I'm wondering how this became to be the situation where a fat beefy Barb can Leap around, Charge stuff, pull things to him with Spear, and Sprint away from danger, while a quick, skinny Monk, has only one mobility skill which is quite.. bad, since it doesn't "teleport" you to the target. For example, if theres a wall or a mob in front of the one you want to charge to, you get stuck in the middle and the Dash doesn't work.
I'm quite puzzled here and wondering how you guys move around :/..
Because this is really annoying to me.
P.S
I don't see "Tempest Rush" as a mobility spell since you move at the exact same speed, it costs TOO MUCH to be viable in inferno and the runes are.. "ok"ish. Maybe if you moved 25% faster not as a rune, and it would cost a fixed price for 5 seconds (25 spirit for 5 seconds, for example), that would be quite nice.
Just jogging around, fear/blind/immunity kind of makes up for mobility a little when you're getting stuck in firechains/molten etc., but ground targetable dash would make live so much easier.
Blizzard stated that monk will be "mobile" like sh*t. It even says that a monk is mobile and awesome in their game guide:
Monks possess peerless tactical mobility on the battlefield. Any monk is able to quickly move between or around enemies, flanking them or striking at their vitals as the situation demands, and defense-focused monks are more adept at dodging enemy attacks than any other class.
Pisses me of real badly.
I just lolled for 5 minutes at that statement.
Then I started crying.
Dashing strike - instant rush to enemy across the screen
Tempest rush - lets you path through any enemy, useful when cornered
FoT w/ thunderclap - teleports you to enemy
7 sided strike w/ teleport - again, teleports you to enemy
Ya'll have a ton of mobility. I know, I play with my monk friend in inferno, and even me as a DH, I'm impressed with how he can move around the field. Just.. well ltp.
I kind of realized this when my friend and I were farming Whimseywhire on Inferno by running in and looting clouds. He could sprint, leap and charge his way through the mobs while at least being able to take 2-3 hits, managing to take quite a number of clouds, while I as a monk could blind, fear (with a glyphed heal) and make myself immune and get 1-2 shotted. Basically he had more survivability, more mobility and a lot more tricks to stay alive than I did.
He had tons of mobility, I had none. I'm a monk. Wtf?
Not that I complain that Barb is mobile, I'm glad, and its great.
I just don't understand why Monk isn't even MORE mobile.
Dashing strike - instant rush to enemy across the screen
Tempest rush - lets you path through any enemy, useful when cornered
FoT w/ thunderclap - teleports you to enemy
7 sided strike w/ teleport - again, teleports you to enemy
Ya'll have a ton of mobility. I know, I play with my monk friend in inferno, and even me as a DH, I'm impressed with how he can move around the field. Just.. well ltp.
Just lol at your comment.
FoT - 7 feet teleport, isn't a teleport. And DOESNT go through mobs \ walls.
SSS - Same as above. Doesn't go through walls \ mobs.
Tempest Rush - Really, REALLY bad and expensive. While you run you just get smashed. even with the damage reduction rune.
DS - As said above - you can't charge a mob on the other side of the screen if there is something in the way blocking it. Unlike leap, which allows you to just jump away to a distant location, or sprint with 50% run speed for very low cost (unlike tempest rush 25% for a very hefty price), etc, etc.
Think before you post.
And if you've played Monk and Barb, you'd know.
But you're a DH. You're the most broken class in the game. Why would you care?
Dashing strike - instant rush to enemy across the screen
Tempest rush - lets you path through any enemy, useful when cornered
FoT w/ thunderclap - teleports you to enemy
7 sided strike w/ teleport - again, teleports you to enemy
Ya'll have a ton of mobility. I know, I play with my monk friend in inferno, and even me as a DH, I'm impressed with how he can move around the field. Just.. well ltp.
Cool story bro, now try and use them effectively at inferno difficulty.
I use fist of thunder with thunder clap to close distance. For your "leap" I use seven sided strike with sudden assault.
Lash Tail Kick and Tempest Rush are also great movement abilities, runed Tempest Rush alone, or used in conjunction with Serenity will get you out of any situation; waller, vortex, jailer.
My real go to ability is seven sided strike. I use it when kitting to drop into a mob and put out some great DPS (for a monk), I use it when surrounded to leap out of the pack to safety. I also rotate it with serenity as a second immunity, it takes about a second and a half to execute at which time you are not only doing damage, but you are immune to damage.
It takes some practice, but fist of thunder with clap will let you leap around a large group of mobs continually doing damage instead of having to run out of fire, poison and mortar manually.
You seem to like the barbarian comparison so SSS with SA is you Leap, and Tempest Rush is your charge. Unfortunately you won't find a lot of Monk abilities called Move Here, Jump There, and I'm a Movement Ability, but if you read the descriptions and use a little creativity you will realize that many of the abilities are designed around movement.
I use fist of thunder with thunder clap to close distance. For your "leap" I use seven sided strike with sudden assault.
Lash Tail Kick and Tempest Rush are also great movement abilities, runed Tempest Rush alone, or used in conjunction with Serenity will get you out of any situation; waller, vortex, jailer.
My real go to ability is seven sided strike. I use it when kitting to drop into a mob and put out some great DPS (for a monk), I use it when surrounded to leap out of the pack to safety. I also rotate it with serenity as a second immunity, it takes about a second and a half to execute at which time you are not only doing damage, but you are immune to damage.
It takes some practice, but fist of thunder with clap will let you leap around a large group of mobs continually doing damage instead of having to run out of fire, poison and mortar manually.
You seem to like the barbarian comparison so SSS with SA is you Leap, and Tempest Rush is your charge. Unfortunately you won't find a lot of Monk abilities called Move Here, Jump There, and I'm a Movement Ability, but if you read the descriptions and use a little creativity you will realize that many of the abilities are designed around movement.
I still don't understand how this is a Leap. I just tried it (again) and it DOES NOT move me past a wall :| The immunity is fucking great though. But thats besides the point
Tempest Rush is, atm, no matter what rune or with what conduction, NOT worth the skill slot at any situation given. Serenity is what saved your life, not TR
I just fail to understand how a Barb is more mobile than us. No matter what way you look at it.
Sprint with a rune is like Tempest Rush (knocks and damages mobs while running) only cheaper and better.
It costs 20 fury for 3 seconds whilst TR costs 25 only to activate the first second, and do I need to remind you we generate slower then Barbs in most occasions?
I've never had problem dashing past mobs to get to my target with any of my skills, walls are the only things that seem to block my movement and I can live with that.
I've never had a problem with my monk's mobility and I don't really care what a barb can do.
I'm only on NM as level 42 and I'm already getting annoyed that my dashing strike gets me stuck on anything from a pebble to a minion that happened to wander in front of me. There should be something that stops the cooldown and spirit from getting used up if the environment is in your way, at the very least.
I'm only on NM as level 42 and I'm already getting annoyed that my dashing strike gets me stuck on anything from a pebble to a minion that happened to wander in front of me. There should be something that stops the cooldown and spirit from getting used up if the environment is in your way, at the very least.
DS has no cooldown ;s
Or you mean SSS?
No, I'm just a noob I'll change that statement to just spirit, ahem.
EDIT: I definitely get stuck on mobs who are between me and the mob I'm dashing for. Most of the time I'm using DS to get to the other end of a pack to start hitting the mob I want to take down first. I'd say this works about 50-60% of the time, the others I get stuck on something.
Yup thats my problem.
We have no "Teleporter" spell, nor a "Charge" spell. I don't see TR as a charger.
I've never had problem dashing past mobs to get to my target with any of my skills, walls are the only things that seem to block my movement and I can live with that.
I've never had a problem with my monk's mobility and I don't really care what a barb can do.
Pretty much this.
My only only problem is something when i use dashing strike it doesn't take me all the way to the target if they're running around. I'm not sure if it's suppposed to work like that or if i'm just supposed to dash to where they were when i clicked the skill. W/e it is it can be annoying sometimes especially with treasure goblins.
In your trite comparison with Leap, you're ignoring a very important factor: the monk's mobility skills don't have any CD. This is a much, much larger advantage than being able to jump over walls.
Also, tempest rush is a kick ass skill for farming royal crypts and garden level 1. Barbs don't have anything in comparison.
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I'm quite puzzled here and wondering how you guys move around :/..
Because this is really annoying to me.
P.S
I don't see "Tempest Rush" as a mobility spell since you move at the exact same speed, it costs TOO MUCH to be viable in inferno and the runes are.. "ok"ish. Maybe if you moved 25% faster not as a rune, and it would cost a fixed price for 5 seconds (25 spirit for 5 seconds, for example), that would be quite nice.
I just lolled for 5 minutes at that statement.
Then I started crying.
Dashing strike - instant rush to enemy across the screen
Tempest rush - lets you path through any enemy, useful when cornered
FoT w/ thunderclap - teleports you to enemy
7 sided strike w/ teleport - again, teleports you to enemy
Ya'll have a ton of mobility. I know, I play with my monk friend in inferno, and even me as a DH, I'm impressed with how he can move around the field. Just.. well ltp.
Not that I complain that Barb is mobile, I'm glad, and its great.
I just don't understand why Monk isn't even MORE mobile.
Just lol at your comment.
FoT - 7 feet teleport, isn't a teleport. And DOESNT go through mobs \ walls.
SSS - Same as above. Doesn't go through walls \ mobs.
Tempest Rush - Really, REALLY bad and expensive. While you run you just get smashed. even with the damage reduction rune.
DS - As said above - you can't charge a mob on the other side of the screen if there is something in the way blocking it. Unlike leap, which allows you to just jump away to a distant location, or sprint with 50% run speed for very low cost (unlike tempest rush 25% for a very hefty price), etc, etc.
Think before you post.
And if you've played Monk and Barb, you'd know.
But you're a DH. You're the most broken class in the game. Why would you care?
Hes a DH. What do you expect :|
Lash Tail Kick and Tempest Rush are also great movement abilities, runed Tempest Rush alone, or used in conjunction with Serenity will get you out of any situation; waller, vortex, jailer.
My real go to ability is seven sided strike. I use it when kitting to drop into a mob and put out some great DPS (for a monk), I use it when surrounded to leap out of the pack to safety. I also rotate it with serenity as a second immunity, it takes about a second and a half to execute at which time you are not only doing damage, but you are immune to damage.
It takes some practice, but fist of thunder with clap will let you leap around a large group of mobs continually doing damage instead of having to run out of fire, poison and mortar manually.
You seem to like the barbarian comparison so SSS with SA is you Leap, and Tempest Rush is your charge. Unfortunately you won't find a lot of Monk abilities called Move Here, Jump There, and I'm a Movement Ability, but if you read the descriptions and use a little creativity you will realize that many of the abilities are designed around movement.
I still don't understand how this is a Leap. I just tried it (again) and it DOES NOT move me past a wall :| The immunity is fucking great though. But thats besides the point
Tempest Rush is, atm, no matter what rune or with what conduction, NOT worth the skill slot at any situation given. Serenity is what saved your life, not TR
I just fail to understand how a Barb is more mobile than us. No matter what way you look at it.
Sprint with a rune is like Tempest Rush (knocks and damages mobs while running) only cheaper and better.
It costs 20 fury for 3 seconds whilst TR costs 25 only to activate the first second, and do I need to remind you we generate slower then Barbs in most occasions?
I've never had a problem with my monk's mobility and I don't really care what a barb can do.
DS has no cooldown ;s
Or you mean SSS?
Yup thats my problem.
We have no "Teleporter" spell, nor a "Charge" spell. I don't see TR as a charger.
Pretty much this.
My only only problem is something when i use dashing strike it doesn't take me all the way to the target if they're running around. I'm not sure if it's suppposed to work like that or if i'm just supposed to dash to where they were when i clicked the skill. W/e it is it can be annoying sometimes especially with treasure goblins.
Also, tempest rush is a kick ass skill for farming royal crypts and garden level 1. Barbs don't have anything in comparison.