Well as far as i know, although i dont have the beta, when you start any combo spirit generator 1-2-3 attack, if you cast any spell in between, the combo gets interrupted and starts all over again.
ex: I use 1st and 2nd attack from deadly reach, dashing strike to get to the best position from which all the mobs are lined up in a single lane, but instead of the third hit i hit with 1st.
I think it would give us more freedom as to where we want to land the finishing blow of our combo if we could put a spirit spender in between combo attacks without interrupting them. What you guys think ?
That would ruin the idea of a combo would it not? Its a combination of attacks that sets up a stronger attack. Its not a combination of attacks that produces a stronger attack for use at a time that you wish. I don't have the beta, but it seems as if it gives him a unique approach to fighting. It sounds like the D2 sins martial arts abilities, but someone correct me if I am wrong.
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ex: I use 1st and 2nd attack from deadly reach, dashing strike to get to the best position from which all the mobs are lined up in a single lane, but instead of the third hit i hit with 1st.
I think it would give us more freedom as to where we want to land the finishing blow of our combo if we could put a spirit spender in between combo attacks without interrupting them. What you guys think ?