Not sure if this idea has come up in the past, but thought I'd share what popped into my head when I had one of the new pieces drop. Currently the 4 piece bonus of Inna's is considered lack luster and underpowered when compared to the other class set bonuses. So I was thinking what could make it better, but keep the same feel? So I came up with the following idea.
Change the 4 piece from
"Gain the base effect of all four Mantras at all times."
to
"Your active mantra gains the effect of all runes."
This would provide more power than the current version and make monks want the set as much as wizards/barbs want their sets.
As an example, here are two popular mantras and what they'd become with all runes.
Mantra of Conviction
Active: Damage bonus is increased to 20% for 3 seconds.
Passive: Enemies within 30 yards of you take 16% increased damage. Enemies affected by Mantra of Conviction deal 15% less damage, have their movement speed slowed by 80%, and take 38% weapon damage per second as holy. Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.
Mantra of Retribution
Active: Increase the amount of damage dealt to 202% for 3 seconds.
Passive: You and your allies within 60 yards deal 202% of your weapon damage as Fire (Holy if % damage is higher than % damage fire) to attackers when blocking, dodging or getting hit. Mantra of Retribution also increases attack speed by 10% for you and your allies. Enemies damaged by Mantra of Retribution have a 20% chance to be stunned for 3 seconds and a 75% chance to suffer a feedback blast, dealing 101% weapon damage as Holy to itself and nearby enemies. Mantra of Retribution has a chance to restore 3 Spirit when dealing damage.
1. Inna items, except for belt are very difficult to roll properly. You either have to be lucky to get proper stats. I cba to wear 3/4 crippled stats items.
2. 3Piece affects Sweeping Wind and nothing else.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Change the 4 piece from
"Gain the base effect of all four Mantras at all times."
to
"Your active mantra gains the effect of all runes."
This would provide more power than the current version and make monks want the set as much as wizards/barbs want their sets.
As an example, here are two popular mantras and what they'd become with all runes.
Mantra of Conviction
Active: Damage bonus is increased to 20% for 3 seconds.
Passive: Enemies within 30 yards of you take 16% increased damage. Enemies affected by Mantra of Conviction deal 15% less damage, have their movement speed slowed by 80%, and take 38% weapon damage per second as holy. Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.
Mantra of Retribution
Active: Increase the amount of damage dealt to 202% for 3 seconds.
Passive: You and your allies within 60 yards deal 202% of your weapon damage as Fire (Holy if % damage is higher than % damage fire) to attackers when blocking, dodging or getting hit. Mantra of Retribution also increases attack speed by 10% for you and your allies. Enemies damaged by Mantra of Retribution have a 20% chance to be stunned for 3 seconds and a 75% chance to suffer a feedback blast, dealing 101% weapon damage as Holy to itself and nearby enemies. Mantra of Retribution has a chance to restore 3 Spirit when dealing damage.
Thoughts? Would this be to powerful a set bonus?
1. Inna items, except for belt are very difficult to roll properly. You either have to be lucky to get proper stats. I cba to wear 3/4 crippled stats items.
2. 3Piece affects Sweeping Wind and nothing else.