So I've been doing some work on the PTR, and was able to setup some nice itemization's to be able to clear 60 very easily with the New Helltooth, and Carnevil setups.
With the Helltooth set, initially we were using it with Gargantuan Wrathful protector 0 cool-down build. After the change to Big Bad vodoo no longer effecting pets what so ever, its damage output dropped dramatically. So our sights turned from Garg Helltooth to a Acid Cloud/Zombie Charged focused build. I find that I think acid cloud with HT has a potential to push all the way to GR 65.
Carnevil received some changes that make the build play pretty different, but not to different from its previous iteration. Increased Fetish army damage effects all fetishes, pets can now proc area damage, and 5 high powered fetishes shoot darts instead of 23, in attempts to reduce build lag. I imagine in seasons, and non-seasons players will push up to Gr 70 no problem with the build
Arachyr's set also can push up to GR 60, but unfortunately I can't really test it due to the Hex "Angry Chicken" rune not working correctly on PTR, so watch out for that in the future when I cover it.
They ruined Carnevil imo because of people not being able to handle the darts, and what they could have done was make the darts look as shitty as they do now but keep the number of darts that was fired. As for helltooth, I think an Acid Cloud variation with SuWong Diviner will be a nice replacement for Helltooth Gargantuans(rip).
I've made a Frost build with Helltooth's to make use of Iceblink + BotT and allows some more flexibility, although it's still a very heavy pet build, it might be worth checking out, as it doesn't require very specific skill uses (just rune types).
Regarding your Manajuma Build, why not going physical for pushing the chicken even more? Just because it is bugged currently or do mimic'd Piranhado + mimic'd Spider Queen appropriate damage?
the bug makes it so that half the time, angry chicken doesnt even hit
Regarding the Carnevil build - why choose BotT over Enforcer if you're also going with the Esoteric Alteration and Simplicity's Strength gems? Enforcer is a constant source of of damage amplification, whereas BotT needs to be procced. Am I missing something?
Enforcer is additive with Mask of Jeram and Elemental Damage.
So it ends up being no more than 10-15% damage boost, depending on the gem level, Trapped just seems better if you can proc it reliably.
Heck, Efficacious Toxin come up pretty close in the overall damage done and works wonders with Bad Medicine.
So I've been doing some work on the PTR, and was able to setup some nice itemization's to be able to clear 60 very easily with the New Helltooth, and Carnevil setups.
Helltooth 2.3 Guide
With the Helltooth set, initially we were using it with Gargantuan Wrathful protector 0 cool-down build. After the change to Big Bad vodoo no longer effecting pets what so ever, its damage output dropped dramatically. So our sights turned from Garg Helltooth to a Acid Cloud/Zombie Charged focused build. I find that I think acid cloud with HT has a potential to push all the way to GR 65.
Carnevil 2.3 Guide
Carnevil received some changes that make the build play pretty different, but not to different from its previous iteration. Increased Fetish army damage effects all fetishes, pets can now proc area damage, and 5 high powered fetishes shoot darts instead of 23, in attempts to reduce build lag. I imagine in seasons, and non-seasons players will push up to Gr 70 no problem with the build
Arachyr's set also can push up to GR 60, but unfortunately I can't really test it due to the Hex "Angry Chicken" rune not working correctly on PTR, so watch out for that in the future when I cover it.
How you guys enjoy.
They ruined Carnevil imo because of people not being able to handle the darts, and what they could have done was make the darts look as shitty as they do now but keep the number of darts that was fired. As for helltooth, I think an Acid Cloud variation with SuWong Diviner will be a nice replacement for Helltooth Gargantuans(rip).
I've made a Frost build with Helltooth's to make use of Iceblink + BotT and allows some more flexibility, although it's still a very heavy pet build, it might be worth checking out, as it doesn't require very specific skill uses (just rune types).
http://www.diablofans.com/builds/57184-wd-granpahs-bridge-club
So, after all the last PTR patch buff to wd, carnevil build it's still the top wd build in 2.3 by far?
What are you using to proc Bane of the Trapped? Does Ring of Poision proc it?
Communing with Spirits is pretty much the best cause it's a 60% chill and a good 25% damage debuff on enemies hit by it. Procs BoTT also.
the bug makes it so that half the time, angry chicken doesnt even hit
hey i was wondering how is zombie charger helltooth after the previous wd buffs
pets no longer gain the 20% attack speed increase from bbv
Regarding the Carnevil build - why choose BotT over Enforcer if you're also going with the Esoteric Alteration and Simplicity's Strength gems? Enforcer is a constant source of of damage amplification, whereas BotT needs to be procced. Am I missing something?
Enforcer is additive with Mask of Jeram and Elemental Damage.
So it ends up being no more than 10-15% damage boost, depending on the gem level, Trapped just seems better if you can proc it reliably.
Heck, Efficacious Toxin come up pretty close in the overall damage done and works wonders with Bad Medicine.
Kanai killed Enforcer.
Ah, I see. Thanks for the explanation!
This may be a dumb question but are Fetish Sycophants and Fetish Army counted as pets? I'm wondering how/if they benefit from BBV in the next patch.
Yep their pets, and they dont benefit from bbv anymore sadly. but it is understandable.