lot of posts about helltooth lag causing the game to freeze for the party and so on but that isnt my issue..
My specs are fine to run D3.. nvidia 970, 16G ram, SSD.. I run witcher 3 on max settings and no issue's so yea.
Anyone else having something similar?
No, just the lag. But I think it's the server(s) that can't handle the load.
Was playing yesterday evening and server was lagging even when party was in town.
This morning we played GR55-GR60 without any issues (I have zombie bear WD). Usually it gets bad when a Carnevil WD joins, too.
This morning even a WW barb didn't get us into lagging issues.
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No fps drops here either, my machine is not that great too.
Latency used to skyrocket but not anymore after hotfix.
Yea its weird, mine is all screen related, turned everything down to the lowest and still... frame drops in town, not quite sure whats going on
I believe I have fixed it!
Turned the sound channels to the lowest and bam.. fixed.. awkward much
Again its not a graphical lag issue (so it doesn't matter your machine's specs or your graphic card). Its NOT from Helltooth WD visible spell effects (altho the fire is annoyingly to bright an orange--no one can see Desecration effects for example).
Rather is network LAG spikes that happen when the WD lays down multiple Walls of Death. It will bring a GR to a stand still for 10-45 seconds. Frozen. And then it catches up and most melee are dead. And the timer bar on the GR leaps forward. It sucks.
Its all the underlying math formula client-server calculations for damage, etc. crashing the group's latency.
If you add a Monk Palming everything to the mix -- on medium-large GR trash packs - you can go get a sandwich and drink and come back and the game will still be frozen solid.
It needs to be fixed ASAP. I cannot believe months of PTR testing and Blizzard didn't fix this.
2 wd + monk on high grifts = unplayable 60+ )
tested
My poor WD.