Grimy's Guide to the 1001 Gods

  • #41
    Quote from thundersteele

    One slightly under-appreciated stat on rings and amulets is average damage. You mention it in the guide, I just thought that I might add some numbers:

    On rings, you can easily find some with +20-50 damage, and even +30-60 damage. Just for a comparison, with my current stat values, +90 to damage (or 45 average damage) is worth about 160 dex, or almost 40 crit damage.

    Rings with attack speed, crit chance and + damage are often much cheaper than comparable rings with + crit damage. So it's a good alternative to trifectas.


    PS: I was thinking about recording gameplay and then looking at the frames to see what hits when and how much. I hope someday I actually get to do it :)

    i love average damage, i get it on all my jewelry, but it's by far the most OP on rings.
    crit damage tho, so overpriced across the board. >_
  • #42
    Quote from Grimy_Bunyip

    @ banana, fixed the typo u pointed out


    hi again - i dont want to annoy you, but if you want to fix it, read on^^

    there's still 2x core of arreat and 2x tower of the damned level 1 in it the farm route

    <3
  • #43
    Quote from Bananaramaaah

    Quote from Grimy_Bunyip

    @ banana, fixed the typo u pointed out


    hi again - i dont want to annoy you, but if you want to fix it, read on^^

    there's still 2x core of arreat and 2x tower of the damned level 1 in it the farm route

    <3

    derp
  • #44
    Hi,

    I just changed to my monk and use some legendaries to boost my main attack by 29%,

    could this be an alternative to normal dex/ias/.... ?
  • #45
    im not sure what you mean by that kolt.
  • #46
    So, sorry was a bit few information.

    Looking at my profile

    http://eu.battle.net/d3/en/profile/Ellwood-2991/hero/16252234

    I use a Madstone, Stone of Jordan and Skull Grasp to beef up my main attack Crippling Wave for 29%. Is it worth or should
    I focus more on the normal stats like IAS and Crit?

    I love the both Stones for their spirit reg, slow 2h build.
  • #47
    Quote from koltara

    So, sorry was a bit few information.

    Looking at my profile

    http://eu.battle.net...1/hero/16252234

    I use a Madstone, Stone of Jordan and Skull Grasp to beef up my main attack Crippling Wave for 29%. Is it worth or should
    I focus more on the normal stats like IAS and Crit?

    I love the both Stones for their spirit reg, slow 2h build.

    why are you using crippling wave?
    or fire ally.
    i kinda understand searing light, but it will be obsoleted in 1.05

    edit: Dropping this off for now, not gonna add it to the main guide til i get a video or w/e.


    What MP should I farm infernal keys on?
    7-10. Key's are 100% drops at MP 10, and close to 100% at MP 7
    anything less is a bad idea.
    Make sure you get 5 NV stacks, you'll probably not get a key drop even on MP 10 with 0 stacks. I know this because i've tried.

    I recommend tackling machines at MP10, the damage isn't much more, just the health.
    You might as well sink in the extra time to guarantee yourself an ingredient drop.

    Teaming means more runs per key
    You only need 1 key for 4 players to do a run.
    So as a team, run acts 1-3 for keys. Should take less than an hour, if you're coordinated.
    So basically you can get 4 infernal machine runs per hour.
    Roughly 1 hellfire ring per hour.

    When farming keywardens, run as a team when rushing for 5 stacks.
    Focus on events, they're much easier than fighting elites, and they also give valor.
    Try to remember where common easy events are, and abuse them.

    when you are 5 stacked, split up to find the keywarden faster.
    And last but not least, skip reflect damage mobs. They are literally impossible.

    All 3 monks should have the following skills:
    Serenity/Tranquility
    Blinding Flash/Faith in the Light
    Sweeping Wind/Cyclone
    Fists of thunder/Thunderclap
    One with Everything
    Beacon of Ytar

    basically all the above is standard fare with the exception of tranquility.
    Tranquility will give your team more stun breaks, which is crucial at high MP.

    beacon of ytar will mean even more stun breaks from serenity/tranquility, and further stunlock abuse from blinding flash.

    Monk 1: Vortex Monk
    This build revolves around 1 skill: Cyclone Strike/Implosion

    You want to give this roll to a high defense monk with lots of spirit regen.
    You want him to have overawe and resolve.
    Because vortex will keep everything in overawe range as well as proc resolve.

    This is crucial to maximizing AoE DPS and reducing kill times.
    Ideally this monk should have such ridiculous spirit regen he can keep both overawe active 100% as well as cast cyclone strike regularly.

    Monk 2: Exploding Palm
    Needless to say, exploding palm is ridiculously overpowered on high MP.
    so you're going to want 1 man dedicated to this.
    Use either the creeping demise or the impending doom runes.

    This monk will have the lowest spirit consumption, so give him Mantra of Evasion/Hard Target and make sure he spams it nonstop.
    This monk will be able to use seize the initiative, so I recommend this job goes to the lowest defense monk.

    Monk 3: Guiding Light
    This one is straightforward
    Give this guy mantra of healing/time of need with guiding light
    he will make sure all the monks have +15% DPS at all times.

    Player 4: Miscellaneous
    4th player really doesn't need to be a monk.
    if he is, seven sided strike/pandemonium and breath of heaven are reasonable options.
  • #48
    A question:
    I was playing with Wothf on the ptr, and I saw a lot of cyclones. Maybe it's just from the IAS, but since you mentioned the bug with the second punch, I was wondering if maybe they fixed it on the PTR.
    My monk Vin
  • #49
    Quote from thundersteele

    A question:
    I was playing with Wothf on the ptr, and I saw a lot of cyclones. Maybe it's just from the IAS, but since you mentioned the bug with the second punch, I was wondering if maybe they fixed it on the PTR.

    were you using fists of fury by any chance?

    edit: just tried it out, and i saw a decent number of cyclones with fists of fury but still not as much as thunderclap.

    fists of fury has better AoE so you'll do better if you're completely surrounded though
  • #50
    Thanks for your response. I'm using FoF, it's the only useful rune in in my opinion. Now I'm just wondering if I should drop FoT/TC and combination strike for dashing strike + a defensive passive. DS is a much better teleport than Thunderclap.

    Also, what do you think about DS runes. Quicksilver is nice of course, though with high attack speed it's not such an issue. I was thinking about Flying Side Kick at least for boss fights, but the 1.5 second stun might be too short for bosses/elites. I've been using Blinding Speed a lot, but I feel I get better survivability by boosting my DPS with FoF.
    My monk Vin
  • #51
    Quote from thundersteele

    Thanks for your response. I'm using FoF, it's the only useful rune in in my opinion. Now I'm just wondering if I should drop FoT/TC and combination strike for dashing strike + a defensive passive. DS is a much better teleport than Thunderclap.

    Also, what do you think about DS runes. Quicksilver is nice of course, though with high attack speed it's not such an issue. I was thinking about Flying Side Kick at least for boss fights, but the 1.5 second stun might be too short for bosses/elites. I've been using Blinding Speed a lot, but I feel I get better survivability by boosting my DPS with FoF.

    all of the DS runes are pretty trivial, which is why I go with quicksilver.

    falling star sucks since you don't need much movement speed in combat, and it doesn't give you the movement speed if you don't hit an enemy
    but the stun rune is decent for ubers, elites, and so long as you aren't using a sledgefist anyways.
    but it only affects 1 target which is why I think it's of pretty limited use.
    the dodge rune is solid in that it's decent in every combat scenario, but just kinda trivial overall.

    I use quicksilver because I use implosion, and I find myself short on spirit if I want to feed both my mantra and implosion.
    but if that's not the issue, I guess you could go with the stun rune for ubers and dodge rune for everything else.
  • #52
    Grimy/Thunder, what builds are the two of you using on the PTR right now? I'm looking for a new build to try on it.
  • #53
    @rathgod
    Sorry for not replying. Not much new. You can add cyclone strike and/or dashing strike to your skill set and have fun with that, but the main ingredient (Thunderclap + Cyclone) remains.

    @grimpy
    I just checked the last "PTR Known Issues" post (it was updated a few days ago), and the dashing strike bug is not listed there any more. Maybe it was fixed after all.
    My monk Vin
  • #54
    Bookmarked this thread, very useful and helped me get my monk from terrible to good. I really want to try that trio monk farm you explained earlier, sounds amazing.
  • #55
    quick question for more experienced monks. iam in process of leveling monk and id like to know if it is possible to gear up monk decently with approx 100 mil budget. I do have WD that is able to farm MP5 without any issues and MP4 very fast. Do you think it is possible to gear up with that budget for at least MP3 farm?
  • #56
    its possible, but if prices actually drop in the next week or two, it will be better for you
    heavymetal#1322
    http://us.battle.net...22/hero/3153312 (wiz)
    http://us.battle.net/d3/en/profile/heavymetal-1322/hero/8654665 (monk)
    my twitch feed (just messing around, no super player or anything)
    http://www.justin.tv/heavymetalmak
  • #57
    Easily with MP3, possibly in MP5.

    You may need 60k DPS for MP3 and 80k DPS for MP5.

    Take a look at the 60k DPS guide, the gearing strategies remain the same but the gear prices get substantially reduced for 1.0.5.

    It is easy to build a monk of 60k DPS with 40M, and doable for a monk of 80k+ DPS with 100M.

    BTW, are you on American server?
  • #58
    thank you for your reply. I play on EU servers. I might get more gold if I will be able to sell my WD gear (250 mil approx). I want to switch back to melee as casters are not for me :)
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