[Group Builds] Destroyer of Heaven (Patch 1.0.8)

  • #1
    Soon patch will be better for farming groups. (1.0.8)
    So let's take a look guiding light/combination strike builds for groups.

    Why 2 monks? Cause it's obviously we got tons of active skills that useful for group. Trust me 1 monk is not enough for perfect combination of this idea. Let's see what is it.

    -Reached 788k dps with WKL for 3 seconds with group buff. (226k unbuff dps)

    Proof: http://imgur.com/wNXqhBT (Patch 1.0.7)

    You can even get 1 million+ dps.

    -Got normally 400k dps with this group/build. (permanent)

    Destroyer of Heaven (2 Monk Group Build):

    -up to +%300 damage increase technique in group. (effective guiding light)
    -amazing crowd control and aoe damage.
    -almost +%100 damage increase with build/group. (permanent - destroyer monk)
    -synergy with 2 monks according to survive/ crowd controll / aoe damage / killing time for group.

    (Destroyer Monk)

    Difficulty: Mid Level Monk

    Build (Burst damage monk - mostly single targeter / damage dealer)
    http://eu.battle.net...XSYk!gfX!acbcca
    http://eu.battle.net...XSYk!gfX!aZbcca (Suggested)

    Importants / Gear:
    - High dps mainhand and Won Khim Lau as offhand will help the efficieny
    - Generally high dps recommend.
    - Enough Resistances without One with Everything.

    Total Buffs:
    - Foresight rune of Deadly Reach
    18%
    - Combination strike effect on Fists of Thunder
    8%
    - Combination strike effect on Deadly Reach
    8%
    - Blazing Wrath Rune of Breath of Heaven:
    15%
    - Faith in the Light Rune of Blinding Flash
    30% additional weapon damage as Holy.
    - Transgression Rune of Mantra of Retribution
    8%.
    - Guiding Light effect
    %20 with 1.0.8 patch

    P.s: Deadly Rune effect can changed to to extra attack speed instead of extra increased damage with suggested build.


    (Heaven Monk)

    Difficulty: Advanced Level Monk

    Build (Support monk - mostly aoe targeter / damage dealer)
    http://eu.battle.net...fSVi!gbX!YbZcaZ

    Importants / Gear:
    - High dps mainhand and Won Khim Lau as offhand will help the efficieny
    - High critical chance will help the efficiency cause of Rising Tide rune of Crippling Wave and Quickening rune of Fists of Thunder. These critical chance factor helps us to get enough spirit for spamming Exploding Palm and Cyclone Strike.
    - Enough Resistances without One with Everything.

    Rising Tide
    Critical Hits generate an additional 5 Spirit for each target hit.


    Quickening
    Critical Hits generate an additional 15 Spirit for each target hit.


    Total Buffs:
    - Combination strike effect on Fists of Thunder
    8%
    - Combination strike effect on Crippling Wave
    8%
    - Transgression Rune of Mantra of Retribution
    8%.
    - Guiding Light effect
    %20 with 1.0.8 patch

    First monk role: (Burst Damage)

    - Keep up your combination strike buffs with using your spirit generators as much as you can
    - Keep up your skill/rune buffs as much as you can.
    - Spam mantra
    - Use Breath of Heaven to group for triggering guiding light effect.
    - Pop up blinding flash on elites as much as you can.
    - Attack one of elites that marked with exploding palm
    - Attack generally enemies that marked with exploding palm.

    Second monk role: (Support/Crowd Controll)

    - Keep up your combination strike buffs as much as you can.
    - Keep active mantra.
    - When there is alot of mob use Crippling Wave instead of Fist of Thunder to get much more spirit from each target for spamming exploding palm and cyclone strike
    - When you focus single target use Fists of Thunder to get enough spirit for spamming Exploding Palm
    - Try to mark/attack with exploding palm as much as you can for area and elites. If you use Cyclone Strike and then Exploding Palm, you will help to do amazing area damage for party. (crowd control)

    Conclusion: Amazingness with 2 monks.

    Ofcourse we need some practice about that. And keep in mind you can change and use everything on your passives. (Except combination strike and guiding light)

    Quote from blue post for incoming patch also.

    Passive Skills
    Guiding Light
    Damage bonus increased from 16% to 20%



    Special thanks to Niko as CM Wizard. We had time to work on Heaven Monk. It was the hardest part of 2 monks actually. You can talk about this idea when he streams.

    Niko: http://eu.battle.net...83/hero/1442336

    Keep up your group builds here!
  • #2
    Sounds awesome!
  • #3
    i used to use this build(d3 uninstalled):-

    http://eu.battle.net/d3/en/calculator/monk#WbXVRk!fgV!ccbaca

    group or no group this was fun.Thats because:-

    1) I am not efficiency mad.
    2)I like to try uncommon builds....i avoid cookie cutters.
    3)I had tank style gear.So choosing all offensive skills did not affect survival.
    4)I actually farmed act 4.As i said before i was not efficiency mad.....but you'd be surprised i got a lot of legendaries.
    5)This was EPIC in groups.
    Grinding Gear Games (Company that produced POE): "These are great Ideas, we will use them for sure as they are clearly what the player base is looking for."

    Blizzard: "While we agree that this game needs re-working and that these ideas could help the future of this game, we have no plans to listen to our fan-base at this time."

    http://s1332.photobucket.com/user/Tester_3211/media/Diablo3devs_zpscc5fbac9.jpg.html?state=replace
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