2 hander. The main reason is because the Monk was introduced to me as a staff user and that appealed to me a lot. when I heard he'd be able to dual wield I wasn't surprised, but I still wanted to use the staff. Basically, because I think it's the coolest way to play.
The inherent slower attack speed also gives a greater illusion of impact/weight behind the attacks.
Secondly, it's easier to compare. Dual wielding almost always brings more math with it. It did in D2, WoW and looks like D3 again. I know that once you figure out and routine it it should be a fluent process but I'm not so great with numbers. When I pick up a weapon I want to see if it's replacing what I'm using asap to get back to demon killing.
You don't have to do any math, the game does it for you.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
2 hander. The main reason is because the Monk was introduced to me as a staff user and that appealed to me a lot. when I heard he'd be able to dual wield I wasn't surprised, but I still wanted to use the staff. Basically, because I think it's the coolest way to play.
The inherent slower attack speed also gives a greater illusion of impact/weight behind the attacks.
Secondly, it's easier to compare. Dual wielding almost always brings more math with it. It did in D2, WoW and looks like D3 again. I know that once you figure out and routine it it should be a fluent process but I'm not so great with numbers. When I pick up a weapon I want to see if it's replacing what I'm using asap to get back to demon killing.
You don't have to do any math, the game does it for you.
Ok cool. Having watched those 2 movies I guess I got the wrong idea. But my 1st reason still outweighs the latter =)
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
Ok cool. Having watched those 2 movies I guess I got the wrong idea. But my 1st reason still outweighs the latter =)