Hi everyone, I have played D3 on and off for some time since launch (like 300 hours on my DH), but I haven't found an in-depth discussion of how game mechanics work all in one place. Occasionally I pick up bits and pieces (for example, the talk recently about the various IAS breakpoints for M6), but is there somewhere that has all this information (stuff like how M6 sentries work under the hood, how armor and all-resist work, how elemental damage, area damage, etc. work) compiled in one place?
No, there isn't. But that's what we're here for - if you have any questions about mechanics someone will be able to answer them or point you to a link explaining them. If someone has found out how the mechanics work, that is. Blizzard also keeps changing them from time to time, so some stuff you might find might be outdated (like proc coefficients, as LoH is not based on proc coefficients anymore I haven't found a list updated for 2.1).
If i had the time, i would make a a wiki for formulas and a dynamic blob graph were you can explore skill synergies / item synergies/ stats / and everything related to formulas like:
Wizard- > Blizzard -> Apocalypse rune -> fire element -> Legadary with fire synergy. e.g firebird set -> from there you could explore items which enhance firebird -> and from each of those items you could explore to other synergies . each item can be inspected with stats and each stat links to one or more formulas explaining its impact on various other parts of the tree, you could even regroup the tree to the context of anything. like attack speed synergies etc etc etc. (this is the stuff http://bailando.berkeley.edu/papers/infovis01.pdf for the animation, and the rest would be developing an idea how the community can provide the data nodes for the graph and their connections, (with weight for how many users agreed with that oppinion etc)
There could be hard fact connections between the nodes in the graph like : Wizzard -> blizzard spell or, attack speed-> increased your attack speed (explanation) -> link to formular for aps breakpoins etc.
or soft connections like. firebird set -> magefist (only if ring of royal grandeur is present in the previous graph ) and so on
the possiblities are really great..with that graph kind of system. its like a context base database without the easy of animation.
Problem is Time, to make the basic version work ... If i found a way to make this thing create the basic graphs itself - which is possible
so the community could extend on a correct basic model. that would be even more awesome ..
Doing this the right way is very difficult.. just opening a wiki for search and find would be easy. but hell, thats boring.
This graph tool should help people finding new stuff, without having to crawl through endless threads. - forum is cool also, but mostly for discussion. Of course its as of now still the best source for getting information and get help and insight on new stuff. But who knows, someone could find a way to improve this e.g eliminate the trolls
Wizard- > Blizzard -> Apocalypse rune -> fire element -> Legadary with fire synergy. e.g firebird set -> from there you could explore items which enhance firebird -> and from each of those items you could explore to other synergies . each item can be inspected with stats and each stat links to one or more formulas explaining its impact on various other parts of the tree, you could even regroup the tree to the context of anything. like attack speed synergies etc etc etc. (this is the stuff http://bailando.berkeley.edu/papers/infovis01.pdf for the animation, and the rest would be developing an idea how the community can provide the data nodes for the graph and their connections, (with weight for how many users agreed with that oppinion etc)
There could be hard fact connections between the nodes in the graph like : Wizzard -> blizzard spell or, attack speed-> increased your attack speed (explanation) -> link to formular for aps breakpoins etc.
or soft connections like. firebird set -> magefist (only if ring of royal grandeur is present in the previous graph ) and so on
the possiblities are really great..with that graph kind of system. its like a context base database without the easy of animation.
Problem is Time, to make the basic version work ... If i found a way to make this thing create the basic graphs itself - which is possible
so the community could extend on a correct basic model. that would be even more awesome ..
Doing this the right way is very difficult.. just opening a wiki for search and find would be easy. but hell, thats boring.
This graph tool should help people finding new stuff, without having to crawl through endless threads. - forum is cool also, but mostly for discussion. Of course its as of now still the best source for getting information and get help and insight on new stuff. But who knows, someone could find a way to improve this e.g eliminate the trolls
I hope you get what i have in mind