The first two strikes in the attack deal X% weapon damage. The third strike causes the target to bleed for X% of weapon damage per second for X seconds. If the target dies while bleeding, it explodes, dealing X% of the target's maximum Life as physical damage to all other enemies nearby. Generates X Spirit per attack.
Alabaster Rune - Heart Burn
The third strike causes the target to burn for % weapon damage as Fire damage every second for X seconds. If the target dies while burning it explodes causing all nearby enemies to burn for % weapon damage as Fire damage for X seconds. This effect can chain repeatedly. Monsters that die to a monster explosion have a chance to explode for lesser damage.
This is my reason for monk being my first pick now..... that just too badass for words.
Note: Thanks to doomscream for the datamined post.
Edit: Has anyone else been reading the runed version of some the monk skills? Most of them have that one runed effect that is just plain awesome and borderline broken.
At first I was meh but once I looked more at the offensive ones I saw some awesomeness. I want him as my first roll so i'll look through it more later...weirdly....I've...had enough info for today....WTF IS WRONG WITH ME!?!!? I CANNOT BECOME COMPLACENT!
This is my reason for monk being my first pick now..... that just too badass for words.
Note: Thanks to doomscream for the datamined post.
Edit: Has anyone else been reading the runed version of some the monk skills? Most of them have that one runed effect that is just plain awesome and borderline broken.
Edit 2: check out decoy's last runed effect on http://www.diablofan...post__p__649066
Nothing similar on the other classes.. Seems like there will be a massive amount of hardcore Monks. Thats not a bad thing!
The great thing about Diablo is they don't have to think about ballance / fairness. Just awesomeness!
I noticed that too.