I still don't think it's enough to make Helltooth competitive with Carnevil. Right now the Helltooth build's damage is going to rely mostly on your Mimics. Whenever they're out, you'll do your maximum damage. Whenever they're not out, your build will suffer. It's like a Carnevil build with 8 Fetishes vs. one with 23 Fetishes. While you're waiting for Mimics to summon, you lose DPS. To "fix" this problem, here is what i propose:
1.) Remove the internal cooldown. I assume they have one, otherwise they'd have 100% uptime. So this way (without the internal cooldown) you WILL be able to have them up 100% of the time, as long as you're in combat. It could be changes to: "Summon horrific mimics when you hit an enemy with a Mana-spending attack" or soemething like that.
2.) The following 3 things all kind of tie in together. They're regarding Mana-Spenders, skills of a cooldown nature, and AI.
a.) Give them their own Mana-pool. This should be base Mana and regen at Level 70 (750 Mana, 50/s Regen).
b.) Give all their skills with a cooldown nature (like Piranhas, Grasp of the Dead, Wall of Death) it's own independent cooldown. So right now Piranhas, Grasp of the Dead, and Wall of Death, all have 8 seconds cooldown. Give the Mimics this cooldown, regardless of your cooldown reduction. Additionally, give these skills priority over Primaries and Mana-Spenders. This way your mimics are guaranteed to cast Piranhas/GotD/WoD every 8 seconds, as long as you're in combat and as long as you have the required Mana.
c.) Make them more proactive. Make them more aggressive. They should be constantly attacking as long as there are enemies whenever you are as long as a.) they have enough mana, b.) their skills are off cooldown, or c.) you have a primary skill on your bar. Only when none of the criteria is met will your mimic go "idle" until it's able to attack again.
3.) Change it so that mimics are only able to summon one Spider Queen at a time. This kind of ties in with point 2.c. If you make the mimics more aggressive, and they attack 100% of the time as long as enemies are in range, this could be easily exploited. Un-equip any mana-spenders (aside from your necessary cooldown skills) and have your mimics constantly summon Spider Queens.
4.) Make their AI a bit smarter. I don't know exactly how hard this will be (or if it's even possible/viable), but mimics should attack anything withing a certain frontal cone from your character's perspective. Let's say a cone of 40 degrees and 50 yards. They're mimics, right? They should be doing what you're doing. They should also prioritize Elites and RGs over trash, as long as they're within the cone. If, perhaps, the cone is taking it a bit too far, then at least have them attack as long as there's enemies within a certain range. No more than say 80% of a screen-length. You don't want them attack things that are off-screen.
5.) I'm not really sure about this one yet, but i'll put this in as a "maybe". Perhaps change it so that their skills also benefit from your stat-bonuses (if they don't already). For example if you have 40% Poison and 80% Acid Cloud damage, their skills will benefit from that. Essentially their damage will mimic yours. I think this might be a bit OP though.
Anyway...Those are pretty much my ideas to improve the Grin Reaper mask, make it a valuable part of the build, and make it a competitive piece of equipment, without making it overpowered. The point is to be able to make a build that does enough damage completely independent of Fetishes (basically a build with no Fetishes, only Dogs and/or Gargantua).
Grin Reaper insane item. its already boost our dps a lot. dont think we really need some changes.
real problem - new items. bears, firebats... how we can use it on GR60+?
if we have on new mojo something like:
Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
The amount absorbed cannot exceed 100% of your maximum Life.
or
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport Spirit Walk are reset.
Grin Reaper insane item. its already boost our dps a lot. dont think we really need some changes.
real problem - new items. bears, firebats... how we can use it on GR60+?
if we have on new mojo something like:
Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
The amount absorbed cannot exceed 100% of your maximum Life.
or
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport Spirit Walk are reset.
than we have chance go to melee.
then you would be a wizard and not a wd...
Rollback Post to RevisionRollBack
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Grin Reaper insane item. its already boost our dps a lot. dont think we really need some changes.
real problem - new items. bears, firebats... how we can use it on GR60+?
if we have on new mojo something like:
Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
The amount absorbed cannot exceed 100% of your maximum Life.
or
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport Spirit Walk are reset.
than we have chance go to melee.
then you would be a wizard and not a wd...
Grin Reaper does boost our DPS a lot, yes. But it's still not a good enough item because the damage it offers is inconsistent. That would be like a Convention of Elements that has to rotate between 8 different Elements before it gets to the element you're using. When it boosts your element it's great, but the rest of the time it's bad. That's the Grin Reaper. Inconsistent damage. Right now let's say WD with Helltooth can do 50. The new Grin Reaper will let them do maybe 55. If they make a few more changes to it, maybe it can do 60. Even then, WD is still going to be 5+ GRifts behind every other class.
Grin Reaper does boost our DPS a lot, yes. But it's still not a good enough item because the damage it offers is inconsistent. That would be like a Convention of Elements that has to rotate between 8 different Elements before it gets to the element you're using. When it boosts your element it's great, but the rest of the time it's bad. That's the Grin Reaper. Inconsistent damage. Right now let's say WD with Helltooth can do 50. The new Grin Reaper will let them do maybe 55. If they make a few more changes to it, maybe it can do 60. Even then, WD is still going to be 5+ GRifts behind every other class.
1. Grin Reaper already good. even now im sure mask dont have alternative.
2. its wrong comparation. if u use right skills, mimics uptime about 100%. try Plague of Toads with Rhen'ho Flayer or Firebats (Plague Bats).
3. right now im check laderboard. Zombie Bears -> GR59 after reset and its just tests with not perfect gear.
Grin Reaper does boost our DPS a lot, yes. But it's still not a good enough item because the damage it offers is inconsistent. That would be like a Convention of Elements that has to rotate between 8 different Elements before it gets to the element you're using. When it boosts your element it's great, but the rest of the time it's bad. That's the Grin Reaper. Inconsistent damage. Right now let's say WD with Helltooth can do 50. The new Grin Reaper will let them do maybe 55. If they make a few more changes to it, maybe it can do 60. Even then, WD is still going to be 5+ GRifts behind every other class.
1. Grin Reaper already good. even now im sure mask dont have alternative.
2. its wrong comparation. if u use right skills, mimics uptime about 100%. try Plague of Toads with Rhen'ho Flayer or Firebats (Plague Bats).
3. right now im check laderboard. Zombie Bears -> GR59 after reset and its just tests with not perfect gear.
Rhen'Ho Flayer and Firebats crutch your build. Those are not the best skills to use for a Helltooth build. That argument is completely invalid.
Also, like 12 hours after PTR wipe Carnevil was doing 64. That's 5 tiers higher than Helltooth. Helltooth is still not good enough. Again, invalid argument.
The point is to make a build that can compete with Carnevil, not "get close but not close enough".
To do that, they need to improve Helltooth and Grin Reaper. Grin Reaper is still not good enough. It's inconsistent. The AI is dumb, and it damages your DPS.
When's the last time you actually used a Grin Reaper? Because it sounds like you are quite unfamiliar with it's mechanics.
I am testing currently with a grin reaper / helltooth build and I have to say it is a nice move in the positive direction but I agree, it feels like it is still not fully competitive with Carnevil.
I will say that it is a nice change to play but if you are looking to climb the GR Leader boards it is still lacking.
I am not sure how others are using it but I am running a pet heavy grin reaper build (6 zombie dogs, gargantuam, and 15 fetishes) along with spider queen and acid cloud - lob blob. Stuff dies pretty fast in 47+ GR's and my gear is far from optomized. Ideally I lan to do some additional tests with grin reaper to remove the pet aspect and try some other options out.
For me it is just nice to have some other skill options. I get bored with Carnevil and would love to see something that can compete when the 2.3 patch actually releases. Probably wont happen though.
Slaytanicc, 1 ppl GR 64 and all other 59-60. its just mean this one already have perfect gear from S2/S3.
Helltooth need tests and some optimize but im really dont want our dps depends by pets AI. u really wanna Carnival V2 when pets (mimics) stay behind corner and dps down 3 times? one item its one item. we need buff other.
Slaytanicc, 1 ppl GR 64 and all other 59-60. its just mean this one already have perfect gear from S2/S3.
Helltooth need tests and some optimize but im really dont want our dps depends by pets AI. u really wanna Carnival V2 when pets (mimics) stay behind corner and dps down 3 times? one item its one item. we need buff other.
PS im test Grin Reaper with both new sets today.
I get what you're saying. I don't want the Grin Reaper to be the only DPS item of the build. But even if they still buff the Grin Reaper, it won't be enough. They'll have to buff both the Grin Reaper and the Helltooth set. Besides, i don't think it's bad if the Helltooth set is Pet dependent. As long as it's not Fetish dependent. I'd love to utilize a Dog and Gargantuan in a build again. It's been so damn long since those two have gotten decent use. Additionally, i don't really see the Mimics as pets.
Rollback Post to RevisionRollBack
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I still don't think it's enough to make Helltooth competitive with Carnevil. Right now the Helltooth build's damage is going to rely mostly on your Mimics. Whenever they're out, you'll do your maximum damage. Whenever they're not out, your build will suffer. It's like a Carnevil build with 8 Fetishes vs. one with 23 Fetishes. While you're waiting for Mimics to summon, you lose DPS. To "fix" this problem, here is what i propose:
1.) Remove the internal cooldown. I assume they have one, otherwise they'd have 100% uptime. So this way (without the internal cooldown) you WILL be able to have them up 100% of the time, as long as you're in combat. It could be changes to: "Summon horrific mimics when you hit an enemy with a Mana-spending attack" or soemething like that.
2.) The following 3 things all kind of tie in together. They're regarding Mana-Spenders, skills of a cooldown nature, and AI.
3.) Change it so that mimics are only able to summon one Spider Queen at a time. This kind of ties in with point 2.c. If you make the mimics more aggressive, and they attack 100% of the time as long as enemies are in range, this could be easily exploited. Un-equip any mana-spenders (aside from your necessary cooldown skills) and have your mimics constantly summon Spider Queens.
4.) Make their AI a bit smarter. I don't know exactly how hard this will be (or if it's even possible/viable), but mimics should attack anything withing a certain frontal cone from your character's perspective. Let's say a cone of 40 degrees and 50 yards. They're mimics, right? They should be doing what you're doing. They should also prioritize Elites and RGs over trash, as long as they're within the cone. If, perhaps, the cone is taking it a bit too far, then at least have them attack as long as there's enemies within a certain range. No more than say 80% of a screen-length. You don't want them attack things that are off-screen.
5.) I'm not really sure about this one yet, but i'll put this in as a "maybe". Perhaps change it so that their skills also benefit from your stat-bonuses (if they don't already). For example if you have 40% Poison and 80% Acid Cloud damage, their skills will benefit from that. Essentially their damage will mimic yours. I think this might be a bit OP though.
Anyway...Those are pretty much my ideas to improve the Grin Reaper mask, make it a valuable part of the build, and make it a competitive piece of equipment, without making it overpowered. The point is to be able to make a build that does enough damage completely independent of Fetishes (basically a build with no Fetishes, only Dogs and/or Gargantua).
Grin Reaper insane item. its already boost our dps a lot. dont think we really need some changes.
real problem - new items. bears, firebats... how we can use it on GR60+?
if we have on new mojo something like:
or
than we have chance go to melee.
then you would be a wizard and not a wd...
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...
Grin Reaper does boost our DPS a lot, yes. But it's still not a good enough item because the damage it offers is inconsistent. That would be like a Convention of Elements that has to rotate between 8 different Elements before it gets to the element you're using. When it boosts your element it's great, but the rest of the time it's bad. That's the Grin Reaper. Inconsistent damage. Right now let's say WD with Helltooth can do 50. The new Grin Reaper will let them do maybe 55. If they make a few more changes to it, maybe it can do 60. Even then, WD is still going to be 5+ GRifts behind every other class.
1. Grin Reaper already good. even now im sure mask dont have alternative.
2. its wrong comparation. if u use right skills, mimics uptime about 100%. try Plague of Toads with Rhen'ho Flayer or Firebats (Plague Bats).
3. right now im check laderboard. Zombie Bears -> GR59 after reset and its just tests with not perfect gear.
Rhen'Ho Flayer and Firebats crutch your build. Those are not the best skills to use for a Helltooth build. That argument is completely invalid.
Also, like 12 hours after PTR wipe Carnevil was doing 64. That's 5 tiers higher than Helltooth. Helltooth is still not good enough. Again, invalid argument.
The point is to make a build that can compete with Carnevil, not "get close but not close enough".
To do that, they need to improve Helltooth and Grin Reaper. Grin Reaper is still not good enough. It's inconsistent. The AI is dumb, and it damages your DPS.
When's the last time you actually used a Grin Reaper? Because it sounds like you are quite unfamiliar with it's mechanics.
I am testing currently with a grin reaper / helltooth build and I have to say it is a nice move in the positive direction but I agree, it feels like it is still not fully competitive with Carnevil.
I will say that it is a nice change to play but if you are looking to climb the GR Leader boards it is still lacking.
I am not sure how others are using it but I am running a pet heavy grin reaper build (6 zombie dogs, gargantuam, and 15 fetishes) along with spider queen and acid cloud - lob blob. Stuff dies pretty fast in 47+ GR's and my gear is far from optomized. Ideally I lan to do some additional tests with grin reaper to remove the pet aspect and try some other options out.
For me it is just nice to have some other skill options. I get bored with Carnevil and would love to see something that can compete when the 2.3 patch actually releases. Probably wont happen though.
Slaytanicc, 1 ppl GR 64 and all other 59-60. its just mean this one already have perfect gear from S2/S3.
Helltooth need tests and some optimize but im really dont want our dps depends by pets AI. u really wanna Carnival V2 when pets (mimics) stay behind corner and dps down 3 times? one item its one item. we need buff other.
PS im test Grin Reaper with both new sets today.
I get what you're saying. I don't want the Grin Reaper to be the only DPS item of the build. But even if they still buff the Grin Reaper, it won't be enough. They'll have to buff both the Grin Reaper and the Helltooth set. Besides, i don't think it's bad if the Helltooth set is Pet dependent. As long as it's not Fetish dependent. I'd love to utilize a Dog and Gargantuan in a build again. It's been so damn long since those two have gotten decent use. Additionally, i don't really see the Mimics as pets.