I've read the FAQ and it says something about life steal being useless at level 70.
So on a monk, using mantra of healing is the only way to have life steal?
I'm not sure how this works, considering items also have life gain per hit and life gain per kill.
Could someone explain further with a simple calculation how to balance this to get the most benefit of the item stats, and maybe using a different mantra that increases damage instead of healing.
All the items I see are life gain per kill, life gain per hit, or life gain per second. I haven't found one with life % per damage dealt.
Because they don't exist any more. You could still have some from pre ROS but life steal doesn't work. Blizz wanted us clenching our butt holes and praying for health globes while we murdered countless hordes of demons, rather then just blowing stuff up and never dying thanks to life steal.
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So on a monk, using mantra of healing is the only way to have life steal?
I'm not sure how this works, considering items also have life gain per hit and life gain per kill.
Could someone explain further with a simple calculation how to balance this to get the most benefit of the item stats, and maybe using a different mantra that increases damage instead of healing.