I get it - you summon a giant mystical pillar of stone that pulses with lightning. You shouldn't be able to move through it. But when you cast two of them and the mobs themselves fill in the only escape routes, you're sorta in a Monk pickle.
Of course Dashing Strike out. But funny how that's appears to always be down for six seconds while I get chain feared to stand perfectly still in my little Pillar/Monster prison and they plague me to death.
I guess the bonus is that if you can't move through it, neither can monsters, so they have to walk around to get to you and take delicious lightning damage all along the way.
im not sure what to think about it, but not really because of the collision. i havent even noticed it so far tbh. but what really bothers me is its huge casting animation, which makes it just clearly worse than lashing tail kick, in most aspects.
Personally I love it compared to LTK, at least for lightning. No more standing 2 feet away and watching your LTK miss. The collision can be both a boon and a bane, it is useful for treasure goblins, and if used properly it can be an amazing tool for routing/gathering mobs, but it is a double edged sword which with incorrect placement can ultimately lead to our demise.
When running fire with GNK, LTK outperforms pillar by quite a margin.
Love it. Just wish piller was worth using over LTK, but doing less damage AND lacking a stun .. It is not.
I feel on low Torment (1-2 roughly) the Pillar is doing better, since the larger AoE is more efficient to one-shoot groups of white mobs. But eventually I also see myself going back to LTK with its stun. Having damage and CC from a single skill is just too valuable.
Combined with the fact that LTK does more damage per spirit spent<_<
I used it for a while with the helm that allows you to actually drop it on the mob itself. That helped quite a bit and was well worth the use - save for the fact that I had to drop 19% Lit dmg by switching out the helm.
I'm assuming that they will buff a few other elemental damage skills to try and compete with LTK as it seems to be the go to for most builds.
I'm also assuming that cold damage will get quite a boost in 2.1
I get it - you summon a giant mystical pillar of stone that pulses with lightning. You shouldn't be able to move through it. But when you cast two of them and the mobs themselves fill in the only escape routes, you're sorta in a Monk pickle.
Of course Dashing Strike out. But funny how that's appears to always be down for six seconds while I get chain feared to stand perfectly still in my little Pillar/Monster prison and they plague me to death.
I guess the bonus is that if you can't move through it, neither can monsters, so they have to walk around to get to you and take delicious lightning damage all along the way.
So hence my dilemma; love it or hate it?
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477
When running fire with GNK, LTK outperforms pillar by quite a margin.
I'm assuming that they will buff a few other elemental damage skills to try and compete with LTK as it seems to be the go to for most builds.
I'm also assuming that cold damage will get quite a boost in 2.1
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477