Exploding palm for leveling?

  • #1
    It seems to me like exploding palm could be used similar to how corpse explosion was used in D2 for quick leveling (cow runs). Do you think this will be viable in D3? What other skills would you use in this kind of build?
  • #2
    Quote from jprider63

    It seems to me like exploding palm could be used similar to how corpse explosion was used in D2 for quick leveling (cow runs). Do you think this will be viable in D3? What other skills would you use in this kind of build?


    Exploding palm only procs if the target dies during the DoT. If they don't... than no explosion.
  • #3
    So you don't think this'll be usable for higher difficulties?
  • #4
    It will be very viable is my bet, however youll need some killing power to get it rolling on some mobpacks. But once its rolling its gonna be funtimes. Golden runestone, or indigo will make it far more interesting either giving you a big chunk of spirit per explosion, this making it easier trying to trigger the next, or spreading the bleed so you have 5 potential explosions ( 5 it was right? )
  • #5
    Quote from deleo

    It will be very viable is my bet, however youll need some killing power to get it rolling on some mobpacks. But once its rolling its gonna be funtimes. Golden runestone, or indigo will make it far more interesting either giving you a big chunk of spirit per explosion, this making it easier trying to trigger the next, or spreading the bleed so you have 5 potential explosions ( 5 it was right? )

    It is 5 yes, but we aren't sure yet if only the original target explodes if it dies, or if the additional 5 targets also explode.. if they do it will be an insanely overpowered skill as it would deal 180% of the mobs max HP in a huge chaining explosion .. I will still be using it either way for a free 195%wd area bleed which is good enough for me.. and because the explosion damage is based on the mobs HP it will never lose potency as the mobs get harder.. however it isn't the best base damaging skill we have or hit multiple mobs on the base hits like other spirit gens do.. so in the beginning levels it is a fairly slow skill to kill with..

    Your main targets will obviously be the mobs with higher HPs.. like the Unburied.. and also ones like Grotesque can be fun since they explode twice.. once for the palm charge.. and then their normal death explosion

    it will be a great skill in the later levels especially if you go with fast attack speeds and don't worry about your damage.. the faster the better to get the targets marked quickly.. and the more mobile you are the better your chances of survival for setting the charge and getting out of the pack.. here's an example build

    http://us.battle.net/d3/en/calculator/monk#UiRWTS!WbX!YcZYYc
  • #6
    Quote from Dryhten

    It is 5 yes, but we aren't sure yet if only the original target explodes if it dies, or if the additional 5 targets also explode.. if they do it will be an insanely overpowered skill as it would deal 180% of the mobs max HP in a huge chaining explosion .. I will still be using it either way for a free 195%wd area bleed which is good enough for me.. and because the explosion damage is based on the mobs HP it will never lose potency as the mobs get harder.. however it isn't the best base damaging skill we have or hit multiple mobs on the base hits like other spirit gens do.. so in the beginning levels it is a fairly slow skill to kill with..

    Your main targets will obviously be the mobs with higher HPs.. like the Unburied.. and also ones like Grotesque can be fun since they explode twice.. once for the palm charge.. and then their normal death explosion

    it will be a great skill in the later levels especially if you go with fast attack speeds and don't worry about your damage.. the faster the better to get the targets marked quickly.. and the more mobile you are the better your chances of survival for setting the charge and getting out of the pack.. here's an example build


    I thought we did know this and of the 5 units if any die while the effect is on they will explode. So technically once 1 explodes there could be a cascade effect where it causes 1 or more of the other 4 targets to explode. Also if you mark people with th palm and then use lashing tail kick for knock-back you could literally be launching bombs into crowds. Search for videos of runed exploding palm on the you-tube.

    It's a pretty fast skill, the first two attacks although only dealing 100%dmg each are faster (or just as fast as) than any other first and second attacks on generators. In later difficulties it really depends on the rune to make it viable against beefy units. If you use indigo then it will always be good from AOE bleeding whenever. If you use the obsidian rune it could also be something that is always useful to weaken beefy and boss units. The other runes mean that the most valuable traits of the skill are realized after you wait until you spot enemies that are close to death. I'd stick with obsidian or indigo to keep it something that is always very useful.

    Shit late for class g2g....
  • #7
    Quote from Dryhten

    Quote from deleo

    It will be very viable is my bet, however youll need some killing power to get it rolling on some mobpacks. But once its rolling its gonna be funtimes. Golden runestone, or indigo will make it far more interesting either giving you a big chunk of spirit per explosion, this making it easier trying to trigger the next, or spreading the bleed so you have 5 potential explosions ( 5 it was right? )

    It is 5 yes, but we aren't sure yet if only the original target explodes if it dies, or if the additional 5 targets also explode.. if they do it will be an insanely overpowered skill as it would deal 180% of the mobs max HP in a huge chaining explosion .. I will still be using it either way for a free 195%wd area bleed which is good enough for me.. and because the explosion damage is based on the mobs HP it will never lose potency as the mobs get harder.. however it isn't the best base damaging skill we have or hit multiple mobs on the base hits like other spirit gens do.. so in the beginning levels it is a fairly slow skill to kill with..

    Your main targets will obviously be the mobs with higher HPs.. like the Unburied.. and also ones like Grotesque can be fun since they explode twice.. once for the palm charge.. and then their normal death explosion

    it will be a great skill in the later levels especially if you go with fast attack speeds and don't worry about your damage.. the faster the better to get the targets marked quickly.. and the more mobile you are the better your chances of survival for setting the charge and getting out of the pack.. here's an example build


    Wow... I never thought of the possibility that the other targets wont explode if you use Indigo EP Oo that option totaly escaped me. Then again I thought the same as Dryhten... the 5*65%wpndmg DoT is pretty nice AoE damage... even if the other 4 targets cant explode. The only way that the rune would be completly useless is if not one of the 5 targets gets the "HP bomb"... but I dont think thats the case. And talking about 180% maxHP damage IF all 5 explode... the problem is the big IF. The bleed only lasts for 3sec so you have to do some good AoE damage to get the targets to explode. If you cant deal enough AoE damage and only focus down one target the other will certainly lose some good HP... but you wont get your 180%HP bomb.

    Then again the other runes for EP are pretty intresting too and certainly have their merits. If you look at the Crimson rune for example... it allows you to do other stuff while the target is still bleeding and depending on our killspeed in Inferno it could make thinks way easier because you have more leeway before you have to kill the target. You could also use it for "bleed" builds... or for "in and out" builds. Dash in with Crimson Way of the Hundred Fists (DoT) -> WothF -> EP (C). Now your enemy has 2 DoTs... not that bad if staying in close range isnt an option.

    The Golden rune too is a very intresting choice... if you set it up in a good way you get tremendous amounts of Spirit oO For example if you couple it with Cyclone Strike. Pull them with Cyclone Strike and let one of them go boom. 4*x Spirit is pretty decent... if you think about groups of 10 enemies you get 9*4 Spirit = 36 from one use of it.... and nothing prevents you from using it frequently.

    One rune I'm personally intrested in is the Alabaster rune. If you only glance at it it seems weak because the damage isnt based on the mobs HP but your own weapon damage... then again with good gear and a good amount of +%dmg that skill could very well get better than the original version. But the best part is that it chains without you doing anything... could be quite usefull to clear large groups up.
  • #8
    I think it will be viable both for leveling and endgame/inferno. Its also good for mass aoe with the rune that hits 5 units infront of you. Combine that with some aoespam and you have 5 explosions, and from gameplay that will look beautiful.
  • #9
    Exploding palm will be great for leveling; looks to be a really solid dot/aoe ability. With Crimson rune you can extend the dot to 7 secs to make sure the explosions take place or you can do what I plan to do and use Indigo rune with exploding palm and keep the 3rd strike for when the mob is low on health. The big groups are gonna be fuuuunnn.
  • #10
    # Alabaster, if you can manage to kill mobs fast enough
  • #11
    In higher difficulties the skill will be tricky to find the right enemys in a pack that die fast but still have a lot of hp so that the explosion is powerful and against single enemys the skill is weak. Atleast the first 2 combostrikes should be switched with strikes of other spirit generators. Maybe Exploding palm with Indigo rune the set up multiple bombs and Crippling Wave with Crimson to "activate" some of them to cause a chain reaction. I'm still sceptical but the skil could turn out powerful.
  • #12
    Exploding palm is going to be used simply because it is one of the coolest abilities in the game. The graphics are awesome and creating a bomb out of an enemy is one of the funnest things you can do. I think that there will be lots of uses for the skill itself. Everyone seems to be worrying about using it on the big targets first, but if you use it to take out the weaker enemies before they can mob you so you have time to work on a tough target without any distractions that seems really useful. In groups I feel like you should have people that focus priorities and people that focus the general mob, and depending on what rune you take EP can be used for both those tasks.
  • #13
    Exploding palms is a really great skill in my opinion. The only drawback I can see to it is enemies in later gameplay as well as difficulties. There is a video ( I cant find it sadly) of there being an enemy that can shield itself from damage with this shell like shield. With its defence up it could very well negate the DoT and the explosion. I don't mind the new animation for the explosion, sure we all wish it was that little bit bigger. The new animation has a better visual display of just how big the blast is. Witch may be why they changed it.

    End Of Line
  • #14
    Yeah this skill definitely have its purpose in end game/inferno characters. I would recommend not using this spell through normal and nightmare coz imo mobs there will die much faster from weapon dmg based spirit generators such as sweeping wind and crippling wave. Talking from my diablo 2 experience, if mobs get 2 hard to kill, then exploding palm should do the trick, kill 2-3 guys with this, and the rest are sure to fall quickly.
  • #15
    If mobs die faster it will be only better and better with indigo or golden runestone. Youd be rotating palms and spirit spenders like cyclone strike cause of the huge increase in spirit generation. Palm strike with goldenrunestone on the weakest mob in the pack will result in a big chunk of spirit you can use to dump in your spirit spender. Which will in return provide you with more healing. Thats the reasoning.

    You have crippling and deadly reach (in my build) to weave combos and finish with one of each to keep whatever buff you want on. Dashing to a pack, proccing mantra of evasion and then getting your crippling debuffs on, deadly reach buff on, and finnaly start cripple/cripple/palm a mob pack is gonna be quite interesting to see once the first one of the mobs starts to explode. Now this all feels good inside my head atm, but practice should show wether or not this is viable to pull of.
  • #16
    All this is of course speculative, but I can't really see any reason that chain explosions won't be possible with the Indigo rune. Sure it could be a lot of damage, but it's also a very specific situation that won't be that easy to set up. Or rather, if you can set it up easily you could probably just have killed those same enemies faster and easier using some other skill and or rune. It will undoubtedly be a cool rune for specific types/packs of mobs though, but because it's not an on demand reliable massive explosion I think it's safe to say that it won't be overpowered.

    I've gone back and forth about a zillion times on what build to try out first and for many of them I included Crimson Palm. I think that will be a very good combination for champions and bosses since you can apply the bleed (using another spirit generator for the first two strikes if preferred) and then get the hell out of Dodge before that big bad monster does whatever it does to smack people hugging it around. Crimson Palm should also, I think, up the bleed damage to 455% weapon damage (I'm assuming Crimson as for moth skills adds damage and not just stretches out the damage already present from the basic skill) which would be quite considerable from a spirit generator.

    Like Snowcatcher said though it might not really shine until some point after normal/nightmare when mobs start to survive for a bit longer.
  • #17
    You know what bothers me about exploding palm? where is all the blood....In that Blizz-con monk footage, and when the announced him, they're were huge explosions of blood. It was almost the only reason why I fell in such love with the monk....I really worry they took that awesome animation out....*sad face*
  • #18
    I imagine it's more meant to be internal bleeding than actually gushing wounds. Personally I'm ok with the Monk pummelling enemies into their graves rather than ripping them to shreds.

    (Yes, it may seemed a bit illogical in cases where you're armed with edged or pointed weapons.)
  • #19
    I imagine exploding palm would be great for weak enemies and crowd control. I remember seeing the first monk gameplay footage and witnessing entire mobs being obliterated by the skill. It would probably go well with a offensive spirit spender like lashing tail kick, just to make sure that the bleed effect drains all the hp for the aoe effect. Synergising it with another offensive skill is probably the key to its viability at higher difficulties.
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