Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy Increased the maximum range for both Hexing enemies and healing friendlies Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds Duration for which enemies can be Hexed reduced from 4 to 3 seconds
Just tested it. As you can see in the video, the area is pretty small. Well, at least it affect multiple mobs now so someone might find it useful. The Jinx rune (hexed mobs take 20% more damage) is probably the best rune.
Though personally, I am probably not going to use it unless they at least double the size of area of effect.
I was excited to try it as an alternative to piranhas by trading uptime for CC and debuff potency. It falls far short. I noted the same shortcoming. The aoe is too small to use as a reliable CC, particularly with no ability to control targeting at range. It's better than it was. Currently there are not many builds that would use it. I could see it as an interesting addition to a zdps doctor replacing possibly mass confusion or, if you feel particularly suicidal, spirit walk.
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https://www.youtube.com/watch?v=qrRktAlU9uk
Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy Increased the maximum range for both Hexing enemies and healing friendlies Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds Duration for which enemies can be Hexed reduced from 4 to 3 seconds
Just tested it. As you can see in the video, the area is pretty small. Well, at least it affect multiple mobs now so someone might find it useful. The Jinx rune (hexed mobs take 20% more damage) is probably the best rune.
Though personally, I am probably not going to use it unless they at least double the size of area of effect.
What do you think?
I was excited to try it as an alternative to piranhas by trading uptime for CC and debuff potency. It falls far short. I noted the same shortcoming. The aoe is too small to use as a reliable CC, particularly with no ability to control targeting at range. It's better than it was. Currently there are not many builds that would use it. I could see it as an interesting addition to a zdps doctor replacing possibly mass confusion or, if you feel particularly suicidal, spirit walk.