You're most likely right, for higher grifts where you need the sustained stable output of a constant +50%, but for speed grifting where mobs are dying in seconds, I tried F&R vs CoE + Oculus and the latter felt much much zippier. The proc from Oculus is up almost always. I just need to move from buff area to buff area as I kill, pop Slam Dance and watch things melt. And when that CoE comes around to poison it's nasty...
Also, I didn't mention, but for those of us that can't spend endless days farming paragon, there is no chance to do anything better than what I'm doing. Kill as fast as possible for chances to get ancient loot and grind paragon slowly. That is whom this build for.
Either way, your reply is appreciated, but the argument expected. You can think of this as an option for those that haven't gotten F&R.
Ok, I think I understand what confused me now. Oculus is just buffing my DMG. F&R is buffing my total damage output. In that case yes, then it should be better. I don't understand then why does it seem faster with CoE + Oculus. Could it be the CoE makes that much a diff? It does apply to my darts, frozen piranhas and then physical fetish attacks.
Either way, thanks for bringing it to my attention! It's been a while and I'm just coming back. I forget how specific some buffs are. Gotta read more carefully next time
If CoE is up then it's stronger than F&R. (200 vs 125).
While that is technically true, the damage output from CoE does not equal F&R when both procs are up. CoE cycles through 4 elements, so the main damage element you are dealing only has a 25% uptime. That puts the actual damage output closer to 50%, which is what you get with F&R with only one buff.
So, if given the choice, I would prefer F&R and cube Unity, RoRG, or Zodiac or (CoE if you have a good group that can keep you from dying in GRifts).
Unfortunately, there is nothing better for damage then F&R for most builds. F&R is a whopping 125% damage boost on top of whatever else you have. The only thing that can come anywhere near close is CoE, IF you have a build making sure that not a single bit of CoE isn't wasted (CoE is essentially the option for multi-element builds, like anything Rasha). So, only very specific builds (Natalya's, for instance, and Del'Rasha, which makes up for the 125% damage by using additional set pieces, or whatever) can go without F&R.
Of course, if you need more defense, or the content you are running doesn't need 125% extra damage (Say, speed run T8-T9), theres plenty of options, but F&R is the highest damage output, period.
Edited since original premise was based on erroneous info*
Options without F&R:
Damage comes from: "Convention of Elements" + "Oculus Ring(cube)" + "Starmetal Kukri(cube)"
+ "Mask of Jeram(cube)" + "Confidence Ritual(passive)" + "Soul
Harvest(5stack)" + "Zuni 6-piece bonus" + "Slam Dance"
Possible combos:
CoE + Pox + Oculus
Unity + Pox + Oculus
CoE + RRG + Oculus + Aughild's 3-piece
Unity + RRG + Oculus + Aughild's 3-piece
Welcome your feedback below.
You're most likely right, for higher grifts where you need the sustained stable output of a constant +50%, but for speed grifting where mobs are dying in seconds, I tried F&R vs CoE + Oculus and the latter felt much much zippier. The proc from Oculus is up almost always. I just need to move from buff area to buff area as I kill, pop Slam Dance and watch things melt. And when that CoE comes around to poison it's nasty...
Also, I didn't mention, but for those of us that can't spend endless days farming paragon, there is no chance to do anything better than what I'm doing. Kill as fast as possible for chances to get ancient loot and grind paragon slowly. That is whom this build for.
Either way, your reply is appreciated, but the argument expected. You can think of this as an option for those that haven't gotten F&R.
I guess it really comes down to several combos, each with its own benefits.
Here's what I've played around with:
Focus + Restraint + RRG(cube) = Sustained/Stable +50% dmg
CoE + Pox + Oculus = Burst damage
Unity + Pox + Oculus = Burst damage + Survivability (solo T10)
CoE + RRG + Oculus = Aughild's 3-piece bonus
Unity + RRG + Oculus = Aughild's 3-piece + Unity
F&R sort of locks you into one build build. Oculus gives you several options to consider.
I understand sheet damage is not your true damage.
Does the F&R buff apply differently than the Oculus one?
My point is that when I'm in a Oculus buff area and Poison is up on CoE, that's better than F&R. Am I mistaken?
Ok, I think I understand what confused me now. Oculus is just buffing my DMG. F&R is buffing my total damage output. In that case yes, then it should be better. I don't understand then why does it seem faster with CoE + Oculus. Could it be the CoE makes that much a diff? It does apply to my darts, frozen piranhas and then physical fetish attacks.
Either way, thanks for bringing it to my attention! It's been a while and I'm just coming back. I forget how specific some buffs are. Gotta read more carefully next time
So, if given the choice, I would prefer F&R and cube Unity, RoRG, or Zodiac or (CoE if you have a good group that can keep you from dying in GRifts).
Unfortunately, there is nothing better for damage then F&R for most builds. F&R is a whopping 125% damage boost on top of whatever else you have. The only thing that can come anywhere near close is CoE, IF you have a build making sure that not a single bit of CoE isn't wasted (CoE is essentially the option for multi-element builds, like anything Rasha). So, only very specific builds (Natalya's, for instance, and Del'Rasha, which makes up for the 125% damage by using additional set pieces, or whatever) can go without F&R.
Of course, if you need more defense, or the content you are running doesn't need 125% extra damage (Say, speed run T8-T9), theres plenty of options, but F&R is the highest damage output, period.
Yeah I got it now. Thanks for taking the time to explain.