The class has a good bit of Spirit Generators, but they all focus on dealing damage in different ways. In order to generate Spirit you have to hit something.
And then you spend that spirit on:
- 2 Summons (Lethal Decoy and Mystic Ally)
- 2 Summon things from the sky (Wave of Light and Breath of Heaven)
- 2 Bubbles
- 2 Mobility moves, but not that different
There are only 2 "Martial Arts" Spirit Spenders: Seven Sided Strike and Lashing Tail Kick. And SSS will cost 90 Spirit now for a 30s cooldown.
It just seems like the Monk's a point-blank range caster. There's no variety in Spirit generation, and the combo mechanic seem a little shallow.
I'm not against the effects per se, but against the delivery method. Would it be so difficult to get the Monk to go Supersaiyan and then have glowy silhouettes charge forward instead of summoning a bell and kicking it? I'd love to see Dashing Strike as a Spirit Generator. Give the generators the same variety as the Barbies.
On the whole, I feel the Monk's abilities are underwhelming. When I think "Monk" I don't think about bells or pillars, I think about an ultra-fast hard hitting badass with fists and feet breaking faces. I get the ninja decoy thing but the rest seem so uninspired.
EDIT: Yes, I played my friend's beta. No invite yet.
The class has a good bit of Spirit Generators, but they all focus on dealing damage in different ways. In order to generate Spirit you have to hit something.
And then you spend that spirit on:
- 2 Summons (Lethal Decoy and Mystic Ally)
- 2 Summon things from the sky (Wave of Light and Breath of Heaven)
- 2 Bubbles
- 2 Mobility moves, but not that different
There are only 2 "Martial Arts" Spirit Spenders: Seven Sided Strike and Lashing Tail Kick. And SSS will cost 90 Spirit now for a 30s cooldown.
It just seems like the Monk's a point-blank range caster. There's no variety in Spirit generation, and the combo mechanic seem a little shallow.
I'm not against the effects per se, but against the delivery method. Would it be so difficult to get the Monk to go Supersaiyan and then have glowy silhouettes charge forward instead of summoning a bell and kicking it? I'd love to see Dashing Strike as a Spirit Generator. Give the generators the same variety as the Barbies.
On the whole, I feel the Monk's abilities are underwhelming. When I think "Monk" I don't think about bells or pillars, I think about an ultra-fast hard hitting badass with fists and feet breaking faces. I get the ninja decoy thing but the rest seem so uninspired.
EDIT: Yes, I played my friend's beta. No invite yet.
ya not enough physical attack skills, I was hoping to be slapping the @#@$$@ out of monsters with every skill on the gui
I think the idea was to have him as a martial artist WITH holy powers (drawn from eastern tradition and religion).
Generators = martial arts, spenders = holy powers/martial arts (Dashing Strike and Tempest Rush are martial arts if you ask me). Some of the combo spenders look very boring (Blinding Flash and Breath of Heaven) while the rest i think look atleast ok and have some interesting uses (tho that bell/pillar should be changed). Just pick the skills you like
A bit curios why you think the combos are shallow. While i agree some variation is needed in the first and second strike effects, there are many ways to combine them into different play styles, even more when you combine them with the other skills.
I havent played the beta myself so i cant say how it feels to play him. But from what i have seen and heard the monk seems really fun to play and not underwhelming at all.
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The class has a good bit of Spirit Generators, but they all focus on dealing damage in different ways. In order to generate Spirit you have to hit something.
And then you spend that spirit on:
- 2 Summons (Lethal Decoy and Mystic Ally)
- 2 Summon things from the sky (Wave of Light and Breath of Heaven)
- 2 Bubbles
- 2 Mobility moves, but not that different
There are only 2 "Martial Arts" Spirit Spenders: Seven Sided Strike and Lashing Tail Kick. And SSS will cost 90 Spirit now for a 30s cooldown.
It just seems like the Monk's a point-blank range caster. There's no variety in Spirit generation, and the combo mechanic seem a little shallow.
I'm not against the effects per se, but against the delivery method. Would it be so difficult to get the Monk to go Supersaiyan and then have glowy silhouettes charge forward instead of summoning a bell and kicking it? I'd love to see Dashing Strike as a Spirit Generator. Give the generators the same variety as the Barbies.
On the whole, I feel the Monk's abilities are underwhelming. When I think "Monk" I don't think about bells or pillars, I think about an ultra-fast hard hitting badass with fists and feet breaking faces. I get the ninja decoy thing but the rest seem so uninspired.
EDIT: Yes, I played my friend's beta. No invite yet.
ya not enough physical attack skills, I was hoping to be slapping the @#@$$@ out of monsters with every skill on the gui
Generators = martial arts, spenders = holy powers/martial arts (Dashing Strike and Tempest Rush are martial arts if you ask me). Some of the combo spenders look very boring (Blinding Flash and Breath of Heaven) while the rest i think look atleast ok and have some interesting uses (tho that bell/pillar should be changed). Just pick the skills you like
A bit curios why you think the combos are shallow. While i agree some variation is needed in the first and second strike effects, there are many ways to combine them into different play styles, even more when you combine them with the other skills.
I havent played the beta myself so i cant say how it feels to play him. But from what i have seen and heard the monk seems really fun to play and not underwhelming at all.