Before anyone morphs into captain obvious, take a second to think critically beyond your reflex reaction of "DUH 100 MORE SPIRIT BRO!"
Let's discuss current game mechanics, and the obvious up-front benefit gained by the Exalted Soul passive.
When the monk begins a game he starts with maximum spirit. Obviously, having 100 more spirit beginning each game is great. Once you use up this initial spirit, you essentially just have an additional 100 spirit gap to fill before unleashing your spirit spenders. A decent player should be able to use their spirit before "capping" the base spirit limit, thus making simply having a larger "tank" of spirit completely useless after the first couple of encounters.
Besides the obvious benefit in PvP, (starting with 100 more spirit, unleashing "burst damage" with more spirit, etc.) what benefit does this passive actually give a player in PvM setting compared to other passives? Am I completely missing something, or does this passive seem like a very inefficient way to spend on a passive ability slot?
There are a couple of questions that I would like answered regarding spirit as well that may help to shed some light on this analysis:
As I understand it, the Monk's BASE spirit is 200. Risen to 300 with Exalted Soul passive. Correct me if this is wrong, please.
Another aspect that could alter the equation would be if spirit is completely restored to maximum when "zoning in" dungeons and levels of dungeons. I could see an extra 100 spirit being slightly more desirable in this circumstance depending on how often zoning happens.
Thoughts?
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Perhaps more as a support role it would be effective? Having more spirit on hand when you need it, since you won't be spamming your support skills but you will save them for when needed.
I was going to say with Beacon of Ytar and all those expensive attacks, but that'd be easier to spend spirit as you got it haha.
Or, perhaps, it sounds sub-par in theory, but will turn out to be good in practice.
With Beacon of Ytar extra 100 spirit is a huge difference between 2 Seven Sided Strike/Wave of Light casted back to back and 4 of the same. So if you're runing into a big pack of nasty mofos you'll be deadling 2ce more dmg without retalation then you would otherwise (talking about SSS).
There's also the Transcendence passive. At max level that is 4260 extra healing. That's pretty damn nice. Especially if you're soloing. I imagine that would be real good in PvP as well.
I thought this passive would be good, but when I did I assumed Monk had 100 Spirit at max. When I noticed we had 200 I saw no more reason to take Exalted Soul. Most of you are talking about using 300 Spirit when going into a big group of mobs or a boss. However then you also assume you have massive passive Spirit Regeneration since we gain no Spirit outside of combat normally.
I thought this passive would be good, but when I did I assumed Monk had 100 Spirit at max. When I noticed we had 200 I saw no more reason to take Exalted Soul. Most of you are talking about using 300 Spirit when going into a big group of mobs or a boss. However then you also assume you have massive passive Spirit Regeneration since we gain no Spirit outside of combat normally.
300 Spirit gives the opportunity of huge burst damage. The obvious reason by combining Exalted Soul and Beacon of Ytar is that once you reach a mini-boss/boss you can unleash 4 Seven Sided Strikes (75 Spirit each) in a row. With a Crimson Rune that's 234% * 7 Strikes * 4x = 6552% weapon damage.
If your passive Spirit Regeneration is high enough to get capped between Combat with 300 Spirit I see no reason why it wouldn't be good enough without Exalted Soul to begin with
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Before anyone morphs into captain obvious, take a second to think critically beyond your reflex reaction of "DUH 100 MORE SPIRIT BRO!"
Let's discuss current game mechanics, and the obvious up-front benefit gained by the Exalted Soul passive.
When the monk begins a game he starts with maximum spirit. Obviously, having 100 more spirit beginning each game is great. Once you use up this initial spirit, you essentially just have an additional 100 spirit gap to fill before unleashing your spirit spenders. A decent player should be able to use their spirit before "capping" the base spirit limit, thus making simply having a larger "tank" of spirit completely useless after the first couple of encounters.
Besides the obvious benefit in PvP, (starting with 100 more spirit, unleashing "burst damage" with more spirit, etc.) what benefit does this passive actually give a player in PvM setting compared to other passives? Am I completely missing something, or does this passive seem like a very inefficient way to spend on a passive ability slot?
There are a couple of questions that I would like answered regarding spirit as well that may help to shed some light on this analysis:
As I understand it, the Monk's BASE spirit is 200. Risen to 300 with Exalted Soul passive. Correct me if this is wrong, please.
Another aspect that could alter the equation would be if spirit is completely restored to maximum when "zoning in" dungeons and levels of dungeons. I could see an extra 100 spirit being slightly more desirable in this circumstance depending on how often zoning happens.
Thoughts?
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I was going to say with Beacon of Ytar and all those expensive attacks, but that'd be easier to spend spirit as you got it haha.
Or, perhaps, it sounds sub-par in theory, but will turn out to be good in practice.
300 Spirit gives the opportunity of huge burst damage. The obvious reason by combining Exalted Soul and Beacon of Ytar is that once you reach a mini-boss/boss you can unleash 4 Seven Sided Strikes (75 Spirit each) in a row. With a Crimson Rune that's 234% * 7 Strikes * 4x = 6552% weapon damage.