No Minions (Reliability is key in quick farm, can't wait for NPC pathing)
Necromancer Saint Set
Head - Int/Vit/CHC
Shoulders - Int/Vit/AD/Bone Armor%
Gloves - Int/CHD/CHC/AD (Or IAS... Gotta experiment. IAS doesn't look amazing for us though.)
Chest - Int/Vit/Socket/Bone Armor%
Pants - Int/Vit/Armor (Maybe Grim Scythe Damage? Depends on what survivibility looks like.)
Boots - Int/Vit/Armor (Death Nova % is decent too, still experimenting.)
Neck - Flexible, HFA but anything with Physical%, CHD, CHC, Socket will work.
Bracers - Strongarm
Good damage boost with Dual Scythes knockback.
Rings - Focus + Restraint
100% damage boost for almost nothing. Easy to keep 100% uptime on with this build.
Belt - Hellcat Waistguard
Int, Vit, IAS, Elite Dmg%
Weapon - Furnace
Elite damage, tends to roll high. Gonna' want a high base damage roll, socket, int, and %dmg or Area Damage
Still working on these. In Geom is huge, but Aquelia Cuirass may be replaced with Hexing Pants due to the nature of this high mobility build. Could probably replace Zodiac with RROG to keep the set bonus, then just wear the pants or Aquelia.
Bane of the Powerful
Has a 100% uptime with this build. Just a nice buff to damage, helps take down elites a bit quicker.
Bane of the Trapped
Gotta be 25 here. We don't have a slow with this build, but the aura it provides procs it. Just a static 25% multiplier.
Bane of the Stricken
Still messing with this. Probably end up tossing a toughness gem in here, but for now it's a nice addition to tackle rift bosses.
Primary - Grim Scythe (Dual Scythe)
Provides knockback for Strongarms. Also a generator for Focus+Restraint
Secondary - Death Nova (Bone Nova)
Physical damage, centered on character. Synergizes well with Blood Rush which lets you put yourself in the middle of packs relatively safely. Also a spender for F+R, when you don't have In-Geom procced. Just a solid damage choice.
Devour (Devouring Aura)
Tons of essence to keep Aquelia procced all the time. Could probably run Cannibalize if you needed the health regen. Devouring Aura is entirely passive though, so it's a nice fire-forget for speed farming.
Frailty (Aura of Frailty)
Solid curse, just kills anything under 15%. Nice for mopping low HP mobs.
Blood Rush (Hemostasis)
Hemo because we can spam it with In-Geom up and don't want to kill ourselves. Huge mobility skill that lets you jump between elite mobs and maintain huge uptime on Bane of the Powerful/In-Geom.
Bone Armor - Vengful Armaments
Nice damage buff, bread and butter. This thing hits like a damn truck. Replaces Death Nova when In-Geom is procc'd as your essence spender. Keep F+R up. Also adds survivibility. Just an all around great skill.
Fueled By Death
Tons of mobility, Devouring Aura keeps it stacked fully all the time. Great for running around and speeding through rifts.
You'll have lots of mobs around you. This is just for survivibility. Flexible skill if anything, free to drop for whatever.
More survivibility. No minions.
Another filler skill. Just helps keeping F+R proc'd without staring at animations.