With the new set and revamped Helltooth set I've been thinking about what else could come to the wd. I feel most sets right now is focused on the pet skills (or creature spells). But the spirit spells have not got that much attention or love, except for on the old and not that good Jade set with it's use of soul harvest and haunt.
So my thought was to make a new set completely about the spirit spells and part of beeing a wd. Here we go!
The main idea:
I've always liked the spell Spirit barrage. It's a good looking spell that is fun to play with, and the runes makes it have alot of choices on what to use it for. This spell is the main spell for the set I've started designing.
The spirit spells are:
Haunt
Horrify
Spirit Walk
Spirit Barrage
Mass Confusion
Soul Harvest
The set:
Shadewalker's Embodyment
(2) set: Spirit barrage gain the "well of Souls" rune.
Enemies hit by Spirit barrage is also affected with Haunt.
(4) set: Enemies affected by Haunt deal 35% less dmg to you, and take 20% more dmg for 10 seconds.
Horrify gains the "face of Death" rune.
(6) set: You are surrounded by spirits. Every second another spirit comes to your aid. Each spirit increase your intelligence by 10%. When you're surrounded by 10 spirits they will fly away and fear enemies (this will reset your intelligence stack).
The runes used in set bonuses:
"Well of Souls": An additional 3 spirits seek out other enemies and deal 65% weapon damage as Fire.
"Face of Death": Increase the radius of Horrify to 24 yards.
The pieces:
I wanted this set to use some different pieces then the rest of the sets, to be able to choose to use either another 2 set bonus or 2 legendaries for the effects. This made me choose following pieces for the set. I've also choosen to give the set 7 pieces to make it possible to customize our setup a bit more.
Head
Chest
Hands
Belt
Pants
Boots
Neck
(My concern with having this set capable of using another (2) set bonus is that it might be mandatory using the bonus from Jade set. But let me know what you guys think.)
Conclusion:
When designing the set bonuses I used the idea that the (2) set is utility, (4) set is defensive and (6) set is damage. During one stage of the process I was thinking of using a simular mechanic as the Firebird (2) set bonus have. That you get another second chance proc. Making it a spirit ressurecting you, or just putting you in spirit form and regen some of your life and mana. But having proper dmg migration from the set felt more up to date with the amount of dmg we take in higher gr's.
I hope that you found this and interesting idea and I gladly hear your thoughts and ideas that could make this set good and competitive with the set's we already have
ps. This is just an idea, and the values might be way off from what they need to, or way to strong.
I like the sounds of this set a lot, Haunt is one of my favourite abilities although a bit slow and awkward at the moment. How about this for a 6 set bonus:
When you afflict an enemy with Haunt a spirit is summoned to attack your enemies (up to a max of 10). Each active spirit increases your intelligence and mamimum mana by 10% and when a spirit strikes an enemy afflicted with Haunt it explodes dealing Haunt's remaining damage to all enemies within 20 yards.
The visual could be a bit like Anub'arak's locusts in heroes of the swarm, hovering around you until a haunted enemy is within a certain distance. Reminds me a bit of shadowpriest play in WoW too.
I like the idea you have, do you mean the spirits attack in meele range or how did you mean they works? If the spirits attacks enemies within a certain range it could work pretty good with using Horrify and Soul Harvest.
Never played shadow priest in wow or Anub'arak in Hots, so not sure how they look or work. But your idea with the explotion to speed up haunt dmg is probably better then the initial idea I had to just increase haunt dmg to be equal to other set's dmg/sec skills (like the new Archyr sets spider that does 500%/sec).
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With the new set and revamped Helltooth set I've been thinking about what else could come to the wd. I feel most sets right now is focused on the pet skills (or creature spells). But the spirit spells have not got that much attention or love, except for on the old and not that good Jade set with it's use of soul harvest and haunt.
So my thought was to make a new set completely about the spirit spells and part of beeing a wd. Here we go!
The main idea:
I've always liked the spell Spirit barrage. It's a good looking spell that is fun to play with, and the runes makes it have alot of choices on what to use it for. This spell is the main spell for the set I've started designing.
The spirit spells are:
The set:
Shadewalker's Embodyment
(2) set: Spirit barrage gain the "well of Souls" rune.
Enemies hit by Spirit barrage is also affected with Haunt.
(4) set: Enemies affected by Haunt deal 35% less dmg to you, and take 20% more dmg for 10 seconds.
Horrify gains the "face of Death" rune.
(6) set: You are surrounded by spirits. Every second another spirit comes to your aid. Each spirit increase your intelligence by 10%. When you're surrounded by 10 spirits they will fly away and fear enemies (this will reset your intelligence stack).
The runes used in set bonuses:
"Well of Souls": An additional 3 spirits seek out other enemies and deal 65% weapon damage as Fire.
"Face of Death": Increase the radius of Horrify to 24 yards.
The pieces:
I wanted this set to use some different pieces then the rest of the sets, to be able to choose to use either another 2 set bonus or 2 legendaries for the effects. This made me choose following pieces for the set. I've also choosen to give the set 7 pieces to make it possible to customize our setup a bit more.
(My concern with having this set capable of using another (2) set bonus is that it might be mandatory using the bonus from Jade set. But let me know what you guys think.)
Conclusion:
When designing the set bonuses I used the idea that the (2) set is utility, (4) set is defensive and (6) set is damage. During one stage of the process I was thinking of using a simular mechanic as the Firebird (2) set bonus have. That you get another second chance proc. Making it a spirit ressurecting you, or just putting you in spirit form and regen some of your life and mana. But having proper dmg migration from the set felt more up to date with the amount of dmg we take in higher gr's.
I hope that you found this and interesting idea and I gladly hear your thoughts and ideas that could make this set good and competitive with the set's we already have
ps. This is just an idea, and the values might be way off from what they need to, or way to strong.
I like the idea you have, do you mean the spirits attack in meele range or how did you mean they works? If the spirits attacks enemies within a certain range it could work pretty good with using Horrify and Soul Harvest.
Never played shadow priest in wow or Anub'arak in Hots, so not sure how they look or work. But your idea with the explotion to speed up haunt dmg is probably better then the initial idea I had to just increase haunt dmg to be equal to other set's dmg/sec skills (like the new Archyr sets spider that does 500%/sec).