hey all - i've been playing my monk for the first time in quite a while. i've been using the standard skills:
thunderclap
breath of light
mantra of retribution
sweeping wind
force field (i forget the name)
i dont really like blinding flash or tempest rush. what do you suggest i use as my final skill?
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I ran for a very long time with Seven-Sided Strike - Sudden Assault. It provides another ability to get out of bad stuff and can lash out some great damage when used on one or two targets.
Lately though, I switched to Exploding Palm - The Flesh is Weak. The damage that the explosion does really shines as you start ramping up the MP levels (since it's based on their max health). For elites, I'll focus on one of them putting up EP on it. I'll let TC and SW aoe the others and many times when I kill the one I'm focusing the others are very close to dead if not outright killed from the EP explosion.
A couple of my favorites are unconventional by this web site's standards:
1 - My primary attack is Crippling Wave / Mangle. I tried FoT et.al, but drove me nuts to only hit one target at a time while the others smacked me around.
2 - Wave of Light / Explosive Light. This is my secondary (right mouse) attack. It does a pretty good job of clearing a mob so you can focus on the elites.
3 - Breath of Heaven / Penitent Flame. Fear is not popular here, but when I'm toe-to-toe with an elite and health is wearing down, I find it hard to effectively change course to go after a health globe. I usually end up getting hit worse. Instead, this skill fears the elite, and 8/10 times, there's a globe right behind them, that I end up getting as they run away, with me in pursuit. (I have no extended pickup radius, which is a PITA).
4 - I use Sweeping Wind w/ Blade Storm in lieu of Cyclone, because my Crit. Hit chance is only around 17%, and therefore don't spawn enough cyclones to realize its real benefit.
Serenity / Ascension is one I didn't use before seeing its recommendation and I've really come to like it. Especially when you are standing in a puddle of molten, or you see some frozen coming on. I think this one's pretty standard, as is Mantra of Convention / Overawe.
Didn't one of the Dashing Strike's put you on the other side of the monster you target? I never got stuck using it - in fact, it was my escape route, but I found other stuff (above) more useful.
I'm a big fan of both skills that you don't like (especially tempest rush), so I'll have to throw my vote in for SSS as third best alternative. Having a good escape mechanism has saved my life many many times.
while we are at this, I am thinking if there are any other viable FoT runes other than thunderclap,
perhaps the last rune (bounded light 73% more dmg every 3 attacks)? or the (quickening) that give you extra spirit on crit, so MoC can be spammed more often?
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thunderclap
breath of light
mantra of retribution
sweeping wind
force field (i forget the name)
i dont really like blinding flash or tempest rush. what do you suggest i use as my final skill?
Lately though, I switched to Exploding Palm - The Flesh is Weak. The damage that the explosion does really shines as you start ramping up the MP levels (since it's based on their max health). For elites, I'll focus on one of them putting up EP on it. I'll let TC and SW aoe the others and many times when I kill the one I'm focusing the others are very close to dead if not outright killed from the EP explosion.
then breath of heaven for 15% more dmg increase, mantra of conviction overhaw for 48% more dmg taken for enemy
sweeping wind cyclone and serenity
1 - My primary attack is Crippling Wave / Mangle. I tried FoT et.al, but drove me nuts to only hit one target at a time while the others smacked me around.
2 - Wave of Light / Explosive Light. This is my secondary (right mouse) attack. It does a pretty good job of clearing a mob so you can focus on the elites.
3 - Breath of Heaven / Penitent Flame. Fear is not popular here, but when I'm toe-to-toe with an elite and health is wearing down, I find it hard to effectively change course to go after a health globe. I usually end up getting hit worse. Instead, this skill fears the elite, and 8/10 times, there's a globe right behind them, that I end up getting as they run away, with me in pursuit. (I have no extended pickup radius, which is a PITA).
4 - I use Sweeping Wind w/ Blade Storm in lieu of Cyclone, because my Crit. Hit chance is only around 17%, and therefore don't spawn enough cyclones to realize its real benefit.
Serenity / Ascension is one I didn't use before seeing its recommendation and I've really come to like it. Especially when you are standing in a puddle of molten, or you see some frozen coming on. I think this one's pretty standard, as is Mantra of Convention / Overawe.
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perhaps the last rune (bounded light 73% more dmg every 3 attacks)? or the (quickening) that give you extra spirit on crit, so MoC can be spammed more often?