How good do i need to be try an Uber boss?

  • #1
    I’m a casual player, and I haven’t had much time to play lately but I final got around to farming up the keys for the machine. I can easily handle most anything on MP5 with only the occasional death. Does that mean I should try Uber bosses on MP5 or should I step it down to MP3 or so? I don’t have tons of time to farm keys and didn’t want to waist a machine by starting at too high of an MP.

    I realize the best answer to this question could be “it depends on the group”.
    I’m just looking for a rough idea to get started. If anyone can post their gear and what MP they do Ubers at it would be helpful.

    I’m currently sitting at:

    50k dps
    40k health
    800 AR
    4k armor
    1100 LOH.

    Thanks.
  • #2
    Well, I'm a Barb who had the misfortune of trying Ghom and Rakanoth on MP5. Even with 1800 loh I wasn't able to tank Ghom in the poison clouds. I died over and over along with the rest of the party until we all gave up.
  • #3
    I'll pass on my experiences from the Ubers: Myself and a decently geared barb attempted Khule & Seigebreaker on MP5 on the PTR and it was a wipe-fest.

    Since live, myself, another monk and a DH have been able to consistently clear MP4 ubers. Khule & Siege are by far the more difficult encounter though, and we typically lose at least one of us in that fight.

    Our stats are (roughly):

    Myself: 90-120k DPS, 2.8 LS, 800 LoH, 580+ Resist, 50k HP, 4800 armor
    Other Monk: 70-100k DPS (depends on how much LoH he takes), 2.8 LS, 200-500 LoH, 630 Resist, 46k HP, 4700 armor
    DH: 100k DPS (only with archery passive), No LS (relies on Shadow Power & Gloom), 49k HP

    We likely could do higher MP ubers, but none of us enjoy that much of a challenge, and we can usually clear MP4 with a single attempt on each.

    To add more data, we do key runs on anywhere from MP5 to MP7.
  • #4
    I usually run ubers on mp9 with a barb

    39k HP 2.4ls 600resists unbuffed 100kdps unbuffed. when running without the barb i usually tone it down to 7
  • #5
    hi!
    i do mp5 with friends usually - with more than double your dps and half your resists ;) it depends on your strategy. you just should not die! (most important rule)
    with 4 players, you should be able to assist (tanking) for ressurrections - if your group doesnt die, you win. its about avoiding death and ressurrecting smart.

    starting with uberbosses should be for you, mb mp3? get a feeling for it, that's the biggest part. you could do mp5 but you should practice first.

    get all your defensive stuff (resolve is really nice for the team) and get a LoH/lifeleach weapon to swap (this makes it incredibly easy to tank...). aim for 200-500k gold, get high LoH, LL and a socket for more LoH. should be 600+dps or something.... not important. its cheap.
    start with your usual equipment, get your sweeping wind up with blinding flash and so on. if you drop, just swap one weapon to your new healing-weapon (your sweeping wind will NOT do less damage if it doesnt drop, so you'r fine. it does not update to the new weapon).
    avoid anything that kills you (leorics 3-swing attack i.e.)
    you can now tank anything - ghom, siegebreaker etc... which should do a lot of the work for your group :) (i usually have to solo siegebreaker, because i'm the only one who can ignore the reflect)

    if you know how the bosses work, you almost never stop hitting, which should put you above any ranged-class with double your dps, because they have to run 50% of the time.
    play smart, wear them down. a good knowledge how to deal with the bosses abilities is 90% of the work on "lower mp levels"

    hope it helped :)
    hf
  • #6
    I'm in the same boat. I'm currently sitting on a couple of infernal machines but I'm trying to figure out what monster power to try the ubers on. I can't remember the source but I read that the Ubers were about the same difficulty as Diablo. I tried mp5 diablo and lets just say I won't be doing mp5 ubers solo any time soon.

    FYI...I haven't used my machines yet because I'm just waiting for some friends to all be on at the same time so we can rez should we need it as opposed to solo without rezzes.
  • #7
    Most important part: the more people the easier it gets (regulary).

    I'm in a similar gear range/team to Turdragin and we manage mp6 just fine (we actually like the challenge). Having a fourth party member is less of a burden (less fireballs, less hits from adds, less carrion swarms, less teleports in your face, less ....). But watch out that your throughput is somewhat en par, else it will be tough beating the enrage timer on Siegebreaker/Kulle.

    MP3 sounds like a good place to start, use a stopwatch for your kills and bring some friends. Look on the time required and that's your indicator if you can step up or not (assuming that you can take slightly more beating).
  • #8
    Thanks guys. Lots of good informaiton.


    Quote from Bananaramaaah

    hi!
    i do mp5 with friends usually - with more than double your dps and half your resists ;) it depends on your strategy. you just should not die! (most important rule)
    with 4 players, you should be able to assist (tanking) for ressurrections - if your group doesnt die, you win. its about avoiding death and ressurrecting smart.

    starting with uberbosses should be for you, mb mp3? get a feeling for it, that's the biggest part. you could do mp5 but you should practice first.

    get all your defensive stuff (resolve is really nice for the team) and get a LoH/lifeleach weapon to swap (this makes it incredibly easy to tank...). aim for 200-500k gold, get high LoH, LL and a socket for more LoH. should be 600+dps or something.... not important. its cheap.
    start with your usual equipment, get your sweeping wind up with blinding flash and so on. if you drop, just swap one weapon to your new healing-weapon (your sweeping wind will NOT do less damage if it doesnt drop, so you'r fine. it does not update to the new weapon).
    avoid anything that kills you (leorics 3-swing attack i.e.)
    you can now tank anything - ghom, siegebreaker etc... which should do a lot of the work for your group :) (i usually have to solo siegebreaker, because i'm the only one who can ignore the reflect)

    if you know how the bosses work, you almost never stop hitting, which should put you above any ranged-class with double your dps, because they have to run 50% of the time.
    play smart, wear them down. a good knowledge how to deal with the bosses abilities is 90% of the work on "lower mp levels"

    hope it helped :)
    hf


    Thanks for sharing your strategy. I’ll definite pick up a survival weapon and give it a try on MP3 and see how it goes.

    Quote from ballon

    MP3 sounds like a good place to start, use a stopwatch for your kills and bring some friends. Look on the time required and that's your indicator if you can step up or not (assuming that you can take slightly more beating).


    Thats a really good idea. There no reason to keep trying if I’m way behind the enrage timer.
  • #9
    i think u can do higher with some semi good ppl in ur party...

    im runnin with 90k dmg unbuff monk, 600all res, 6LS, 32k hp he never dies (actually she, she is my gf :) im dh with like 230k without ss, then 2h barb 160k and wd 165k all unbuffed numbers.. we do mp8 without any problems, rarely sbdy is dead.. on mp9 we had problems just with siege and kulle enrage timer but now we got better dmg so it should be fine.. btw my gf as a monk rly helped that passive that reduces cds by 20%.

    personally, i wont recommend u wpn switching.. it will hurt total dmg of ur team a lot.. just learn the fight and use as many dmg buffs and debuffs as possible
  • #10
    yeah weapon switching somewhat hurts your dps, but not that much, since you keep your high-damage sweeping wind, which is the biggest part of your dps. i'm "smart-switching" to get heal, if i need it or just tank for more party-dps. i switch back if i can :) there's more dps in constantly hitting than dying, running away, healing etc etc :) that's just a sustained-dps solution which i highly recommend to every monk (you keep most your dps and you continue hitting!)

    it's just handy and cheap :) it helps the party. get 3-4 people and play smart. generally ranges are not that useful in my opinion, bc i feel they are spending 60% of their time running. ranges with decent survival / lifesteal and a lot of dps are awesome, though. if there are some ranges in your party to ress eachother, it's fine. but you have to tank for that > get a max-heal-weapon for that ;)
  • #11
    Start low and work your way up. Try running with one or two similarly geared people max to start so you can call in a fourth "superiorly" geared player to carry if necessary. It'll really help to have a balanced team with a tank/DPS/support hybrid. Once you get a good feel of how well you and your teammates (the ones on your level) do and which levels you can handle, stick with those until you all improve your gear.

    Also, I'd like to point out that I attempted MP10 on the first try and my party of three got crushed for a full 30 minutes at least before downing our first uber.

    There's no shame in calling for reinforcements! If anything, the person you call will be happy to assist since it's a chance at organ drops.
    Blizzard Entertainment - Diablo III Community MVP
  • #12
    Quote from Jaetch

    There's no shame in calling for reinforcements! If anything, the person you call will be happy to assist since it's a chance at organ drops.

    Hey, that's me :P if you're on US of course. I don't think I can do MP 7 consistently though. Only tried MP6.

    It's a lot more intense if you're on your own, in my experience. In a party, if everyone has similar power and skills, it becomes a lot easier.

    Kulle's Slow Time is insanely powerful. To the point where you'll be hitting him once every 5 seconds. Siegebreaker's disable paired with nukes from Kulle can definitely kill you as well, so watch out for that (and save Serenity only for emergencies). I personally feel that mobility is key for this battle (Dashing Strike, Thunderclap). I could be wrong, but I think these 2 have the lowest enrage (and out of time) timers, if that's true maximizing dps is also key.

    Ghoom's Cloud isn't a huuuuge dmg source in my experience, but when you pair that with hits from both bosses (Rakanoth has a particularly painful attack) and their minions, you're looking at some nasty bursts of dmg. You'll probably need a lot more sustain on this battle, and good timing on those mitigation skills.

    Leoric and Maghda can be annoying with the sheer amount of summons they have. You might need more AoE for this battle if you don't want to be surrounded and swarmed to death. Arcane beams are also a nasty addition. Watch out for big bursts of damage from Maghda's summons (they have a wind-up attack, and if 3-4 of them all hit you at once, you're probably dead).

    Most of those tips serve for the coop play as well, but the dmg is a lot more spread out. Your party does need to keep its focus though, keeping the attacks (and skill rotation) constant. If you have a Wizard with 80k dps that's 70% of his time running (from summons or because he's too squishy to take a single hit), he's probably hindering the party more than helping.
  • #13
    Quote from Zero(pS)

    [ If you have a Wizard with 80k dps that's 70% of his time running (from summons or because he's too squishy to take a single hit), he's probably hindering the party more than helping.

    yeah, that's exactly what i tried to say.

    you explained the fights well.
    i'd like to add, that, for every fight, you have to ignore one boss and kill the other. following zero's order that is:

    1) have someone kite the siegebreaker to the other end of the room - usually it's the dh in my group (he just goes for a walk with him, never getting hit.. evade the charge!). i can also do this, too, though it's not really effective, with a lot of LoH/LL (just tank him). split them, it's in my opinion the most successful strategy, since kulle is SO annoying, but he does not kill on his own (only weak ranges.... that is).

    2) ignore rakanoth. you cant keep him from "casting" his spells. ignore him but mb stay out of melee range. just constantly kill the adds, because they do an impressive amount of damage, if ignored and also grant a lot of globes - that's a big advantage if handled well.

    3) ignore maghda, dont bring her to 75% hp (she spawns her adds every 25%, but won't lose her shield until everything (including leoric) else is dead, idk if that was a bug - we never tried it again) just dont get her to spawn adds, they can hurt you a lot. you just stay out of the arcane lasers - which is easy. ranges should never be one-shot by her flies and have a source of healing. the skeletons, again as in 2), grant a lot of healing but will skrew with your ranges. just kill them (you'r a monk with sweeping wind.... i hope. and your ranges will spam aoe. they should die)

    as said, never play under 3 players, it's just ineffective (if everybody brings machines ofc...) and hard, because you have to handle a lot more. just dont do it :)

    if you'r on eu, i'd join you if you have a hard time. i usually have an infernal machine ready also, if i haven't just farmed them with friends. i can usually "carry" a team up to mp4, but on 5 i'll need a somewhat balanced team, bc my survival is quite low (kind of on purpose..). it's not that hard though :)

    btw a lot of help here... nice work ;) really good posts
  • #14
    get a full group with enough dps, having 4 people instead of three makes a difference.

    make sure u have 1 barb since they are op and can just stay in poison atleast when their dps is high enough.

    make sure u bring a balanced party with ranged for extra damage.

    most people do mp6 above that u need better dps or u might hit enrages. mp6 is manageable by most decent geared groups

    ps: always bring a barb since it makes just a big difference, especially on ghom.

    and also try to attack the target u can stay on best as a monk, i don't attack ghom because barbs pown them in poison and lowers my dps ,i also stay on kulle because loose too much dps time on big dude while barbs seem to handle it easier.

    on magda just pay attention to flies, its an easy fight but u can die in 1 second if u dont pay attention, good rezzing is needed here untill people pay attention and die less
  • #15
    50k dps
    80k health
    5k armor and 350~ all resist
    1900 Life on Hit

    These stats are enough to take on all of the ubers on MP8.

    Your health + LoH is abit on the low side so I'd probably aim at MP4 tho, just incase you end up with Ghom/rakanoth
  • #16
    I have around 50k DPS and only 29k HP and have done the Leoric + Maghda on MP7, died a couple of times but got them.
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