Just curious to see what new builds any of you are using with the changes in 1.0.4. I've experimented with alot of different builds but always end up coming back to the pre 1.0.4 build. The only mild success I've had comes from this build. http://us.battle.net...SXgk!UXc!YacbYa Yeah it's pretty similar to the old cookie cutter build but i really like the damage WoL does even with dual wielding.
I've been alternating my passive between Chant and Resolve but I really like the spirit regen from chant, and since i'm no longer spamming my mantra I really like the longer time on it. The only thing I haven't decide is if the damage from WoL makes up for the loss of damage from spamming MoC/overawe. Anyways, just wanted to see what other people were running with. Would really like something new.
Edit: Forgot to point out that I'm still experimenting with FoT/Thunderclap vs FoT/Quickening. The extra spirit is great for more WoL's but it's a totally different feel and I'm not sure if I like it.
I feel like Monk's kind of got shafted in this patch. The buff to our damage was great but the problem I keep running into is that without stacking defensive passives and skills, I'm too fragile to stay in combat long enough to actually DO damage/build spirit. I experimented with other builds and while I found a few random combinations that were fun in Act 1 Inferno, nothing but my pre 1.0.4 build(Cyclone, FoT, Breath, Serenity, Hard Target, Blinding Flash) gave me enough sustainability and damage to make steady progress. I was dying repeatedly to the first elite mob I found until I switched back, and then I proceeded to beat the act with little trouble.
I just don't think any of our offensive spirit spenders can compete with a low cost heal + 15% damage buff, or a CC/Interrupt coupled with a 30% damage boost, or an invuln. The offensive spirit spenders we have are so expensive that they have to beat out a defensive low cost spell for a spot on my bar, and they can't do that if - without those defensive spells - I die so fast I can't build spirit.
Edit: I should say that I could swap Cyclone out for a different spirit spending DPS spell like SSS and still be successful, but Cyclone was by far the most efficient way to dish out damage since I could spend the spirit with an elite pack a ways away, build it on normal mobs/regen my spirit, and go in with full damage capacity rolling and the ability to roll Mantra of Evasion's 3 second buff in between other defensive cooldowns.
The thing is that the monks now have more diversity.
I use; http://eu.battle.net...#UTXgSk!!bcbYca
which i love so far.
lol forgot the passives
i use Owe,seize the initiative and resolve.
The thing is that the monks now have more diversity.
I use; http://eu.battle.net...#UTXgSk!!bcbYca
which i love so far.
lol forgot the passives
i use Owe,seize the initiative and resolve.
Yes we definitely have more diversity than we did before, the buff to WotHF especially was needed, but I still end up needing to stack a ton of defensive cooldowns and can't really switch off MoE without getting facewrecked. I just have trouble seeing what this patch allows us to bring to the table vs. a Barbarian - we're much less durable without a bunch of defensive cooldowns and a shield, and from what I've been seeing we don't stack up too heartily in damage either.
I'm more than prepared to farm up some better gear and let the patch run a few more weeks to see if any crazy new builds surface before I blindly condemn it though hah.
The thing is that the monks now have more diversity.
I use; http://eu.battle.net...#UTXgSk!!bcbYca
which i love so far.
lol forgot the passives
i use Owe,seize the initiative and resolve.
Thats the exact same build im going to try tomrrow! :-D unfortunately im not home right now, but the SSS seems like a minor invuvl + damage to me :-)
if you are farming, please tell what experiene you have with this build
well im farming act 3 with upto 3 extra mates,im the one dies minimum.Try it, u ll like it:D
The thing is that the monks now have more diversity.
I use; http://eu.battle.net...#UTXgSk!!bcbYca
which i love so far.
lol forgot the passives
i use Owe,seize the initiative and resolve.
Yes we definitely have more diversity than we did before, the buff to WotHF especially was needed, but I still end up needing to stack a ton of defensive cooldowns and can't really switch off MoE without getting facewrecked. I just have trouble seeing what this patch allows us to bring to the table vs. a Barbarian - we're much less durable without a bunch of defensive cooldowns and a shield, and from what I've been seeing we don't stack up too heartily in damage either.
I'm more than prepared to farm up some better gear and let the patch run a few more weeks to see if any crazy new builds surface before I blindly condemn it though hah.
i think its about ur gear. i go dual wield and MoC .. of course i die but its rare.
I've never been a fan of blinding flash, and the new buffed seven sided makes it hard to pass on when you can take ~50%hp off an entire elite pack with fulmination rune.
I actually really liked the last patch, the damage buffs to spirit spenders made them completely viable to work into builds (with high crit chance/ damage). If you are struggling with spirit generation, FoT quickening, exalted soul, MoH circular breathing, and SW inner storm will help a lot.
I can spam WoL 8 times with full spirit, and with quickening and inner storm I can kite enemies and blast them back. When my spirit runs too low i simply pop serenity and beat on something, with a few crits and the regen you can get a full bar in about 5 seconds.
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I've been alternating my passive between Chant and Resolve but I really like the spirit regen from chant, and since i'm no longer spamming my mantra I really like the longer time on it. The only thing I haven't decide is if the damage from WoL makes up for the loss of damage from spamming MoC/overawe. Anyways, just wanted to see what other people were running with. Would really like something new.
Edit: Forgot to point out that I'm still experimenting with FoT/Thunderclap vs FoT/Quickening. The extra spirit is great for more WoL's but it's a totally different feel and I'm not sure if I like it.
I just don't think any of our offensive spirit spenders can compete with a low cost heal + 15% damage buff, or a CC/Interrupt coupled with a 30% damage boost, or an invuln. The offensive spirit spenders we have are so expensive that they have to beat out a defensive low cost spell for a spot on my bar, and they can't do that if - without those defensive spells - I die so fast I can't build spirit.
Edit: I should say that I could swap Cyclone out for a different spirit spending DPS spell like SSS and still be successful, but Cyclone was by far the most efficient way to dish out damage since I could spend the spirit with an elite pack a ways away, build it on normal mobs/regen my spirit, and go in with full damage capacity rolling and the ability to roll Mantra of Evasion's 3 second buff in between other defensive cooldowns.
I use;
http://eu.battle.net...#UTXgSk!!bcbYca
which i love so far.
lol forgot the passives
i use Owe,seize the initiative and resolve.
Yes we definitely have more diversity than we did before, the buff to WotHF especially was needed, but I still end up needing to stack a ton of defensive cooldowns and can't really switch off MoE without getting facewrecked. I just have trouble seeing what this patch allows us to bring to the table vs. a Barbarian - we're much less durable without a bunch of defensive cooldowns and a shield, and from what I've been seeing we don't stack up too heartily in damage either.
I'm more than prepared to farm up some better gear and let the patch run a few more weeks to see if any crazy new builds surface before I blindly condemn it though hah.
well im farming act 3 with upto 3 extra mates,im the one dies minimum.Try it, u ll like it:D
My build is here: http://us.battle.net/d3/en/profile/Lewbagger-1434/hero/1482989
I can spam WoL 8 times with full spirit, and with quickening and inner storm I can kite enemies and blast them back. When my spirit runs too low i simply pop serenity and beat on something, with a few crits and the regen you can get a full bar in about 5 seconds.