I just finished leveling my first monk to 60 last night and tried to do some MP farming on him, but something feels off. I did okay on MP 3, scraped by on MP6, and was decimated on MP 7+. I know that my gear isn't the greatest but I would like some help in figuring out the following:
1. What can improve from the gear level? Am I missing certain stats, dps, etc.?
2. Is my spec off? Do my talents not work well together?
3. Anything else that I am missing?
Btw, I know that my gems are crap, so no need to mention that in the analysis. Those will be swapped out as soon as I can afford to craft the new ones.
I just finished leveling my first monk to 60 last night and tried to do some MP farming on him, but something feels off. I did okay on MP 3, scraped by on MP6, and was decimated on MP 7+. I know that my gear isn't the greatest but I would like some help in figuring out the following:
1. What can improve from the gear level? Am I missing certain stats, dps, etc.?
2. Is my spec off? Do my talents not work well together?
3. Anything else that I am missing?
Btw, I know that my gems are crap, so no need to mention that in the analysis. Those will be swapped out as soon as I can afford to craft the new ones.
Chest - a good Inna's chest can give you an insane Dex boost. If you were using the set bonus, I'd say keep it, but otherwise just get the resistances elsewhere imho.
Witching Hour - a LOT of wasted potential on this one. Ok Vitality, but very "meh" secondary rolls, and the "dmg stats" (atkspeed, crit dmg) are really low too.
The Nat's pieces and the Hellfire are holding you back a bit, too (since there's a TON of potential in Rings). Both Nat's pieces are mediocre at best, and the Hellfire isn't good at all.
You probably want better weapons too. But I'm not sure how much that would cost, so hopefully someone else can give advice in this.
Chest - a good Inna's chest can give you an insane Dex boost. If you were using the set bonus, I'd say keep it, but otherwise just get the resistances elsewhere imho.
Witching Hour - a LOT of wasted potential on this one. Ok Vitality, but very "meh" secondary rolls, and the "dmg stats" (atkspeed, crit dmg) are really low too.
The Nat's pieces and the Hellfire are holding you back a bit, too (since there's a TON of potential in Rings). Both Nat's pieces are mediocre at best, and the Hellfire isn't good at all.
You probably want better weapons too. But I'm not sure how much that would cost, so hopefully someone else can give advice in this.
Chest: I had an Inna's chest but I swapped it out for a decrease (about 5k) in DPS to get about 85k EHP. That is the only reason I'm running with Blackthorne's.
Witching Hour: This was actually a witching hour that I found last week. I held on to it so the monk would have at least something on the belt. I'll look into a better one though.
Nats pieces: I'll look into the upgrading the nat's pieces. I'd like to get some +crit on the ring (at the minimum) and I'll just have to look around for the boots to see what is good. The hellfire ring is strictly there because of the EHP benefit right now, so that will be gone once I find a good replacement.
You need more resists (try to get double resist gear ex: lightning res + all res and use One With Everything passive), HP, Life steal, damage is ok'ish. Get Inna's chest as said above, get 1 with nice dex and vit.
I’ve read some conflicting threads about this though. I read some that mention to double resist and I saw some others that talked about just using AR since it has become cheaper. Is double resisting the more common thing to do?
I just finished leveling my first monk to 60 last night and tried to do some MP farming on him, but something feels off. I did okay on MP 3, scraped by on MP6, and was decimated on MP 7+. I know that my gear isn't the greatest but I would like some help in figuring out the following:
1. What can improve from the gear level? Am I missing certain stats, dps, etc.?
2. Is my spec off? Do my talents not work well together?
3. Anything else that I am missing?
Btw, I know that my gems are crap, so no need to mention that in the analysis. Those will be swapped out as soon as I can afford to craft the new ones.
I've done a little updating, so another look would be appreciated. I'm still working on some of the recommendations, but can only move as fast as the gold gets in.
DW is meant for all other builds most people use Fist of Thunder (FoT)
Skorn is raw damage that is why it is a good idea to have LS. If you do not have the Crit hit chance (CC) socket a ruby in the skorn.
sDPS wise emerald would give you more, but eDPS wise the ruby would be better for anyone with low CC.
I suggest stacking AR and armor. and running a TR/Bell monk if you want to keep your skorn.
One with everything is nice, but once you hit 600 AR it is pointless in stack anymore AR. Defensive stats, with an exception to Vitality, have an exponential growth with a diminishing return effect. So the higher your Monster power is, the less valuable AR becomes. armor takes the lead.
1. What can improve from the gear level? Am I missing certain stats, dps, etc.?
2. Is my spec off? Do my talents not work well together?
3. Anything else that I am missing?
Btw, I know that my gems are crap, so no need to mention that in the analysis. Those will be swapped out as soon as I can afford to craft the new ones.
Forgot to include the D3up link: http://d3up.com/b/1178129
Chest - a good Inna's chest can give you an insane Dex boost. If you were using the set bonus, I'd say keep it, but otherwise just get the resistances elsewhere imho.
Witching Hour - a LOT of wasted potential on this one. Ok Vitality, but very "meh" secondary rolls, and the "dmg stats" (atkspeed, crit dmg) are really low too.
The Nat's pieces and the Hellfire are holding you back a bit, too (since there's a TON of potential in Rings). Both Nat's pieces are mediocre at best, and the Hellfire isn't good at all.
You probably want better weapons too. But I'm not sure how much that would cost, so hopefully someone else can give advice in this.
Chest: I had an Inna's chest but I swapped it out for a decrease (about 5k) in DPS to get about 85k EHP. That is the only reason I'm running with Blackthorne's.
Witching Hour: This was actually a witching hour that I found last week. I held on to it so the monk would have at least something on the belt. I'll look into a better one though.
Nats pieces: I'll look into the upgrading the nat's pieces. I'd like to get some +crit on the ring (at the minimum) and I'll just have to look around for the boots to see what is good. The hellfire ring is strictly there because of the EHP benefit right now, so that will be gone once I find a good replacement.
I’ve read some conflicting threads about this though. I read some that mention to double resist and I saw some others that talked about just using AR since it has become cheaper. Is double resisting the more common thing to do?
I've done a little updating, so another look would be appreciated. I'm still working on some of the recommendations, but can only move as fast as the gold gets in.
http://d3up.com/b/1178129
Also, is there a benefit over using a skorn vs dual wield?
DW is meant for all other builds most people use Fist of Thunder (FoT)
Skorn is raw damage that is why it is a good idea to have LS. If you do not have the Crit hit chance (CC) socket a ruby in the skorn.
sDPS wise emerald would give you more, but eDPS wise the ruby would be better for anyone with low CC.
I suggest stacking AR and armor. and running a TR/Bell monk if you want to keep your skorn.
One with everything is nice, but once you hit 600 AR it is pointless in stack anymore AR. Defensive stats, with an exception to Vitality, have an exponential growth with a diminishing return effect. So the higher your Monster power is, the less valuable AR becomes. armor takes the lead.
http://www.youtube.com/watch?v=7ay84wlLMIc
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