(unless one of the "radom stats" can be chance to block) b/c that would be a sick feature for an axe. Deff would go duel weilding then
lol.
Two axes with a lot of +strength and chance to bock would be just as good as a shield I guess. Does anyone know is %chance to block can show up on weapons because that wouldn't be right?
With that in mind as a monk, if you are dual wielding with 2 weapons that have a lot of +strength and +dex they might actually end up being a smarter choice then the shield defensively, those two stats would bump up your armor, damage and dodge chance.
Thats the ticket.... you see, I would really like to know more about items....if at the very least, basic things like what stats "can" items get. (character specific skillz- like teleport, elemental, stats, dodge/block% gf, mf, )....b/c "random" to me means anything goes as of now
I agree completely, but to play devil's advocate, which I will always try to do in this thread no matter how much I agree, what if Guardian's Path adds 10% to your base dodge and doesn't effect the multiplicative nature of +dodge from other means? Such as the dodge you get from dex and +dodge stat.
So, to use your example, if you have 40% chance to dodge from your items Guardian's Path would bump you up to 50%. It would always give you a +10% chance to dodge no matter what, unless it would bring you over the assumed cap.
The Guardian's Path is multiplicative that was already tested in the Beta. So yeah... AFd3 posted how it works
I know, I pointed this out in my original post on the matter, I was just trying to spur an argument in it's favour, and the only way I could think to do that was to get rid of the multiplicative nature of the stat. The way I see it, Blizzard is going to change that skill before release, it's basically useless for dual wield Monks since the change to statistics, specifically Dex.
And on-topic: I will go with 2 Fist Weapons (in a perfect world) because they offer very good speed with 1.4 Attacks/sec AND the HP/Spiritspend Affix. I'm not 100% sure if the HP/Spiritspend Affix cant spawn on other Items but I only saw it on Fist Weapons... Daibos spawn with +Spiritregen and I'm not sure if non-Class Weapons can spawn the Affix at all. So like I said in a perfect world I would use 2 Fist Weapons with the Affix for good Spiritregen (because of the speed) and passive heal (because of the Affix). The passive heal also allows me to skip a defensive Skill... So I have more Skillslots for damage skills.
In the end for me Skillchoice > Items... So I would choose "worse" Items if they complement my build better.
With that in mind as a monk, if you are dual wielding with 2 weapons that have a lot of +strength and +dex they might actually end up being a smarter choice then the shield defensively, those two stats would bump up your armor, damage and dodge chance.
Combine that with Seize the Initiative and Obsidian Mantra of Evasion and you get a pretty good defense... Oo
Thanks for the input, I will do some digging after the patch to see if I can the affixes for those weapons and update the original post with them
For me it all depends on the many Monks I plan on building from scratch. The weapons would likely be more dependent on the build and the theme of the build.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
I am pretty sure ill try and use first weapons, i love the monk but hate seeing my character put his weapons away every time i use an ability, love punching mobs in the jaw with bare fists but it just looks a little silly
I wonder if blizzard will allow an option of "hiding" your weapons, will be so much better for the monk
i will be using 1hd weapons. it seems they would be faster there for more damage over time. Not big hits or big heal like the diabo but still relatively faster.
I haven't done any of the math (nor am I up to date on any of the mechanics, and most of the skills I might add), but I think I will end up going with dual wielding. Like others said, dual wielding = more spirit regeneration, and for now, I personally plan on going a heavy DPS build (but again, haven't done any of the math)
Probably will end up using 2-handers early on and maybe later switching to dual wield as I get used to mechanics etc... It's very different from diablo 2 assassin thus having some learning curve. But it is likely that I will use whatever I get my hands on.
I picked: depends what is available. But I am towards dual-wielding, I'd hate having a staff. Also I hope fist weapons will drop for me, they seem the only weapons that won't feel weird with skill mechanics of the monk.
That will be end game thou.
As from the crafted items on site, if you level BS and have no luck with drops, it seems Blizzard kindda forces the monk to play 5-8 levels with 1 kind of weapon, 5-8 levels with another. I guess that's the same with the other classes too.
Yeah, i'm hoping I'll be able to use a Daibo/2-hander the entire leveling process, but there might be a 5-8 level gap like you said where drops are non existent and my BS is either low or a good 2 hander that I want is a couple levels away.
During those gaps though I plan on using the alternatives and the skills I think will work well with them
I haven't done any of the math (nor am I up to date on any of the mechanics, and most of the skills I might add), but I think I will end up going with dual wielding. Like others said, dual wielding = more spirit regeneration, and for now, I personally plan on going a heavy DPS build (but again, haven't done any of the math)
I honestly think the DPS will be comparable, but it all depends on the build. If you grab a build like the one I posted, I imagine it would have a bit less DPS if you were a dual wield monk, the skills just seem more suited for a 2-hander. There are lots of different skills that I personally think are better suiter for dual wielding though, and would lose their advantage if you had a 2 hander equipped. Again, just my opinion as I haven't done the Math yet either But I will once the game is finalized and released.
I hope to be influential to the Monk community as I was with my Warlock on my server back in vanilla wow
I think I'll switch between 1-hander and shield play or 2 handed weapon for heavy damage. Most likely 1-h and shield but if I manage to find a 2 handed diabo, polearm or staff with godly dmg I'll try it out. I don't think the rune changes are going to affect this choice for me.
I'm a bit unsure but from playing the beta i feel that 2x1hand is the best at the moment.
I agree for the Beta, but that's only because I don't feel there are any good 2 handed weapons, or any need to hit hard as we out level the content so quick it's actually more efficient to dual wield. You can kill everything in one hit with a 1 hander so why use a slower 2 hander to just over kill everything On the same point we don't need shield because nothing hits use hard enough initially to really warrant it.
Once the game is out and we have a better feel for everything i'm sure a lot of people will see the advantage's and disadvantage's to each choice a lot more clearly, and that's when I really want to start spurring more intelligent conversation among the community and Monks in particular, just getting my toes wet right now.
I'm hoping to make a name for myself among the more dedicated monk community once release hits, youtube channel and all that jazz, so i'm just trying to feel things out right now as I haven't been an active or influential member of the community since vanilla wow
I think I'll switch between 1-hander and shield play or 2 handed weapon for heavy damage. Most likely 1-h and shield but if I manage to find a 2 handed diabo, polearm or staff with godly dmg I'll try it out. I don't think the rune changes are going to affect this choice for me.
Yup That's the main reason I haven't been watching this thread as of late, or been responding as much as I should be, i'm waiting for the official talent calculator to update so I can get a better feel for the skills come release and give more accurate input and be able to support and argue against (in a friendly manner, just to spur thought and discussion as any good brainstorming group should), peoples opinions more consistantly
(unless one of the "radom stats" can be chance to block) b/c that would be a sick feature for an axe. Deff would go duel weilding then
lol.
Two axes with a lot of +strength and chance to bock would be just as good as a shield I guess. Does anyone know is %chance to block can show up on weapons because that wouldn't be right?
With that in mind as a monk, if you are dual wielding with 2 weapons that have a lot of +strength and +dex they might actually end up being a smarter choice then the shield defensively, those two stats would bump up your armor, damage and dodge chance.
My thoughts exactly on dual wield, a shield IMO only gimps dps output, with all the "heal on execution" kind of moves you can incorporate, I see survivability going DOWN with a shield as opposed to quickly striking to keep heals rolling
I'm going to be updating the main post within the next couple days, adding some info I've found and taking into account the new skill changes. I'm especially adamant that the Monk will be getting some new skills, or at the very least some new passive's so i'm going to wait and see how that goes before going too crazy with everything.
I will be posting my updates on new posts like this as I add them to the main post so you don't have to re-read the whole thing to find the updates
Update:
- Armada Gaming has recently put up video's explaining some intricacies of dual wielding and are definitely worth a watch no matter what weapon set up you plan on using, subscribe to his channel as he puts up lots of informative and entertaining video's.
Idk how anyone could even consider using a 2h given how slow you regain spirit back even DW'ing.... If you are going to use a 2h, you might as well just drag all your spirit spenders besides dash off your bar.
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One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
2 hander. The main reason is because the Monk was introduced to me as a staff user and that appealed to me a lot. when I heard he'd be able to dual wield I wasn't surprised, but I still wanted to use the staff. Basically, because I think it's the coolest way to play.
The inherent slower attack speed also gives a greater illusion of impact/weight behind the attacks.
Secondly, it's easier to compare. Dual wielding almost always brings more math with it. It did in D2, WoW and looks like D3 again. I know that once you figure out and routine it it should be a fluent process but I'm not so great with numbers. When I pick up a weapon I want to see if it's replacing what I'm using asap to get back to demon killing.
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Thats the ticket.... you see, I would really like to know more about items....if at the very least, basic things like what stats "can" items get. (character specific skillz- like teleport, elemental, stats, dodge/block% gf, mf, )....b/c "random" to me means anything goes as of now
I know, I pointed this out in my original post on the matter, I was just trying to spur an argument in it's favour, and the only way I could think to do that was to get rid of the multiplicative nature of the stat. The way I see it, Blizzard is going to change that skill before release, it's basically useless for dual wield Monks since the change to statistics, specifically Dex.
Thanks for the input, I will do some digging after the patch to see if I can the affixes for those weapons and update the original post with them
-Kevin Martens
I wonder if blizzard will allow an option of "hiding" your weapons, will be so much better for the monk
Yeah, i'm hoping I'll be able to use a Daibo/2-hander the entire leveling process, but there might be a 5-8 level gap like you said where drops are non existent and my BS is either low or a good 2 hander that I want is a couple levels away.
During those gaps though I plan on using the alternatives and the skills I think will work well with them
I honestly think the DPS will be comparable, but it all depends on the build. If you grab a build like the one I posted, I imagine it would have a bit less DPS if you were a dual wield monk, the skills just seem more suited for a 2-hander. There are lots of different skills that I personally think are better suiter for dual wielding though, and would lose their advantage if you had a 2 hander equipped. Again, just my opinion as I haven't done the Math yet either But I will once the game is finalized and released.
I hope to be influential to the Monk community as I was with my Warlock on my server back in vanilla wow
-Me
I agree for the Beta, but that's only because I don't feel there are any good 2 handed weapons, or any need to hit hard as we out level the content so quick it's actually more efficient to dual wield. You can kill everything in one hit with a 1 hander so why use a slower 2 hander to just over kill everything On the same point we don't need shield because nothing hits use hard enough initially to really warrant it.
Once the game is out and we have a better feel for everything i'm sure a lot of people will see the advantage's and disadvantage's to each choice a lot more clearly, and that's when I really want to start spurring more intelligent conversation among the community and Monks in particular, just getting my toes wet right now.
I'm hoping to make a name for myself among the more dedicated monk community once release hits, youtube channel and all that jazz, so i'm just trying to feel things out right now as I haven't been an active or influential member of the community since vanilla wow
Yup That's the main reason I haven't been watching this thread as of late, or been responding as much as I should be, i'm waiting for the official talent calculator to update so I can get a better feel for the skills come release and give more accurate input and be able to support and argue against (in a friendly manner, just to spur thought and discussion as any good brainstorming group should), peoples opinions more consistantly
My thoughts exactly on dual wield, a shield IMO only gimps dps output, with all the "heal on execution" kind of moves you can incorporate, I see survivability going DOWN with a shield as opposed to quickly striking to keep heals rolling
I will be posting my updates on new posts like this as I add them to the main post so you don't have to re-read the whole thing to find the updates
Update:
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
The inherent slower attack speed also gives a greater illusion of impact/weight behind the attacks.
Secondly, it's easier to compare. Dual wielding almost always brings more math with it. It did in D2, WoW and looks like D3 again. I know that once you figure out and routine it it should be a fluent process but I'm not so great with numbers. When I pick up a weapon I want to see if it's replacing what I'm using asap to get back to demon killing.