Since most of us use some form of Blinding Flash, does that make the Enchantress' Charm/Disorient/Mass Control skills redundant? If so, does it make sense to use her other skills? Or, and don't ROFLMAO, can I keep her confusion skills and drop Blinding altogether, in favor of Fists of Thunder and Sweeping Wind and being able to add Lashing Tail kick to the mix? I wonder if the Faith in the Light buff is more effective than Lashing/Flame Kick. (27k DPS with enchantress buff)
BTW, while we're on the topic of Enchantress, I'm assuming that, other than Intelligence and Vitality gear, there's not much point in uber-gearing her. I'm not even sure that 20% magic find is worth the price for her. Opinions, please?
As they both have cd and the entranctrass using her ability when and how she feels like it i wouldnt drop Flash, Im gonna stick with charm because it can on the odd time save your ass and more importantly her other skill knocks everything everywere which i dont like, but i guess depending how u play could be useful.
As for gearing goes u get i think 10% of her MF/GF so 20% MF is 2% for u, As she dies so eay and has a fast respawn i aim to "glass cannon" her a bt going for high int and if its got vit its a bonus.
No one, and I mean no one, chooses Mass Control instead of Focused Mind. At least I've not heard of such a case.
For the other two skills - I prefer Charm over Forceful Push since the second always tends to get in the way when I have a tactic for a pack of mobs, like crushing them under a wall or gathering them up for some quick burst damage. And seriously. Erosion enhances my damage by 15% in a pretty large area for almost every pack (15 sec CD). Why would I want 2 enemies to wonder around for 2 seconds instead of joining the horrible fate of their brethren.
edit: For the gear - all Intelligence. Maybe some Vitality and some Crit if I find the items not sellable/usable by me.
Rollback Post to RevisionRollBack
Ha. Bagstone.
To post a comment, please login or register a new account.
BTW, while we're on the topic of Enchantress, I'm assuming that, other than Intelligence and Vitality gear, there's not much point in uber-gearing her. I'm not even sure that 20% magic find is worth the price for her. Opinions, please?
As for gearing goes u get i think 10% of her MF/GF so 20% MF is 2% for u, As she dies so eay and has a fast respawn i aim to "glass cannon" her a bt going for high int and if its got vit its a bonus.
For the other two skills - I prefer Charm over Forceful Push since the second always tends to get in the way when I have a tactic for a pack of mobs, like crushing them under a wall or gathering them up for some quick burst damage. And seriously. Erosion enhances my damage by 15% in a pretty large area for almost every pack (15 sec CD). Why would I want 2 enemies to wonder around for 2 seconds instead of joining the horrible fate of their brethren.
edit: For the gear - all Intelligence. Maybe some Vitality and some Crit if I find the items not sellable/usable by me.
Ha. Bagstone.