There are a lot of threads right now discussing how the monk is not like the pally mainly due to the fact that he does not have auras or speaking from a game designer point of view, he is not a support class. I completely disagree with this, I believe the Monk class is going to be a support class.
Evidence:
While we saw only a few skills of the Monk's we can only assume that the selection of shown skills is a balanced variety of what the monk has to offer.
Skill #1. Crippling Wave - Crippling wave is an attack that on the first two hits slows attack speed and attack strength. The third hit refreshes each timer. In the Heroes discussion panel they say that they had to give the Monk some form of defense and they did not want higher hp or greater defense. They said they went with more of a debuff for his defense. If the Monk has more skills like crippling wave, which he probably will based off of this information, then he will be viable to support the other players in debuffing the monsters.
Skill #2. Inner Sanctuary - Inner Sanctuary is a skill that creates a protected region on the floor that monsters can not penetrate. Obviously this skill will be supportive for a lot of ranged players so they can stay back safely and attack. Helping your party stay alive is crucial for a support class.
Skill #3. Radiant Visage - Radiant Visage blinds the monster and stops them from attacking for x secs. Obviously another support skill. Stopping all monsters from attacking helps keep everyone in the party alive.
Now of the eight skills available in the demo, 3 of them are support (excluding impenetrable defense which could also be seen as support). 3/8 skills in the demo being support tells me that he will have many more support skills later.
Now to add to these skills the Monk also has runes. I believe these runes will act like the pally's auras except that they will be stationary and temporary. However, just like the aruas, these runes will help buff the group or debuff monsters. I assume this is how the runes work based off of skill #2 - Inner Sanctuary. If you watch the demo yuo can see that the Monk often leaves these runes on the ground and they stay there even if he moves away from them. The only thing disproving this theory is that the seven-sided strike atttack has a rune on the floor too but the developers said in the panel that they added this to signify where the attacks is being made.
Now based off of all this information, I can not see how the Monk will not be considered a support class just like the pally of D2.
Simply because he doesn't directly support other characters. If we were to take your stance on what determines what is and isn't a support class, then every class is a support class. The barbarian for instance has his war cries, buffs for teammates debuffs for monsters. The wizard has her slow time for players to stand in to avoid projectiles. The witch doctor has his crowd control through his horrify skill. These are just some examples.
Skill #1. Crippling Wave - Crippling wave is an attack that on the first two hits slows attack speed and attack strength. The third hit refreshes each timer. In the Heroes discussion panel they say that they had to give the Monk some form of defense and they did not want higher hp or greater defense. They said they went with more of a debuff for his defense. If the Monk has more skills like crippling wave, which he probably will based off of this information, then he will be viable to support the other players in debuffing the monsters.
Though I agree Debuffing is a form of suport just like Buffing, I can't see the main focus on support here. Like blizz said, those debuffs are designed to compensate his low defence. Theres no evidence that a build based at debuffs to and ONLY TO increase party efficiency is viable.
By that logic the barbarian have more "support points" because he have threatening shout wich reduces 80% of monsters damage in a wider area pluss the shouts that actually buff your character.
Skill #2. Inner Sanctuary - Inner Sanctuary is a skill that creates a protected region on the floor that monsters can not penetrate. Obviously this skill will be supportive for a lot of ranged players so they can stay back safely and attack. Helping your party stay alive is crucial for a support class.
Again the main reason of this skill existance is the monk's self protection, not party supporting.
Skills like Slow Time and Wall of Zumbies seens to acomplish the task of protecting your party in a much more efficient way.
Skill #3. Radiant Visage - Radiant Visage blinds the monster and stops them from attacking for x secs. Obviously another support skill. Stopping all monsters from attacking helps keep everyone in the party alive.
Again your logic of what support is is flawed. Killing stuff before they attack is also a great way of keep everyone alive as slowing then down with forst or send your pets to tank. Everyone is a support class then, expecially the WD that have pets to tank, 2 crowd controls and summon walls to block stuff.
Now of the eight skills available in the demo, 3 of them are support (excluding impenetrable defense which could also be seen as support). 3/8 skills in the demo being support tells me that he will have many more support skills later.
Those are not support skills in the sense of what we consider a support class (wich is a class with healing power, heavy buffing/debuffing skills in such a high level that the only reason of the class not be OP is because it only exist to support and help other party menbers).
Now to add to these skills the Monk also has runes. I believe these runes will act like the pally's auras except that they will be stationary and temporary. However, just like the aruas, these runes will help buff the group or debuff monsters. I assume this is how the runes work based off of skill #2 - Inner Sanctuary. If you watch the demo yuo can see that the Monk often leaves these runes on the ground and they stay there even if he moves away from them. The only thing disproving this theory is that the seven-sided strike atttack has a rune on the floor too but the developers said in the panel that they added this to signify where the attacks is being made.
The only thing that disaprove this theory is that it's 100% speculative and baseless. I can make a similar theory just chaging the name monk to wizard and inner sanctuary to storm armor and assume that runed this skill will work like a aura.
Before you ask someone a reason to not believe your theory you must given then a reason to believe your theory.
Now based off of all this information, I can not see how the Monk will not be considered a support class just like the pally of D2.
Because every class have similar or even better support skills thne the monk.
If that is the case then how was the pally from D2 a support class. Today 07:42 PM
He has 20 of 30 skills that offer support by buffing and healing your party and are the only D2 class that have a viable party buffing build.
I agree that all of the skills mentioned can be seen as equal as support like the barb cries and WD horrify. I think it is the Monk's runes that will make him more of a support equal to the pally's auras.
The only thing that disaprove this theory is that it's 100% speculative and baseless. I can make a similar theory just chaging the name monk to wizard and inner sanctuary to storm armor and assume that runed this skill will work like a aura.
Before you ask someone a reason to not believe your theory you must given then a reason to believe your theory.
While most of my theory is speculative, if you watch this video you can see he casts inner sanctuary, the rune on the floor stays there and I can only assume any party member can enter it for its benefits. I think that these runes will be a great twist on the pally's auras without it being the same.
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While most of my theory is speculative, if you watch this video you can see he casts inner sanctuary, the rune on the floor stays there and I can only assume any party member can enter it for its benefits. I think that these runes will be a great twist on the pally's auras without it being the same.
Ok i understand what you're saying now. But please lets not call those scriptions on the ground "runes" once we already have something with this name (items that augment and change skills) and that may sound confusing.
And i think those scriptions are just a good graphical way to represent a monk skill. Remenber the Monk pannel in BlizzCon? "Matial Arts, Speed, Combos and Holy Magic". Party support was not mentioned at all. And that the execly kind of stuff to be mentioned in a class pannel...
i think in diablo 3, there won't be any support classes per se, but each class will bring their own supporting elements to the table, and collectively, they can share some of the benefits of their skills. As Zoobi has mentioned, each class has something to lend to others. From the time slow bubble of the wizard to the war cry of the barbarian, i think this time around, blizzard is engineering for a game for people to go crazy with their skills, all working together in the fighting, not 4 fighting while 1 stays behind, or even 4 depending on 1 for buffs/debuffs. That's just not fun. You don't want to always need to find a paladin to join your party before you begin quests.
Monk's like the Assassin with plenty of offensive fist-moves along with the paladin's defensive spells to protect itself, but it's no-where near a support class. Like others have said, there ain't no support class in the Diablo realm ever. It's kill or be killed.
Every class can work as support. They even could in D2.... I mean come on.....
Necro -Curses, Golem
Pally - Auras
Barb - Warcries
Zon - Inner Sight or whatever, Valk
Sorc - Freezing or stun effects
Druid - Oak, Bear
Sin - Stun effects, Shadow Warrior
It's very obvious that Blizzard is trying to make every character more balanced this game. Every character should play a vital role in a party while still being able to solo the entire game. For this to be possible every character must have a fair share of supportive and damaging skills.
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I don't think that each class should occupy a seperate "vital" role in a party. Playing in a party with all members of one class should be just as viable as playing in a party with a mix of classes.
For that reason, I don't think that supporting abilities be that much of a feature in D3.
I think they should and they do. If you think about it. Elementally weak moosters are really for the wizard and WD to kill respectiveley they only have certain types of attacks. Like say first boss has a resistence to poison and is durable against straight up attacks. There youd want a wD or Wiz because they both have fire, a barb pally and ranged bow class wont do much good as they have no elemental attacks that we know of. Maybe if you count holy for the monk. Then say the final boss has a full resistence to all elements such as holy fire lghtning frost poison and arcane. Here a wizard and pretty much a fire poison WD and a monk would be useless cause they cant really hurt him the monk can with regular attacks but if he only invests in holy skills it wont do much good. Thats why you have barb and ranged class to help out while the others can pretty much support. It really depends on how the monsters are made and the situation the person is in to fully make the assumption but it seems like they have a role each of their own that will come into play sooner or later in the game.
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Well, Bashiok already stated blatantly that there will be no "support" class in Diablo III, so... I guess believe whatever you want, but I won't.
the contrary !!! will have support class but it will not be the monk. Fifth class will be!
We definitely want to do that with one class. Whether or not it?s the Monk hasn?t yet been decided. The Monk does seem to be the logical choice. The only reason we might not do with him is that he?s too logical.
And when everyone's support, no one is. They already said D3 isn't going by traditional roles. And if you watched the monk gameplay video, you'd know that he's definitely not in a support role.
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There is a quote by blizzard that they are planning on giving a class "auras" and that it will most likely be the monk. Auras, to me, mean a support class. Yes the other classes have abilities that can benefit others but auras are designed for support.
Official Blizzard Quote:
Most of the Monk?s skills will focus on combat skills and attacks, along with his various escape skills. And we talked at Blizzcon that we?re likely to put some defensive and supportive abilities on him. Possibly Auras. We?ve not done the next round of skills on him yet so we?re not exactly sure.
Official Blizzard Quote:
We definitely want to do that with one class. Whether or not it?s the Monk hasn?t yet been decided. The Monk does seem to be the logical choice. The only reason we might not do with him is that he?s too logical.
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Very true. The Monk is like the new-and-improved version of the support class from Diablo 2. I like it: all these new characters, replacing the old ones and bringing new exciting material to the game. It's been a long time since Diablo 2 came out, so I am waiting for what cool new material Blizzard is bringing in with these new assortment of characters and their skills.
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Evidence:
While we saw only a few skills of the Monk's we can only assume that the selection of shown skills is a balanced variety of what the monk has to offer.
Skill #1. Crippling Wave - Crippling wave is an attack that on the first two hits slows attack speed and attack strength. The third hit refreshes each timer. In the Heroes discussion panel they say that they had to give the Monk some form of defense and they did not want higher hp or greater defense. They said they went with more of a debuff for his defense. If the Monk has more skills like crippling wave, which he probably will based off of this information, then he will be viable to support the other players in debuffing the monsters.
Skill #2. Inner Sanctuary - Inner Sanctuary is a skill that creates a protected region on the floor that monsters can not penetrate. Obviously this skill will be supportive for a lot of ranged players so they can stay back safely and attack. Helping your party stay alive is crucial for a support class.
Skill #3. Radiant Visage - Radiant Visage blinds the monster and stops them from attacking for x secs. Obviously another support skill. Stopping all monsters from attacking helps keep everyone in the party alive.
Now of the eight skills available in the demo, 3 of them are support (excluding impenetrable defense which could also be seen as support). 3/8 skills in the demo being support tells me that he will have many more support skills later.
Now to add to these skills the Monk also has runes. I believe these runes will act like the pally's auras except that they will be stationary and temporary. However, just like the aruas, these runes will help buff the group or debuff monsters. I assume this is how the runes work based off of skill #2 - Inner Sanctuary. If you watch the demo yuo can see that the Monk often leaves these runes on the ground and they stay there even if he moves away from them. The only thing disproving this theory is that the seven-sided strike atttack has a rune on the floor too but the developers said in the panel that they added this to signify where the attacks is being made.
Now based off of all this information, I can not see how the Monk will not be considered a support class just like the pally of D2.
Source of skills.
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By that logic the barbarian have more "support points" because he have threatening shout wich reduces 80% of monsters damage in a wider area pluss the shouts that actually buff your character.
Again the main reason of this skill existance is the monk's self protection, not party supporting.
Skills like Slow Time and Wall of Zumbies seens to acomplish the task of protecting your party in a much more efficient way.
Again your logic of what support is is flawed. Killing stuff before they attack is also a great way of keep everyone alive as slowing then down with forst or send your pets to tank. Everyone is a support class then, expecially the WD that have pets to tank, 2 crowd controls and summon walls to block stuff.
Those are not support skills in the sense of what we consider a support class (wich is a class with healing power, heavy buffing/debuffing skills in such a high level that the only reason of the class not be OP is because it only exist to support and help other party menbers).
The only thing that disaprove this theory is that it's 100% speculative and baseless. I can make a similar theory just chaging the name monk to wizard and inner sanctuary to storm armor and assume that runed this skill will work like a aura.
Before you ask someone a reason to not believe your theory you must given then a reason to believe your theory.
Because every class have similar or even better support skills thne the monk.
He has 20 of 30 skills that offer support by buffing and healing your party and are the only D2 class that have a viable party buffing build.
While most of my theory is speculative, if you watch this video you can see he casts inner sanctuary, the rune on the floor stays there and I can only assume any party member can enter it for its benefits. I think that these runes will be a great twist on the pally's auras without it being the same.
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Ok i understand what you're saying now. But please lets not call those scriptions on the ground "runes" once we already have something with this name (items that augment and change skills) and that may sound confusing.
And i think those scriptions are just a good graphical way to represent a monk skill. Remenber the Monk pannel in BlizzCon? "Matial Arts, Speed, Combos and Holy Magic". Party support was not mentioned at all. And that the execly kind of stuff to be mentioned in a class pannel...
The Monk is not a support class.
Thats how is see things.
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Necro -Curses, Golem
Pally - Auras
Barb - Warcries
Zon - Inner Sight or whatever, Valk
Sorc - Freezing or stun effects
Druid - Oak, Bear
Sin - Stun effects, Shadow Warrior
It's very obvious that Blizzard is trying to make every character more balanced this game. Every character should play a vital role in a party while still being able to solo the entire game. For this to be possible every character must have a fair share of supportive and damaging skills.
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the contrary !!! will have support class but it will not be the monk. Fifth class will be!
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Also read Wintendo, as DINGBANG is attempting to play through 764 SNES games in a back catalog.
I think it's the goal of blizzard to do that, I hope they will success the balancing !
Official Blizzard Quote:
Most of the Monk?s skills will focus on combat skills and attacks, along with his various escape skills. And we talked at Blizzcon that we?re likely to put some defensive and supportive abilities on him. Possibly Auras. We?ve not done the next round of skills on him yet so we?re not exactly sure.
Official Blizzard Quote:
We definitely want to do that with one class. Whether or not it?s the Monk hasn?t yet been decided. The Monk does seem to be the logical choice. The only reason we might not do with him is that he?s too logical.
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