Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
Patch 2.2 Will bring a new ring known as the Little Man's Finger. It turns your Gargantuan into 3 Miniature versions of itself, that does substantially more damage then its normal singular self. The rune effects you have selected, increases to Gargantuan damage, etc. will all apply to these little guys as it would to your normal Gargantuan. Pairing this ring in combination with the New Legendary item "Cloth of transcendence" leads to some fairly strong builds.
Little Man's Finger
This is a highly entertaining ring, and is example of when blizzard does it "right". It isn't part of a "set", it has a solid legendary effect, and versatility to be inserted into many different builds. The only thing I worry about, is what the drop rate % will be once it hits live servers
Cloth of Transcendence
Very solid new item for Witch Doctor. It will provide many different options to passive skill usage due to Fetish Sycophants not being needed, and allowing fetish generation not requiring you to worry about proc co-efficient of skills. Most Witch Doctors are using Haunt, as a mana spender to trigger the effect of the pants.
* Allows for us to drop Fetish Sycophants passive, and run an alternative one
* Opens up options for 2 Hander's to generate Fetishes in a more reliable manner.
* Multiple builds for Witch Doctor, have flexibility in-regards to what pants we use.
* Works extremely well with Zunimassa's new 6 Piece set bonus.
*Just for a side note, the fetishes are the same ones from "Fetish Sycophants" Passive, meaning if you ran the passive with the pants you could only have "15" "Fetish Sycophants" at one time
Guide Break Down
In this guide we will cover 3 variations of the build. Fire, Poison, and Physical. Each section will have links to how the build performs in Greater Rift Settings, and in some cases T6 Farming. The breakdown will goes as follows:
* Discussion of Pro's, and Con's of the Build
* Overview of the Skill Build Variations, Gems, and Paragon Choices
* List of what Gear we will be using, and what stats are best per slot
* Links to the Videos of the build in action
These are early building blocks of the future item that will be patched in. As things continue to flesh out with the PTR 2.2 Build, I will return to update information, and make alterations to where it is needed.
The fire variation, you could say, is a throw back to the original Wrathful Protector Build pre-nerf 2.0. It was used with Tall Mans finger, high amounts of CDR, and Star Metal Kukri. The Gargantuan itself would hit anywhere from 300m-1Bill+ damage depending on what gear you were running. However after he was "toned down", the overall usage of him, and the Powerful "Wrathful Protector" Rune in general plummeted. With Small Man's finger, It is quite reasonable to get their damage to 200m Crits + for each individual Gargantuan.
For the most part, unless you were looking for a filler skill in a poison build, this skill usually goes unused. The aoe effect is nice for mobs, but unfortunately the damage is a bit lacking to justify its use. With the Small Mans Finger greatly increasing the damage of the AOE effect, you can see a notable difference in its effect. Once Cloth of Transcendence gets move to the Belt slot, it will allow Swamp Land Waders to be used with it increasing the builds strength greatly. I will add this though, running Bad medicine wouldn't be a bad idea at all to help with damage mitigation in a solo/group situation.
*These choices will be listed in order of priority*
Core
* Movement Speed 25%
* Int
Offensive
* CHC *Critical Hit Chance*
* CHD *Critical Hit Damage*
* IAS *Increased Attack Speed*
Defensive
* Armor
* Life %
* All Resistance
Utility
* Resource Cost Reduction (When using Intermediate/Advance build, this prioritizes first)
* Area Effect Damage
* Life On Hit (Takes priority #1 with Starting Build)
Gem Choices
*These are the gems I found most useful with this build, if you feel the need to change anything please do so*
Gem of Efficacious Toxin
* Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
* Upgrade rank grants: +50% weapon damage over 10 seconds.
* Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.
For most of the time, any poison build (excluding CarnEvil) uses this gem. The poison elemental damage in your build scales with this gem well, and the additional 10% increased damage is nice.
Bane of the Trapped
* Base effect: Increase damage against enemies under control-impairing effects by 15%.
* Upgrade rank grants: +0.3% damage.
* Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
Solid choice here, gives us a great damage increase for our pets, which is just what we want with our Gargs
Enforcer
* Base Effect: Increases the damage of your pets by 15%.
* Upgrade rank grants: 0.3% more pet damage per level.
* Rank 25 unlocks: Your pets take 25% reduced damage.
Pretty Straight forward with this one, increase pet damage all the way!
Physical has always been a natural choice for pet builds. This is due to the fact that Fetish Sycophants natural element is physical damage. Fetish army "Legion of Daggers", combines with the passive FS, to maximize the full damage potential of all fetishes by using physical property element. With the LMF Physical build, we still lean towards this however, we use our "Increased Skill Damage" for Gargantuan. The reason for this is because were using the "Cold" Rune effect for our Gargantuan, to help us out with AOE damage. Even though the Gargantuan does not benefit from physical ED increases, the ISD combined with its strong AOE more than make up for it.
*These choices will be listed in order of priority*
Core
* Movement Speed 25%
* Int
Offensive
* CHC *Critical Hit Chance*
* CHD *Critical Hit Damage*
* IAS *Increased Attack Speed*
Defensive
* Armor
* Life %
* All Resistance
Utility
* Resource Cost Reduction (When using Intermediate/Advance build, this prioritizes first)
* Area Effect Damage
* Life On Hit (Takes priority #1 with Starting Build)
Gem Choices
Gem of Efficacious Toxin
* Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.
* Upgrade rank grants: +50% weapon damage over 10 seconds.
* Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.
Ok..... I know it seems a little silly to run this with a Physical/Cold build. The 10% Damage increase will amplify our fetishes, but most importantly the Cleave Damage of our Gargs.
Bane of the Trapped
* Base effect: Increase damage against enemies under control-impairing effects by 15%.
* Upgrade rank grants: +0.3% damage.
* Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
Solid choice here, gives us a great damage increase for our pets, which is just what we want with our Gargs
Enforcer
* Base Effect: Increases the damage of your pets by 15%.
* Upgrade rank grants: 0.3% more pet damage per level.
* Rank 25 unlocks: Your pets take 25% reduced damage.
Pretty Straight forward with this one, increase pet damage all the way!
Thank you Debo for gathering all this info. I am about to start a Witch Doctor on Seasonal, just waiting to get my Gem of Ease up to 25. I will be using your starter builds right off the bat as soon as I hit 70. Appreciate the compendium you've compiled, and for that I gave you a +1.
Great job Debo, I'm looking forward to test those myself!
I was wondering, do you think its viable to run with TMF and LMF at the same time? I understand all pets will be dealing less damage, but does the single target potential from the Dog makes it viable?
Great job Debo, I'm looking forward to test those myself!
I was wondering, do you think its viable to run with TMF and LMF at the same time? I understand all pets will be dealing less damage, but does the single target potential from the Dog makes it viable?
Cheers!
Well what Im hoping for rysevas, is that Blizzard makes a follower relic, with the unity effect, so I can use Tall mans finger and small mans at the same time......and go gallivanting thru Greater rifts riding a magical BIG ASS fire dog, while spamming 3 mini emo fire gargs destroying some shit..........but I dont thtink their gonna do that :|...... But in t6 Most def why not, the rings would work great together.
Thank you Debo! I levelled my WD after watching your streams and reading your diablofans guides. Thank you for this huge piece of work - really informative and mega helpful :-) I will roll a new wd in the next season now!
Nice guide, sadly it can't really compare to non-garg build.
I cleared rather easily a GR42 on PTR with "classic" Tiki/non-ancient SMK/Sacrifice build (3xAUG, 2xCain, Focus+Restraint - however F+R not usable anymore with "pure" pet doc) when there was no pylons.
Yesterday, after they changed Zuni to the better, I tried 6xZuni (no TnT but MoJ) with Cloth of Transcedence belt and Unity I again did a GR42 with it (the added mitigation with Zuni set is really great. Still, there has been pylons, it was easier to do the 42 with Tiki/Sacrifice... Actually this could go higher as I was only using 2x Aughild bonus (replace this with maybe Pauldron of the Skeleton King + Strongarm bracers and you get around 20% damage buff on top). Or use RORG to get TnT into the game with 3pc Aughild bonus (but sacrifice Unity in the process).
I really would like to see another Zuni piece (shoulders?) to be bale to use both "Finger" rings and use big dog and small garg at once combined with fetishes, that would be a nice show!
Nice guide, sadly it can't really compare to non-garg build.
I cleared rather easily a GR42 on PTR with "classic" Tiki/non-ancient SMK/Sacrifice build (3xAUG, 2xCain, Focus+Restraint - however F+R not usable anymore with "pure" pet doc) when there was no pylons.
Yesterday, after they changed Zuni to the better, I tried 6xZuni (no TnT but MoJ) with Cloth of Transcedence belt and Unity I again did a GR42 with it (the added mitigation with Zuni set is really great. Still, there has been pylons, it was easier to do the 42 with Tiki/Sacrifice... Actually this could go higher as I was only using 2x Aughild bonus (replace this with maybe Pauldron of the Skeleton King + Strongarm bracers and you get around 20% damage buff on top). Or use RORG to get TnT into the game with 3pc Aughild bonus (but sacrifice Unity in the process).
I really would like to see another Zuni piece (shoulders?) to be bale to use both "Finger" rings and use big dog and small garg at once combined with fetishes, that would be a nice show!
I like it because its fun, to play.
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Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.
My Twitch Tag:
http://www.twitch.tv/spsdebo
My armory Profile:
http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676
Diablo Fans Link to where I keep the growing list of all WD information:
http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium
Now that the formalities are out of the way:
Little Man's Finger Guide
Patch 2.2 Will bring a new ring known as the Little Man's Finger. It turns your Gargantuan into 3 Miniature versions of itself, that does substantially more damage then its normal singular self. The rune effects you have selected, increases to Gargantuan damage, etc. will all apply to these little guys as it would to your normal Gargantuan. Pairing this ring in combination with the New Legendary item "Cloth of transcendence" leads to some fairly strong builds.
Little Man's Finger
This is a highly entertaining ring, and is example of when blizzard does it "right". It isn't part of a "set", it has a solid legendary effect, and versatility to be inserted into many different builds. The only thing I worry about, is what the drop rate % will be once it hits live servers
Cloth of Transcendence
Very solid new item for Witch Doctor. It will provide many different options to passive skill usage due to Fetish Sycophants not being needed, and allowing fetish generation not requiring you to worry about proc co-efficient of skills. Most Witch Doctors are using Haunt, as a mana spender to trigger the effect of the pants.
Guide Break Down
In this guide we will cover 3 variations of the build. Fire, Poison, and Physical. Each section will have links to how the build performs in Greater Rift Settings, and in some cases T6 Farming. The breakdown will goes as follows:
These are early building blocks of the future item that will be patched in. As things continue to flesh out with the PTR 2.2 Build, I will return to update information, and make alterations to where it is needed.
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
Little Man's Finger "Fire"
The fire variation, you could say, is a throw back to the original Wrathful Protector Build pre-nerf 2.0. It was used with Tall Mans finger, high amounts of CDR, and Star Metal Kukri. The Gargantuan itself would hit anywhere from 300m-1Bill+ damage depending on what gear you were running. However after he was "toned down", the overall usage of him, and the Powerful "Wrathful Protector" Rune in general plummeted. With Small Man's finger, It is quite reasonable to get their damage to 200m Crits + for each individual Gargantuan.
Gargantuan "Wrathful Protector
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
Lets us go over some strengths, and weaknesses of the Fire variation of this Build.
Pros
Cons
Skill Variations
Starting Build (SMF Ring Only)
Starting Build
Intermediate Build (SMF Ring + COT ONLY)
Intermediate Build
Advance "End Game" build (SMF + COT + SMK + CDR)
Advance Build
Paragon Distribution
*These choices will be listed in order of priority*
**Core**
**Offensive**
**Defensive**
**Utility**
Gem Choices
*These are the gems I found most useful with this build, if you feel the need to change anything please do so*
**Enforcer**
**Gogok of Swiftness**
**Bane of the Trapped**
**Gearing list:**
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
**Helm: Mask of Jeram**
**Shoulders: Aughilds**
**Gloves: Tasker and Theo**
**Ring 1: Unity, or Stone of Jordan**
**Unity**
**Stone of Jordan**
**Ring 2: Little Man's Finger**
**Weapon: Star Metal kukri**
**Off Hand Option #1: Uhkapian Serpent**
**Off Hand Option #2: Homunculus**
**Boots Option #1: Black Thorne**
**Boots Option #2: Ice Climbers**
**Pants: Cloth of Transcendence**
**Belt: Vigilante**
*This option will switch to cloth Of Transcendence as soon as Blizzard patches it to a belt slot*
**Chest: Aughilds Rule**
**Bracer: Aughild's Search**
**Necklace Option #1: Hell Fire Amulet**
**Acceptable Passives:**
**Necklace Option #2: Black Thornes**
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
**Video of build in action:**
*Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*
Fire Small Mans Finger Greater Rift 38-39
Fire Small Mans Finger Greater Rift 40
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
Little Man's Finger "Poison"
For the most part, unless you were looking for a filler skill in a poison build, this skill usually goes unused. The aoe effect is nice for mobs, but unfortunately the damage is a bit lacking to justify its use. With the Small Mans Finger greatly increasing the damage of the AOE effect, you can see a notable difference in its effect. Once Cloth of Transcendence gets move to the Belt slot, it will allow Swamp Land Waders to be used with it increasing the builds strength greatly. I will add this though, running Bad medicine wouldn't be a bad idea at all to help with damage mitigation in a solo/group situation.
Gargantuan "Big Stinker"
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
Pros
Cons
**Skill Variations**
Starting Build
Intermediate Build (SMF Ring + COT ONLY)
Intermediate Build
Advance "End Game" build (SMF + COT + SMK + HOM)
Advance Build
**Paragon Distribution**
*These choices will be listed in order of priority*
Core
Offensive
Defensive
Utility
Gem Choices
*These are the gems I found most useful with this build, if you feel the need to change anything please do so*
Gem of Efficacious Toxin
For most of the time, any poison build (excluding CarnEvil) uses this gem. The poison elemental damage in your build scales with this gem well, and the additional 10% increased damage is nice.
Bane of the Trapped
Solid choice here, gives us a great damage increase for our pets, which is just what we want with our Gargs
Enforcer
Pretty Straight forward with this one, increase pet damage all the way!
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
**Helm: Mask of Jeram**
**Shoulders: Aughilds**
**Gloves: Tasker and Theo**
**Ring 1: Unity, or Stone of Jordan**
**Unity**
**Stone of Jordan**
**Ring 2: Little Man's Finger**
**Weapon: Star Metal kukri**
**Off Hand Option #1: Uhkapian Serpent**
**Off Hand Option #2: Homunculus (Used in the Advance End Game Build)**
**Boots Option #1: Black Thorne**
**Boots Option #2: Ice Climbers**
**Pants: Cloth of Transcendence**
**Pants *Future option*: Swamp Land Waders**
**Belt:The Witching Hour**
**Chest: Aughilds Rule**
Bracer: Aughild's Search
**Necklace Option #1: Hell Fire Amulet**
Acceptable Passives:
**Necklace Option #2: Black Thornes**
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
**Video of build in action:**
*Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*
Poison Small Man finger GR 37-39
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
Little Man's Finger "Physical"
Physical has always been a natural choice for pet builds. This is due to the fact that Fetish Sycophants natural element is physical damage. Fetish army "Legion of Daggers", combines with the passive FS, to maximize the full damage potential of all fetishes by using physical property element. With the LMF Physical build, we still lean towards this however, we use our "Increased Skill Damage" for Gargantuan. The reason for this is because were using the "Cold" Rune effect for our Gargantuan, to help us out with AOE damage. Even though the Gargantuan does not benefit from physical ED increases, the ISD combined with its strong AOE more than make up for it.
Gargantuan Humongoid
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
Pros
Cons
Skill Variations
Starting Build
*Intermediate Build (SMF Ring + COT ONLY)
Intermediate Build
* Advance "End Game" build (SMF + COT + SMK + HOM)
Advance Build
Paragon Distribution
*These choices will be listed in order of priority*
Core
Offensive
Defensive
Utility
Gem Choices
Gem of Efficacious Toxin
Ok..... I know it seems a little silly to run this with a Physical/Cold build. The 10% Damage increase will amplify our fetishes, but most importantly the Cleave Damage of our Gargs.
Bane of the Trapped
Solid choice here, gives us a great damage increase for our pets, which is just what we want with our Gargs
Enforcer
Pretty Straight forward with this one, increase pet damage all the way!
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
**Helm: Mask of Jeram**
**Shoulders: Aughilds**
**Gloves: Tasker and Theo**
**Ring 1: Unity, or Stone of Jordan**
**Unity**
**Stone of Jordan**
**Ring 2: Little Man's Finger**
**Weapon: Star Metal kukri**
**Off Hand Option #1: Uhkapian Serpent**
**Off Hand Option #2: Homunculus**
**Boots Option #1: Black Thorne**
**Boots Option #2: Ice Climbers**
**Pants: Cloth of Transcendence**
**Belt:The Witching Hour**
**Chest: Aughilds Rule**
**Bracer: Aughild's Search**
**Necklace Option #1: Hell Fire Amulet**
**Acceptable Passives:**
**Necklace Option #2: Black Thornes**
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
Video of build in action:
*Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*
Small Man's Finger Physical GR 36-39
Small Man's Finger Physical GR 40
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+
Video Recap
*Remember that currently on PTR Pylons are disabled in GR's. All of these runs were done W/O them completely*
Fire Small Mans Finger GR 38-39
Fire Small Mans Finger GR Rift 40
Poison Small Mans finger GR 37-39
Physical Small Man's Finger GR 36-39
Physical Small Man's Finger GR 40
Thank you Debo for gathering all this info. I am about to start a Witch Doctor on Seasonal, just waiting to get my Gem of Ease up to 25. I will be using your starter builds right off the bat as soon as I hit 70. Appreciate the compendium you've compiled, and for that I gave you a +1.
Great job Debo, I'm looking forward to test those myself!
I was wondering, do you think its viable to run with TMF and LMF at the same time? I understand all pets will be dealing less damage, but does the single target potential from the Dog makes it viable?
Cheers!
Well what Im hoping for rysevas, is that Blizzard makes a follower relic, with the unity effect, so I can use Tall mans finger and small mans at the same time......and go gallivanting thru Greater rifts riding a magical BIG ASS fire dog, while spamming 3 mini emo fire gargs destroying some shit..........but I dont thtink their gonna do that :|...... But in t6 Most def why not, the rings would work great together.
lol, badass deathsquad!
Aye, still missing something to compete with Unity... =\
Thanks for the input though.
Thank you Debo! I levelled my WD after watching your streams and reading your diablofans guides. Thank you for this huge piece of work - really informative and mega helpful :-) I will roll a new wd in the next season now!
As always - brilliant! Excellent guide Debo! Keep it up, you are doing a great job for the well being of the community.
http://eu.battle.net/d3/en/profile/Wiberg-21958/hero/35061489
Nice guide, sadly it can't really compare to non-garg build.
I cleared rather easily a GR42 on PTR with "classic" Tiki/non-ancient SMK/Sacrifice build (3xAUG, 2xCain, Focus+Restraint - however F+R not usable anymore with "pure" pet doc) when there was no pylons.
Yesterday, after they changed Zuni to the better, I tried 6xZuni (no TnT but MoJ) with Cloth of Transcedence belt and Unity I again did a GR42 with it (the added mitigation with Zuni set is really great. Still, there has been pylons, it was easier to do the 42 with Tiki/Sacrifice... Actually this could go higher as I was only using 2x Aughild bonus (replace this with maybe Pauldron of the Skeleton King + Strongarm bracers and you get around 20% damage buff on top). Or use RORG to get TnT into the game with 3pc Aughild bonus (but sacrifice Unity in the process).
I really would like to see another Zuni piece (shoulders?) to be bale to use both "Finger" rings and use big dog and small garg at once combined with fetishes, that would be a nice show!
My D3 armory
My Youtube Channel
I like it because its fun, to play.