Thanks for the link, it answered a few other questions I had in mind. Though I havent gotten (or missed) the answer why equipping the slower weapon on the main hand and faster weapon on the off hand to give an over all faster attack speed animation.
On my monk, If I put my spear on the mainhand and fist weapon on the offhand, the attack speed animation is significantly faster.
Thanks for the link, it answered a few other questions I had in mind. Though I havent gotten (or missed) the answer why equipping the slower weapon on the main hand and faster weapon on the off hand to give an over all faster attack speed animation.
On my monk, If I put my spear on the mainhand and fist weapon on the offhand, the attack speed animation is significantly faster.
To my knowledge, it makes no difference whatsoever if you have a slow or fast weapon in mainhand. I just tried it with a 1.20 and 1.50 weapon. Regardless of which weapon I had in mainhand, I performed 16 FoT sequences in 20 seconds.
You should be putting the slower weapon in the mainhand because FoT calculates his damages only by the mainhand dps/damage. It won't make a difference in the character screen but it will make a difference in REAL damage. This is explained by newti quite good. He has done shitloads of theorycrafting.
Do you have got a more precise source on that? Dunno who newti is. Sounds really weird that FoT would be based on mainhand dmg only.
You should be putting the slower weapon in the mainhand because FoT calculates his damages only by the mainhand dps/damage. It won't make a difference in the character screen but it will make a difference in REAL damage. This is explained by newti quite good. He has done shitloads of theorycrafting.
Do you have got a more precise source on that? Dunno who newti is. Sounds really weird that FoT would be based on mainhand dmg only.
IIRC they made 90% of attacks based off main hand damage, but rotate offhand speed. I think it was done so you. Could more reliably know what your damage would be. And it could be annoying for things like leap? Can't remember for sure, it was done mid/early beta
Thanks for the link, it answered a few other questions I had in mind. Though I havent gotten (or missed) the answer why equipping the slower weapon on the main hand and faster weapon on the off hand to give an over all faster attack speed animation.
On my monk, If I put my spear on the mainhand and fist weapon on the offhand, the attack speed animation is significantly faster.
There is no difference.
You should be putting the slower weapon in the mainhand because FoT calculates his damages only by the mainhand dps/damage. It won't make a difference in the character screen but it will make a difference in REAL damage. This is explained by newti quite good. He has done shitloads of theorycrafting.
There is a difference, its quite noticeable ( animation wise ) and I've asked a few people on a blind test all with 100% accurate results. But anyway, I also have my slower weapon on my main hand at all times.
I dont know who this newti is but based on my own testing its not only main hand damage, other wise the gap of a 1,100dps weapon vs an 600dps should be noticeable by a huge margin. Im not saying his findings are wrong it could just be some hidden mechanic.
Thanks for the link to his stream, maybe I can get some wisdom from him as well.
I asked him on his chat, he confirms that FoT is based on BOTH weapons.
There is a difference, its quite noticeable ( animation wise ) and I've asked a few people on a blind test all with 100% accurate results.
Count your number of hits while you have a stopwatch set on 20 seconds or something like that. You should find number of hits to be same regardless of how you put your weapons. At least I did when comparing 1.20 and 1.50 weapons.
I asked him on his chat, he confirms that FoT is based on BOTH weapons.
So does it mean no matter how I put my weapons, what their attack speed are, when using FoT, I pretty much get the same result in terms of damage output?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Thanks for the link, it answered a few other questions I had in mind. Though I havent gotten (or missed) the answer why equipping the slower weapon on the main hand and faster weapon on the off hand to give an over all faster attack speed animation.
On my monk, If I put my spear on the mainhand and fist weapon on the offhand, the attack speed animation is significantly faster.
To my knowledge, it makes no difference whatsoever if you have a slow or fast weapon in mainhand. I just tried it with a 1.20 and 1.50 weapon. Regardless of which weapon I had in mainhand, I performed 16 FoT sequences in 20 seconds.
I think you might just be imagining things.
IIRC they made 90% of attacks based off main hand damage, but rotate offhand speed. I think it was done so you. Could more reliably know what your damage would be. And it could be annoying for things like leap? Can't remember for sure, it was done mid/early beta
There is a difference, its quite noticeable ( animation wise ) and I've asked a few people on a blind test all with 100% accurate results. But anyway, I also have my slower weapon on my main hand at all times.
I dont know who this newti is but based on my own testing its not only main hand damage, other wise the gap of a 1,100dps weapon vs an 600dps should be noticeable by a huge margin. Im not saying his findings are wrong it could just be some hidden mechanic.
Thanks for the link to his stream, maybe I can get some wisdom from him as well.
I asked him on his chat, he confirms that FoT is based on BOTH weapons.
So does it mean no matter how I put my weapons, what their attack speed are, when using FoT, I pretty much get the same result in terms of damage output?