Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
Overall I like the direction the Zunimassa changes are going. I still it needs a little more help in a couple of different areas, such as a possible necklace, or shoulder option for the set. Or simply increasing the damage bonus for the 6 piece set. The toughness, and overall play style is very easy to learn, and I think will be popular with a lot of players who are looking forward to try out the build.
Changes I hope Blizzard considers to help out this gear set
* Adding additional Set pieces to allow for Tasker & Theo Use
* Increases the 6 Piece set bonus from 150% --->300/400%
*If the said above change causes to many problems, they can always reduce the bonus later*
* Allowing for pets to have a small chance to proc "Area Damage" ( 2 Piece set bonus)
* Or simply just allow fetishes to have a cleave that does 10%- 15% of the damage they deal
Again I reiterate it is still early in the PTR testing phase, but hopefully blizzard takes the easy way out, and buffs the 6 piece set bonus, and or add AOE ability to pets.
Patch 2.2 Adds a 6 Piece bonus to Zunimassa set. The new set bonus works as follows: "Enemies hit by your mana spenders take 150%(Up from 100%) additional damage from your pets for 4 seconds. This combos in well with the new Legendary Item "Belt of Transcendence", which allows for us to drop Fetish Sycophants as a passive, and run other alternatives. The two new included pieces for the Zunimassa are the Pants, and Gloves respectively.
Zunimassa Gloves
Takes away our ability to use Tasker and Theo Gloves, but this combined with the pants allows us to be able to run This Zuni set with the use of Unity ring for higher level Greater Rifts.
Zunimassa Pants
These pants were included, after initial feedpack with the Zuni set. Without having an additional piece to work with, it automatically made it so that a Player had to use Zunimassa Pox, and Ring of Royal Grandeur to get any viability out of the build.
Belt of Transcendence
Very solid new item for Witch Doctor. It will provide many different options to passive skill usage due to Fetish Sycophants not being needed, and allowing fetish generation not requiring you to worry about proc co-efficient of skills. Most Witch Doctors are using Haunt, as a mana spender to trigger the effect of the pants.
* Allows for us to drop Fetish Sycophants passive, and run an alternative one
* Opens up options for 2 Hander's to generate Fetishes in a more reliable manner.
* Multiple builds for Witch Doctor, have flexibility in-regards to what pants we use.
* Works extremely well with Zunimassa's new 6 Piece set bonus.
*Just for a side note, the fetishes are the same ones from "Fetish Sycophants" Passive, meaning if you ran the passive with the pants you could only have "15" "Fetish Sycophants" at one time
How the Legendary was originally introduced
This item was originally introduced for the leg slot. However due to feed back for the Zuni set needing an additional item slot, Blizz decided to add the additional Zuni set piece to the Leg Slot, and move COT to the belt slot in order to allow more builds to utilize it.
Out of all choices, it seems like the most common sense to utilize physical property due to how Fetish Sycophants work. Gargantuan, and Zombie dogs damage won't cut it, so focusing on a total of 23 fetishes is the way to go. Fetish army "Legion of Daggers" provides us 8 Physical property fetishes, with the Belt of Transcendence provides us an additional 15. At this point the remaining skill, gem, and gear choices should be focused on amping up fetish damage, and or increasing damage taken on enemy mobs.
* Allows for us to move into mobs, and summons Fetish army
* Works well with Spirit Vessel
Fetish Army "Legion of Daggers"
* 8 Physical property Fetishes
* Physical Fetishes work well with Passive Fetishes which are also physical property
Hex "Jinx"
* Provides Crowd Control, on trash/elite monsters
* Enemies Under CC effects take 20% increased damage
Big Bad Voodoo "Slam Dance"
* Works well with Star Metal Kukri
* 30% Increased Damage
Haunt "Poisoned Spirit"
* Qualifies as a Mana spender
* Low Mana cost
* Increases damage taken on effected targets by 20%
Piranhas "Zombie Piranhas
* Qualifies as a Mana Spender
* Increases damage taken on effected targets by 15%
* Low cool down, and zombie fishes can jump out of the pool hitting targets outside pool range
*Passive Skills*
Pierce the Veil
* 20% Damage Amp
Spirit Vessel
* More survivability
* Reduces cool down of spirit vessel
Gruesome Feast
* Increases Int by 10% per health globe picked up (stacking to 5 maximum)
Rush of Essence
* Allows for us to spam Haunt w/o worrying about Mana issues
Gem Choices
**Enforcer**
* Base Effect: Increases the damage of your pets by 15%.
* Upgrade rank grants: 0.3% more pet damage per level.
* Rank 25 unlocks: Your pets take 25% reduced damage.
Straight forward choice here, will increase all damage done by all 23 fetishes in the build.
**Gem of Efficacious Toxin**
* Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
* Upgrade rank grants: +50% weapon damage over 10 seconds.
* Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.
I know this seems like a weird choice, but the Flat 10% Damage increase will fit well into the build theme, of either boosting Fetish Damage, or increases damage taken on enemies.
**Bane of the Trapped**
* Base effect: Increase damage against enemies under control-impairing effects by 15%.
* Upgrade rank grants: +0.3% damage.
* Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
We will always be in close for the secondary aura to take effect, allowing us to gain the damage increase.
All they really need to due, for jade is up the damage, from the 30 second creeping death cap to about 60, the return horrify frightening aspect to about 100%-150% armor increase.
Then up Zunimassa 6 piece to about 300-450% Increased Damage on the set bonus.
If the damage increases proves to be to much, then just dial it back a little. Kinda shocked how blizzard is so worried about WD's. I think someone on the Dev team doesn't care to much for them.
I wish they would add Shoulders to the set, so we can use TnT or TMF/LMF in this build.
You can still run TMF/LMF just don't use unity, I ran with TMF in PTR and also tried it without and I definitely like to keep the big dog as with the 6 set bonus he can crit for 2-300 mil
Oh and also with BotT, since most will run with Haunt to generate fetishes with the new belt it will proc BotT, also I chose to run with frozen piranhas instead of nado so that procs the gem also. Being able to drop fetish passive i replaced it with Creeping Death and with that my haunt/piranha debuffs basically last till the mob dies so its like a permanent 35% dmg gain vs the mobs that are affected
I understand using EF for the damage increase, but couldn't you see some benefit from the attack speed and cooldown reduction with Gorgok? That's the only thing in your tutorial that I would wonder about.
I understand using EF for the damage increase, but couldn't you see some benefit from the attack speed and cooldown reduction with Gorgok? That's the only thing in your tutorial that I would wonder about.
Sense were using haunt as our fetish generator, and it works with belt of transcendence not really IMO, but it isnt a bad gem to run with this build.
Another question, could you use the fire fetishes to help with the AoE situation?
YOu def could use fire fetishes, but since melee passive fetishes are always physical, if you were to go fire, tha tmeans all of your fetishes wouldnt have the same element type, thus not maximizing your dps.
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Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
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Zunimassa 6 Piece set Guide/Review
Overall I like the direction the Zunimassa changes are going. I still it needs a little more help in a couple of different areas, such as a possible necklace, or shoulder option for the set. Or simply increasing the damage bonus for the 6 piece set. The toughness, and overall play style is very easy to learn, and I think will be popular with a lot of players who are looking forward to try out the build.
Changes I hope Blizzard considers to help out this gear set
Again I reiterate it is still early in the PTR testing phase, but hopefully blizzard takes the easy way out, and buffs the 6 piece set bonus, and or add AOE ability to pets.
Patch 2.2 Adds a 6 Piece bonus to Zunimassa set. The new set bonus works as follows: "Enemies hit by your mana spenders take 150%(Up from 100%) additional damage from your pets for 4 seconds. This combos in well with the new Legendary Item "Belt of Transcendence", which allows for us to drop Fetish Sycophants as a passive, and run other alternatives. The two new included pieces for the Zunimassa are the Pants, and Gloves respectively.
Zunimassa Gloves
Takes away our ability to use Tasker and Theo Gloves, but this combined with the pants allows us to be able to run This Zuni set with the use of Unity ring for higher level Greater Rifts.
Zunimassa Pants
These pants were included, after initial feedpack with the Zuni set. Without having an additional piece to work with, it automatically made it so that a Player had to use Zunimassa Pox, and Ring of Royal Grandeur to get any viability out of the build.
Belt of Transcendence
Very solid new item for Witch Doctor. It will provide many different options to passive skill usage due to Fetish Sycophants not being needed, and allowing fetish generation not requiring you to worry about proc co-efficient of skills. Most Witch Doctors are using Haunt, as a mana spender to trigger the effect of the pants.
How the Legendary was originally introduced
This item was originally introduced for the leg slot. However due to feed back for the Zuni set needing an additional item slot, Blizz decided to add the additional Zuni set piece to the Leg Slot, and move COT to the belt slot in order to allow more builds to utilize it.
Cloth of Transcendence (Original)
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Zunimassa "Physical" Build
Out of all choices, it seems like the most common sense to utilize physical property due to how Fetish Sycophants work. Gargantuan, and Zombie dogs damage won't cut it, so focusing on a total of 23 fetishes is the way to go. Fetish army "Legion of Daggers" provides us 8 Physical property fetishes, with the Belt of Transcendence provides us an additional 15. At this point the remaining skill, gem, and gear choices should be focused on amping up fetish damage, and or increasing damage taken on enemy mobs.
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Lets us go over some strengths, and weaknesses of this Build.
Pros
Cons
Skill Build
Zunimassa Physical: http://us.battle.net/d3/en/calculator/witch-doctor#elUPiQ!WeYf!YZabZb
Why Did you choose the skills you did?
Active Skills
Sprit Walk "Jaunt"
Fetish Army "Legion of Daggers"
Hex "Jinx"
Big Bad Voodoo "Slam Dance"
Haunt "Poisoned Spirit"
Piranhas "Zombie Piranhas
*Passive Skills*
Pierce the Veil
Spirit Vessel
Gruesome Feast
Rush of Essence
Gem Choices
**Enforcer**
Straight forward choice here, will increase all damage done by all 23 fetishes in the build.
**Gem of Efficacious Toxin**
I know this seems like a weird choice, but the Flat 10% Damage increase will fit well into the build theme, of either boosting Fetish Damage, or increases damage taken on enemies.
**Bane of the Trapped**
We will always be in close for the secondary aura to take effect, allowing us to gain the damage increase.
Gear That I used
Link To gear on IMGUR: http://i.imgur.com/4CvTAgI.jpg
Video of build in action:
Zunimassa 6 Set PTR GR 39 & 42: https://www.youtube.com/watch?v=UgTu2Ie9cP8
Zunimassa 6 Set PTR GR 43: https://www.youtube.com/watch?v=0yg_KL1YobQ
Pretty much hit the nail on the head.
All they really need to due, for jade is up the damage, from the 30 second creeping death cap to about 60, the return horrify frightening aspect to about 100%-150% armor increase.
Then up Zunimassa 6 piece to about 300-450% Increased Damage on the set bonus.
If the damage increases proves to be to much, then just dial it back a little. Kinda shocked how blizzard is so worried about WD's. I think someone on the Dev team doesn't care to much for them.
I wish they would add Shoulders to the set, so we can use TnT or TMF/LMF in this build.
I would like it in a necklace slot.......but.....I can only imagine trying to get a decent zuni massa necklace to roll.
You can still run TMF/LMF just don't use unity, I ran with TMF in PTR and also tried it without and I definitely like to keep the big dog as with the 6 set bonus he can crit for 2-300 mil
Oh and also with BotT, since most will run with Haunt to generate fetishes with the new belt it will proc BotT, also I chose to run with frozen piranhas instead of nado so that procs the gem also. Being able to drop fetish passive i replaced it with Creeping Death and with that my haunt/piranha debuffs basically last till the mob dies so its like a permanent 35% dmg gain vs the mobs that are affected
I understand using EF for the damage increase, but couldn't you see some benefit from the attack speed and cooldown reduction with Gorgok? That's the only thing in your tutorial that I would wonder about.
Another question, could you use the fire fetishes to help with the AoE situation?
Sense were using haunt as our fetish generator, and it works with belt of transcendence not really IMO, but it isnt a bad gem to run with this build.
YOu def could use fire fetishes, but since melee passive fetishes are always physical, if you were to go fire, tha tmeans all of your fetishes wouldnt have the same element type, thus not maximizing your dps.