Was playing around with some Inna/crudest thoughts. Please come with suggestions, its not testet, but will be shortly
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This T6 rush build will supposedly rely on mystic ally through Inna set bonus / crudest boots along with bellwuko.
This would mean fire AOE 1 bell cast = 3 bell casts.
Sacrificing Torch for the Inna's is what makes this challenging, and probably extremely hard to maintain spirit (also without Cindercoat), generators below. As there are no SW exploit with Taeguk and spirit, CDR and CDC is a must. Keeping Ephiphany up for the insane dash/mobility (and spirit regen) for the mobility.
Had no trouble running with fire allies and without exalted soul in 2.1.2, but depends if they will make up for the torch + Cindercoat loss.
It won't outweight Torch and 4wuko build, becouse you:
1. Need 5-6 pieces for Inna 6-piece bonus, that on it's own is weaker then wuko.
2. Combinining both 6-inna and 4wuko is a) overkill for T6 limits recourse cost reduction for wave of light.
3. You've lost fleet footed and MoC: Anihilation for a huge speed boost.
Torch+4 wuko+cindercoat+warzerchain armguards+ 25 boon of the hoarder + MoC + fleetfooted already blows T6 rifts in 1.5-4 mins depending on density. And you still have flexible spots like for example gloves of worship if you're runing few act bounties at time (shrines stack extremly fast in adventure mode), avarice band to pick every piece of gold on screen, 2 piece inna with fire allies (with torch/cindercoat/paragon cdr you won't even burn through your spirit pool inbetween Epiphany cooldowns) or whatever else that fits your taste.
It's nice to be creative, but unfortunatly Inna 6 piece leaves no room for that.
http://www.diablofans.com/builds/53800-bellmystic
Bellmystic
Was playing around with some Inna/crudest thoughts. Please come with suggestions, its not testet, but will be shortly
------------
This T6 rush build will supposedly rely on mystic ally through Inna set bonus / crudest boots along with bellwuko.
This would mean fire AOE 1 bell cast = 3 bell casts.
Sacrificing Torch for the Inna's is what makes this challenging, and probably extremely hard to maintain spirit (also without Cindercoat), generators below. As there are no SW exploit with Taeguk and spirit, CDR and CDC is a must. Keeping Ephiphany up for the insane dash/mobility (and spirit regen) for the mobility.
Had no trouble running with fire allies and without exalted soul in 2.1.2, but depends if they will make up for the torch + Cindercoat loss.
Spirit generators
Mantra: 6 spirit per sec
Mystic: 8 spirit per sec + instant
Exaltes soul: 4 spirit per sec
Epiphany Insight
It won't outweight Torch and 4wuko build, becouse you:
1. Need 5-6 pieces for Inna 6-piece bonus, that on it's own is weaker then wuko.
2. Combinining both 6-inna and 4wuko is a) overkill for T6 limits recourse cost reduction for wave of light.
3. You've lost fleet footed and MoC: Anihilation for a huge speed boost.
Torch+4 wuko+cindercoat+warzerchain armguards+ 25 boon of the hoarder + MoC + fleetfooted already blows T6 rifts in 1.5-4 mins depending on density. And you still have flexible spots like for example gloves of worship if you're runing few act bounties at time (shrines stack extremly fast in adventure mode), avarice band to pick every piece of gold on screen, 2 piece inna with fire allies (with torch/cindercoat/paragon cdr you won't even burn through your spirit pool inbetween Epiphany cooldowns) or whatever else that fits your taste.
It's nice to be creative, but unfortunatly Inna 6 piece leaves no room for that.
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Try Quins God Monk build
Quin69 - T6 God Monk
1)Raiment + In-Geom + Envious Blade + Bastions of Will
2) Clear T6 in 40 secs - 1min 30 secs
3) ???
4) Profit