edit 1.1:
As per the suggestion of Balor on the monk official subforums, a change from Way of the Hundred Fists to Deadly Reach not only simplifies the combo rotation, but also should (in theory) increase damage output.
edit 1.2: removed
edit 1.3: Based on the amazing suggestion from AscendedOne, it was brought to my attention that my build was not very close to being optimal, and that by changing 1 skill + 1 rune (on an already included skill), the average WITHOUT any of the buffs the build offers, increased by over 100 dps. This is with ONLY using a 110 dps weapon (100 average damage + 1.1 attacks per second) too!
edit 1.4: Based on an observation by Vixen, and some quick calculating because of it, I've realized that the additional spirit intake Air Ally provides isn't necessary. The replacement not only provides more survivability, but also gives us yet another buff. Good times
edit 1.5: Upon further discussion, I became aware that the timing of the Blade Storm procs was impossible with the current rotation. Also, the assumption I made that hitting a 1.8 attacks per second mark, is most likely not viable. This has been changed down to 1.3 (requiring +18% ASI via equipment) with the assumption of using this weapon:
Please note, that the build has not changed, just the timing and weapon requirements have.
I wasn't sure if this belonged in this subforum or the theorycrafting, so if it needs to be moved feel free mods
I'm not quite sure how well (or poorly) this will work ingame on things other than elites and bosses, but I think it does have potential and versatility. Anyways, heres what I've come up with so far:
Up and running (cycling combos 5-6), it does an average of 1150% weapon damage per combo. This is BEFORE all the buffs, other than Foresight, are applied This gives us approximately 498 dps. This is all with the assumption of using a 228.3 dps weapon (207.5 average damage and 1.1 attacks per second).
v1.1 changes:
As per Balor's suggestion, Deadly Reach has replaced Way of the Hundred Fists. And I must say, the change makes this "build" much easier to execute, keep uptimes closer to 100%, and is more versatile imo. All this is on paper of course
v1.3 changes:
As per AscendedOne's suggestion, Way of the Hundred Fists has returned, this time replacing Exploding Palm. There will be much more flexibility since the only things to worry about uptime with will be drastically different in length (30 seconds compared to 5). There will be much more room for user error, while also being superior in every way as well.
v1.4 changes:
The replacement of Air Ally with Blinding Flash's Faith in the Light effect is because of the following:
Air Ally's spirit regen unnecessary
Blinding Flash gives us more survivability
Faith in the Light gives us yet another buff
v1.5 changes:
I was initially correct in assuming a 2h'er would be ideal. The "cycle" has been reduced from 3 combos down to 2, to make the timing on Blade Storm procs viable.
List of damage and buff sources:
75% every second for 5 seconds = 375% weapon damage from Sweeping Wind
Way of the Hundred Fists' Windforce Flurry effect = 250% weapon damage every use
+30% weapon damage for 3 seconds (every 15 seconds) from Blinding Flash's Faith in the Light effect
+18% damage for 30 seconds from Deadly Reach's Foresight effect
+15% weapon damage from Breath of Heaven's Blazing Wrath effect
+16% weapon damage from passive Guiding Light's effect triggered by Breath of Heaven use
+24% damage for 3 seconds from passive Combination Strike, with as much uptime as possible, hence the rotations including all 3 skills every time
Enemies taking +48% additional damage from Mantra of Conviction's Overawe effect, this is the only spirit dump and should be active as close to 100% of the time as possible
Anyways, any comments or suggestions are more than welcomed! Thanks for reading
The idea behind taking the Overawe rune effect of Mantra of Conviction is that it is your spirit dump and you'll be striving to have its 3 seconds after cast doubled bonus up as much as possible. To do this you'll need all the spirit you can get
As far as Transcendence, I was torn on what to put in that spot, its definitely the least fitting of the 9 skills. I decided on it though, since theres not really any snare or stun effects with the build and you'll need all the healing you can get to compensate. It works out to 988 1/3 healing per second approximately, from uptime on Mantra of Conviction (should be used every 3 seconds). Then theres also the fact that Breath of Heaven will contribute approximately 1186 healing per second as well. I'm still not sold on it being the best fit though either.
As per the suggestion of Balor on the monk official subforums, a change from Way of the Hundred Fists to Deadly Reach not only simplifies the combo rotation, but also should (in theory) increase damage output.
edit 1.2:
removed
edit 1.3:
Based on the amazing suggestion from AscendedOne, it was brought to my attention that my build was not very close to being optimal, and that by changing 1 skill + 1 rune (on an already included skill), the average WITHOUT any of the buffs the build offers, increased by over 100 dps. This is with ONLY using a 110 dps weapon (100 average damage + 1.1 attacks per second) too!
edit 1.4:
Based on an observation by Vixen, and some quick calculating because of it, I've realized that the additional spirit intake Air Ally provides isn't necessary. The replacement not only provides more survivability, but also gives us yet another buff. Good times
edit 1.5:
Upon further discussion, I became aware that the timing of the Blade Storm procs was impossible with the current rotation. Also, the assumption I made that hitting a 1.8 attacks per second mark, is most likely not viable. This has been changed down to 1.3 (requiring +18% ASI via equipment) with the assumption of using this weapon:
http://us.battle.net...ficent-silambam
Please note, that the build has not changed, just the timing and weapon requirements have.
I wasn't sure if this belonged in this subforum or the theorycrafting, so if it needs to be moved feel free mods
I'm not quite sure how well (or poorly) this will work ingame on things other than elites and bosses, but I think it does have potential and versatility. Anyways, heres what I've come up with so far:
v1.0:
http://us.battle.net...QXjk!Yfg!YYbbab
v1.1:
http://us.battle.net...bXjk!Yfg!YYcbab
v1.2:
http://us.battle.net...iXjk!Yfg!YcYbab
v1.3:
http://us.battle.net...iXjk!Yfg!ccabab
v1.4 & 1.5:
http://us.battle.net...iXjY!Yfg!ccabac
passives = transcendence (survivability), guiding light (group buff), combination strike (important part of build)
BoH = breath of heaven (8) + blazing wrath (33)
MoC = mantra of conviction (26) + overawe (34)
BF= blinding flash (4) + faith in the light (42)
skills + runes:
DR = deadly reach (3) + foresight (48)
SW = sweeping wind (22) + blade storm (32)
HF = way of the hundred fists (27) + windforce flurry (60)
DR (3rd strike) = +18% dmg for 30 secs
SW (3rd strike) = 75% dmg / sec for 5 secs = 375% weapon dmg
HF (3rd strike) = instant damage + no cooldown = 250% weapon dmg
finisher priority of DR > SW > HF:
1 - HF, SW, DR
2 - HF, DR, SW
3 - HF, DR, SW
4 - HF, DR, SW
5 - SW, DR, HF
6 - HF, DR, SW
Up and running (cycling combos 5-6), it does an average of 1150% weapon damage per combo. This is BEFORE all the buffs, other than Foresight, are applied This gives us approximately 498 dps. This is all with the assumption of using a 228.3 dps weapon (207.5 average damage and 1.1 attacks per second).
v1.1 changes:
As per Balor's suggestion, Deadly Reach has replaced Way of the Hundred Fists. And I must say, the change makes this "build" much easier to execute, keep uptimes closer to 100%, and is more versatile imo. All this is on paper of course
v1.3 changes:
As per AscendedOne's suggestion, Way of the Hundred Fists has returned, this time replacing Exploding Palm. There will be much more flexibility since the only things to worry about uptime with will be drastically different in length (30 seconds compared to 5). There will be much more room for user error, while also being superior in every way as well.
v1.4 changes:
The replacement of Air Ally with Blinding Flash's Faith in the Light effect is because of the following:
I was initially correct in assuming a 2h'er would be ideal. The "cycle" has been reduced from 3 combos down to 2, to make the timing on Blade Storm procs viable.
List of damage and buff sources:
As far as Transcendence, I was torn on what to put in that spot, its definitely the least fitting of the 9 skills. I decided on it though, since theres not really any snare or stun effects with the build and you'll need all the healing you can get to compensate. It works out to 988 1/3 healing per second approximately, from uptime on Mantra of Conviction (should be used every 3 seconds). Then theres also the fact that Breath of Heaven will contribute approximately 1186 healing per second as well. I'm still not sold on it being the best fit though either.
What would you replace Transcendence with?
http://us.battle.net...434631?page=1#1