After having joined a clan, I'm finding myself running coop more often than not. The group I primarily play with (>95% of the time) consists of 2 Wizards and 1 Barbarian. I fill the 4th spot as a WD.
Now my question is, how much would a pull/support Monk add to the group? Would it be enough to justify losing the damage I do on my WD (I'm #1 or #2 on the damage, depending on how much attention I pay)?
I think the biggest factor would be if you have the gear for the pull/support monk. With the correct gear Exploding Palm, Cyclone Strike, Mantra of Conviction, and Inner Sanctuary are buffing everyone's damage by ~116% against palmed targets. This combined with the power that is a 90+% damage Exploding palm will have more effective group DPS than a single character. The power of the pull/support monk is in its ability to multiple the power of everyone else.
So assuming that both the WD and Monk are geared equally AND good enough to do their jobs, the Monk would add more to a group?
(The Monk isn't geared at the moment, but so are two others of the group, so until they start to shoot for T6 I got the time to gear my Monk.)
Inherently yes, due mainly to the multiplicative nature of support/palm builds. It also depends on the effective DPS of the group (EDPS). If the EDPS of the other 3 members is say 10 million each, then with a support/palm amount of 100%, their EDPS goes to roughly 20m each, for a "Monk EDPS" of 30m. Toss in the exploding palm damage and you have a higher effective group DPS. So If your WD is doing more DPS than the rest of the group combined, or enabling a higher group DPS increase, than its better to use the WD.
I'll slowly begin to gear my Monk in that case, because as it stands at the moment I'm doing at least 40% of the damage in my group (Can spike to about 60%, depending on how good the geared Wizard and I play).
That link definitely is interesting, and I'll definitely bookmark it for when my Monk is better.
On a side note, seeing how you play a Crusader, have you ever tried a Crusader Support build? (A friend of mine swears by Crusader Support builds for some reason.)
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After having joined a clan, I'm finding myself running coop more often than not. The group I primarily play with (>95% of the time) consists of 2 Wizards and 1 Barbarian. I fill the 4th spot as a WD.
Now my question is, how much would a pull/support Monk add to the group? Would it be enough to justify losing the damage I do on my WD (I'm #1 or #2 on the damage, depending on how much attention I pay)?
Thanks in advance for your help.
(The Monk isn't geared at the moment, but so are two others of the group, so until they start to shoot for T6 I got the time to gear my Monk.)
I'll slowly begin to gear my Monk in that case, because as it stands at the moment I'm doing at least 40% of the damage in my group (Can spike to about 60%, depending on how good the geared Wizard and I play).
http://www.reddit.com/r/Diablo3Monks/comments/24dih9/skill_mechanics_cooldown_reduction_exploding_palm/
With good support gear, it isn't 100% necessary to have Fist of Az'Turrasq (Will never hurt though :p)
On a side note, seeing how you play a Crusader, have you ever tried a Crusader Support build? (A friend of mine swears by Crusader Support builds for some reason.)