Uh, yes they do shoot all 3 at once. if they didn't, equipping multishot would LOWER your DPS.
Watch them, everysingle shot is a Multishot/FrostArrow/Cluster Arrow. You may have difficulty seeing the individual skills because cluster arrows graphic is modest, but if you look at any target, you'll see they are ALWAYS in a "white" cloud, that's caused by the graphic of frost arrow.
They always shoot all 3, always, and if you only have 2 spenders on, it will always shoot both AND a regular pea shooter turret arrow. They DO NOT alternate. If they alternated, you'd be better off with ONE spender, the HIGHEST one.
Nope, sentrys have a rotation based on aps breakpoints.
Also, with around 44% CDR, you can drop a turret every 1.8 seconds or so. With 55% CDR you'd be down to just a tad over one second.
....
To put that in perspective, if you could do 100 million damage per second for 5 seconds, you'd do 500 million damage and then be on an empty tank. If you could do 100 million damage per second, with M6 and a Rucksack, you're doing 2.5 BILLION damage per second for UNLIMITED SECONDS.
How is that not OP? And it's actually higher than that, because that's NOT accounting for shooting THREE spenders, that's accounting for ONE. So reality is you'd be doing around 9-10 BILLION damage per second for unlimited seconds with M6, vs a Demon Hunter that could do 500 Million in 5 seconds and be empty and out of resource. The percent the M6 makes you stronger is RETARDED.
....
1.) 44-55% CDR? Good luck with that gear set, talk to me after you've grinded p600 or so and maybe you'll have the gear to pull that shit off.
2.) Since you seem so keen on testing things for yourself, and calling others out for not doing so themselves - I'm tickled by the numbers you're throwing out there. 2.5b DPS? Riiiiight. Maybe in a perfect situation with 15+ pack of a horde champ, you could burst that, maybe. Single target? No chance of anywhere near that output. I've been hovering in the top 100 of the seasonal solo, and personally - as cold - my single target RG dmg is around 175m and as physical around 250m. Now it's seasonal, so gear is still a ways off from non-ladder - but no chance I'm getting 1,000% more throughput from side and marginal upgrades.
Stop the personal attacks and calling names at once.
We're here for discussing a topic and share suggestions, not to pick fights. I'm not closing the topic because the discussion is interesting, but i won't tolerate anymore this behaviour.
EDIT: back on topic, it seems pretty clear that Mara6 issue is not its raw power, but the playstyle it promotes, to be completely passive while sentries do the work and we just run around avoiding stuff - which is a pretty big advantage.
I think the main problem with the game is Melee damage atm, there are a lot of builds with other classes that work realy well to some point. For example Sunwuko Build (i have a DH & MONK) its really fun but u can't roll without dual unitiy on higher grifts, and by higher i mean 25-28... where on those grifts my DH is facerolling it. Once you get dual unity sure, you can to some point farm gr35 or 36...
I, for example can't play with friends using my monk, unless i change it to support. Because of unity buff. There is no point on having a melee dps currently on party play.
Thats why i think they need to buff the melee reduction damage. If melees got permantent dual-unity-type buff, the game should feel more balanced.
I think the main problem with the game is Melee damage atm, there are a lot of builds with other classes that work realy well to some point. For example Sunwuko Build (i have a DH & MONK) its really fun but u can't roll without dual unitiy on higher grifts, and by higher i mean 25-28... where on those grifts my DH is facerolling it. Once you get dual unity sure, you can to some point farm gr35 or 36...
I, for example can't play with friends using my monk, unless i change it to support. Because of unity buff. There is no point on having a melee dps currently on party play.
Thats why i think they need to buff the melee reduction damage. If melees got permantent dual-unity-type buff, the game should feel more balanced.
They'd have to increase the DR on Melee form 30% to something like 65% in order for it to feel "balanced". And even then "hybrid ranged" builds would still be worthless (since they're played by the traditionally ranged classes, who have no DR).
On the other hand they could just flatten damage scaling past GRift 30, or remove it altogether. That agffects ALL builds that rely on having to be hit, including "hybrid ranged" and channeling builds.
I think the main problem with the game is Melee damage atm, there are a lot of builds with other classes that work realy well to some point. For example Sunwuko Build (i have a DH & MONK) its really fun but u can't roll without dual unitiy on higher grifts, and by higher i mean 25-28... where on those grifts my DH is facerolling it. Once you get dual unity sure, you can to some point farm gr35 or 36...
I, for example can't play with friends using my monk, unless i change it to support. Because of unity buff. There is no point on having a melee dps currently on party play.
Thats why i think they need to buff the melee reduction damage. If melees got permantent dual-unity-type buff, the game should feel more balanced.
They'd have to increase the DR on Melee form 30% to something like 65% in order for it to feel "balanced". And even then "hybrid ranged" builds would still be worthless (since they're played by the traditionally ranged classes, who have no DR).
On the other hand they could just flatten damage scaling past GRift 30, or remove it altogether. That agffects ALL builds that rely on having to be hit, including "hybrid ranged" and channeling builds.
Completly agree
If they increased DR on melees to something like %65 melees could have a chance on higher grifts group play playing as dps.
I think the main problem with the game is Melee damage atm, there are a lot of builds with other classes that work realy well to some point. For example Sunwuko Build (i have a DH & MONK) its really fun but u can't roll without dual unitiy on higher grifts, and by higher i mean 25-28... where on those grifts my DH is facerolling it. Once you get dual unity sure, you can to some point farm gr35 or 36...
I, for example can't play with friends using my monk, unless i change it to support. Because of unity buff. There is no point on having a melee dps currently on party play.
Thats why i think they need to buff the melee reduction damage. If melees got permantent dual-unity-type buff, the game should feel more balanced.
They'd have to increase the DR on Melee form 30% to something like 65% in order for it to feel "balanced". And even then "hybrid ranged" builds would still be worthless (since they're played by the traditionally ranged classes, who have no DR).
On the other hand they could just flatten damage scaling past GRift 30, or remove it altogether. That agffects ALL builds that rely on having to be hit, including "hybrid ranged" and channeling builds.
Completly agree
If they increased DR on melees to something like %65 melees could have a chance on higher grifts group play playing as dps.
Missing my point entirely. Yes melee would work. No that is not the correct solution because Channeling and midrange still won't work. And everyone is still eventually being one shot by the mid 40s regardless of toughness.
since you are calling people morons and seem to know everything about the DH class you should be in the top 10...its so easy with M6; so please post your profile I went to see your leetness.
Second you are not FORCED to use M6 or any other item in the game. You are crying for no reason, in life and in games most of the time there is a BEST and if you want to be on the leader board you will have to use the BEST. that happens to be M6 for DH.
Yes some classes have more options and if that floats your boat play those classes instead.
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2.) Since you seem so keen on testing things for yourself, and calling others out for not doing so themselves - I'm tickled by the numbers you're throwing out there. 2.5b DPS? Riiiiight. Maybe in a perfect situation with 15+ pack of a horde champ, you could burst that, maybe. Single target? No chance of anywhere near that output. I've been hovering in the top 100 of the seasonal solo, and personally - as cold - my single target RG dmg is around 175m and as physical around 250m. Now it's seasonal, so gear is still a ways off from non-ladder - but no chance I'm getting 1,000% more throughput from side and marginal upgrades.
We're here for discussing a topic and share suggestions, not to pick fights. I'm not closing the topic because the discussion is interesting, but i won't tolerate anymore this behaviour.
EDIT: back on topic, it seems pretty clear that Mara6 issue is not its raw power, but the playstyle it promotes, to be completely passive while sentries do the work and we just run around avoiding stuff - which is a pretty big advantage.
I, for example can't play with friends using my monk, unless i change it to support. Because of unity buff. There is no point on having a melee dps currently on party play.
Thats why i think they need to buff the melee reduction damage. If melees got permantent dual-unity-type buff, the game should feel more balanced.
On the other hand they could just flatten damage scaling past GRift 30, or remove it altogether. That agffects ALL builds that rely on having to be hit, including "hybrid ranged" and channeling builds.
If they increased DR on melees to something like %65 melees could have a chance on higher grifts group play playing as dps.
Second you are not FORCED to use M6 or any other item in the game. You are crying for no reason, in life and in games most of the time there is a BEST and if you want to be on the leader board you will have to use the BEST. that happens to be M6 for DH.
Yes some classes have more options and if that floats your boat play those classes instead.