Today I want to show you guys another 50 Hellfire amulets - this time for the Demon Hunter. In this video I discuss ideal passives for softcore/hardcore, runner-up passives, preferable rolls, and 750 main stat vs. socket. I craft 50 amulets, briefly hover over the bad ones, then spend some time going over the few good ones I got (already enchanted), along with builds they'll be used for. For anyone planning on going Cold Sentry build, you might drool a little over the last one. Enjoy!
actually you willl WANT all 3 sockets (both rings and amulet) because DH class takes benefit from 3 really good ones:
-Bane of the powerful +30% dmg +20%dmg to elites
-Bane of the Trapped for every DH using cold build
and of course enforcer
if you are not running Cold DH build in 2.1 then you could settle for just 2 gems but you'd be missing out on a lot of damage boost plus the secondary is a slight survivability boost cause you have enough time to run away from tricky situations.
IMO main stat isn't worth any of these gems
I agree, to an extent. Thing is, replacing 500 main stat with a socket isn't that big of a deal, but 750 is. That's 50% more. Actually, I probably won't replace any of my main stat rolls with the gems until they're all upgraded to at LEAST rank 30, if not 35.
Think about it, 3 gems = 1750 main stat you're losing. That's a BIG chunk. I guess it'll all come down to testing and spreadsheets once 2.1 hits though.
but players must know that beforehand they start rerolling their amulet at the mystic.
Think about it... you work your ass off to craft all those hellfire amulets. Out of 50 there are 5 that are worth keeping.
You got one that stands out with almost perfect stats: elemental damage, main stat, crit chance and crit damage... but lets say crit damage rolled around 83%. So you say to yourself "I wanna get a perfect or at least near perfect rolls on it".
So you go to the mystic and reroll the crit dmg to 98%... it's all nice and cool but you said it yourself that EVENTUALLY you will put a gem in the amulet, it's just a matter of time and upgrading your gem to the rank it's actually worth it.
But hey... you already enchanted your ammy. So you are in a crappy situation because you can either reroll that 98% crit damage to a socket OR you can go on a keywarden farm once again.
Once 2.1 goes live it won't have a "reset" button whereas at PTR you can just copy over your char if you ran out of mats or gold or whatever
The thing is to let the unaware palyers know that at some point in the game they will need that third socket in the amulet so it's best not to enchant them with crit chance/crit damage rerolls just cause you want them to be higher by a slight extend cause in the end it's the mainstat you will be rerolling into a socket. You can SLIGHTLY boost your shortcomings of dexterity in paragon points cause it's one of the few stats that doesnt have a cap, unfortunatelly CHC and CHD do so once you trade it off on your ammy there is no going back
Yes, but EVENTUALLY everything will change. It's like holding off on buying a graphics card because the next gen is 'right around the corner', and the one after that, and the one after that. There's a point where planning ahead in a game like this is kind of silly. I think for a good chunk of time (maybe a month or two for serious players, more for casual players) 2 gems will be plenty. And by then Blizz is likely to buff warden/uber drop rates so farming up more hellfires will be easy. AND not to mention that T6 will be a lot easier in 2.1 due to all around class buffs and legendary gems.
Currently you need approx 50hrs of gametime to level 3 gems to rank25+. For a lot of "casual players" thats some serious time. Like half of my FL plays 10 maybe 15hrs per week. So thats ~4 weeks of gaming and doing nothing but rifts and greater rifts. Pushing the gems to rank30+ requires the player to beat higher tiers then that. And even then the upgrade chances going down and you will see some fail attempts in the process which results in more time spend. Not to mention that not everyone will beat those tiers that easily. Might fail bcuz they lack gear or skill.
Given the fact that mainstat = damage and armor in 2.1 you realy want to think twice what stats you reroll for a socket. Rings should be the 1st choise since they carry less statpoints compared to an amulet.
The pet damage buff from enforcer gem is treated as elemental damage bonus. Its the same like mask of jeram for wd´s. So havin Elemental Bonus on an amulet might loses some value. Lets say you are at 60% elemental bonus and get another 20%. The real damage increase is 12,5% and not 20% as might expected. So thats another thing we should keep in mind when it comes to stat values and what to reroll in order to get a socket.
What? No. With the current PTR patch, it takes me less than 3 hours to get a gem to rank 25. And that's not exaggeration. I've done it 3 times. Twice with a full group, once solo. Beyond 25, yeah it starts to ramp up really quickly and dependent on how high you can go but getting to 25 is really easy.
I don't recall Blizz buffin anything in regards of Ubers/Keywardens drop rate in the past and Hellfire Ring has been around for a very long time.
Slim chances of something like that happening so don't hold your breath.
For someone who farmed enough keys/organs to craft 50+ hellfire necks, repeating the process will be a real pain in the ass, so yeah I believe that keeping the amulet stashed untouched for a "worthy" leg gem is a right thing to do.
Same thing can be said about bunch of people not enchanting their newly found weapons because they want to wait for Ramaldini's Gift...getting a near perfect rolled Amu/weapon or any other item in D3 can be a matter of days/months or never at all - pure RNG.
So if someone crafts that near perfect rolled Hellfire Amulet - my advice is to tread carefully because another opportunity might come in a long time from now.
Not to mention with the current gem upgrade system, getting leg gems to around 30-ish rank won't be much of a problem nor will it be time consuming. So I think people can wait a week or less to put that third gem in their ammy
I agree, you do have to tread carefully. For anyone who can dedicate a couple hours a day to the game, a rank 30 gem should be doable within a week easy. This is assuming you can handle T6 - doesn't have to be efficiently, but just get through it. Keep in mind that group is easier than solo, so tier 25-30 in a group will be fairly straightforward.
Currently you need approx 50hrs of gametime to level 3 gems to rank25+. For a lot of "casual players" thats some serious time. Like half of my FL plays 10 maybe 15hrs per week. So thats ~4 weeks of gaming and doing nothing but rifts and greater rifts. Pushing the gems to rank30+ requires the player to beat higher tiers then that. And even then the upgrade chances going down and you will see some fail attempts in the process which results in more time spend. Not to mention that not everyone will beat those tiers that easily. Might fail bcuz they lack gear or skill.
Given the fact that mainstat = damage and armor in 2.1 you realy want to think twice what stats you reroll for a socket. Rings should be the 1st choise since they carry less statpoints compared to an amulet.
The pet damage buff from enforcer gem is treated as elemental damage bonus. Its the same like mask of jeram for wd´s. So havin Elemental Bonus on an amulet might loses some value. Lets say you are at 60% elemental bonus and get another 20%. The real damage increase is 12,5% and not 20% as might expected. So thats another thing we should keep in mind when it comes to stat values and what to reroll in order to get a socket.
Source for the enforcer gem treated as elemental? I had a gut feeling, but would like to see some data to back it up.
Currently you need approx 50hrs of gametime to level 3 gems to rank25+. For a lot of "casual players" thats some serious time. Like half of my FL plays 10 maybe 15hrs per week. So thats ~4 weeks of gaming and doing nothing but rifts and greater rifts. Pushing the gems to rank30+ requires the player to beat higher tiers then that. And even then the upgrade chances going down and you will see some fail attempts in the process which results in more time spend. Not to mention that not everyone will beat those tiers that easily. Might fail bcuz they lack gear or skill.
Given the fact that mainstat = damage and armor in 2.1 you realy want to think twice what stats you reroll for a socket. Rings should be the 1st choise since they carry less statpoints compared to an amulet.
The pet damage buff from enforcer gem is treated as elemental damage bonus. Its the same like mask of jeram for wd´s. So havin Elemental Bonus on an amulet might loses some value. Lets say you are at 60% elemental bonus and get another 20%. The real damage increase is 12,5% and not 20% as might expected. So thats another thing we should keep in mind when it comes to stat values and what to reroll in order to get a socket.
What? No. With the current PTR patch, it takes me less than 3 hours to get a gem to rank 25. And that's not exaggeration. I've done it 3 times. Twice with a full group, once solo. Beyond 25, yeah it starts to ramp up really quickly and dependent on how high you can go but getting to 25 is really easy.
Agreed, it doesn't take nearly that long to get rank 25. First 20 ranks or so FLY, then it's just a tad slower.
we can then also safely assume that no casual player that plays 10-15hrs a week will ever be able to accumulate enough keys and organs to craft 50 hellfire necks.
Since the whole thread is about getting that near perfect hellfire ammy that means you most likely won't get it if you craft 5 of them.
You need A LOT and I mean A LOT of crafts to get there... and I doubt any casual will spend that much time farming just keys/organs and nothing more because he will need 200 organs to craft 50 ammys and that's 800 keys (200 key sets). I've been farming keys ever since I found out that hellfire neck will require the same crafting mats as the hellfire ring.
So yeah... I have spent countless hours farming just that and it is very time consuming.
So if we're talking that, we can also say that getting that 25-30 rank for someone who crafted 50 hellfire necks won't be a time consuming activity because such player:
a) dedicates enough daily/weekly time to achieve his goals
must already be at end game gear because of "a)" so he can get to lvl 30 GR without any issues (I sure had and I didn't use any gems)
First, you need to do this in a group. Soloing keys/ubers is a total waste of time, as it's 2-4x less efficient.
Second, it doesn't take 50 amulets to get a good one. Many of the good ones I showed in these videos were somewhere before I hit 50. So it could take 1. Or 25. Or 50. But in all my crafts (300+ so far), it's always been less than 50.
Agreed. Do this in a full party. When I hunt for keys, I do it in a 4 player Crusader set up. 50%+ CDR + swiftmont= near perrma horse. Takes no time to find the keywarden. It's just really boring so we've been doing just 10 machines gathered a day lately. If you can do t6 then ubers is ridiculously easy at this point. The only fight were you're in danger of dying is the Diablo one. The rest of them are a breeze (they are much easier than rift guardians).
Source for the enforcer gem treated as elemental? I had a gut feeling, but would like to see some data to back it up.
Here are some reddit links. I did a small test myself. I simply used frapsto see the sentry hits and matched the numbers. The damage increase was always near the same as the % increased elemental damage.
Thanks for the heads up - anecdotal info is better than no info. The gem will still be very strong though. Weaker for WD pets due to MoJ, but WD pets already do a ton and have 30+ pets on screen, so doesn't matter. Even being additive it's still a lot, and for Sentry DH (since Sentry damage is a separate multiplier stack), the Enforcer gem is actually very good.
Also - and this is something I'll be making a video on soon - getting the 'ideal' amulet i.e. high rolls on elemental/cc/cd/good passive so that you can reroll main stat to socket - is highly improbable. I've crafted over 500 amulets total on PTR so far and haven't gotten ONE like that. A couple came close, but fell short on stats.
Im going with the cameo for arcane immunity most likely. Jailer is a b*tch.
Yea Jailer is pretty bad, but it's really the only reason to go for a Cameo right now. if I had to guess, I think it'll be changed to do less damage sometime soon, once the general population gets a whiff of what it does in higher GR tiers. There's just no reason for it to do THAT much damage, especially since there's no animation. So either the damage needs to be decreased (you could even increase the amount of time you stay jailed to counterbalance), or there needs to be a cast animation. I think it'll be the former though.
got an almost perfect Vaxo with 20% fire, 747 dex, 97/10 crit. I also got this beautiful babe called Julia with 140ish dmg, 750 dex, 97/10 crit. As im going for socket on rings first and add 3rd leg. gem later Im gonna need one of those.. what do you guys think?
I can use "eventually" while try to find another one with 4 main stats and roll main/elemental to get the socket. I read you and still dont know if is better use the 3 gems using the socket on amulet or only 2 in rings.
BTW: I have found all inmune amulets/ pretty good amulets and never found 4 close to perfect stats without rerolling cc/chd.
If anything, i'm aiming for the Awareness passive since its the only one that is really needed to tackel higher GR ranks. This way i'll have free room to mess with the passive and very likely going full offensive.
I can use "eventually" while try to find another one with 4 main stats and roll main/elemental to get the socket. I read you and still dont know if is better use the 3 gems using the socket on amulet or only 2 in rings.
BTW: I have found all inmune amulets/ pretty good amulets and never found 4 close to perfect stats without rerolling cc/chd.
That's a pretty nasty one, you'll be using that for a while.
If anything, i'm aiming for the Awareness passive since its the only one that is really needed to tackel higher GR ranks. This way i'll have free room to mess with the passive and very likely going full offensive.
I've crafted 30 on live so far for my DH and best I got was cold/dex/94cd/can reroll to 10cc/numbing traps passive. I'm trying to think outside the box a little. I'll have to do some testing, but my impression is that numbing traps works with ALL sentry fire, so it's basically 25% damage reduction for you. In that case, although it's not ideal (I'd rather have 5 offensive passives tbh), I think it'll let me glass out a bit more.
http://youtu.be/tbDWnzqsOjY
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Think about it, 3 gems = 1750 main stat you're losing. That's a BIG chunk. I guess it'll all come down to testing and spreadsheets once 2.1 hits though.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
MeatHeadGaming - YouTube - Twitch - Facebook - Web
Source for the enforcer gem treated as elemental? I had a gut feeling, but would like to see some data to back it up.
Agreed, it doesn't take nearly that long to get rank 25. First 20 ranks or so FLY, then it's just a tad slower.
First, you need to do this in a group. Soloing keys/ubers is a total waste of time, as it's 2-4x less efficient.
Second, it doesn't take 50 amulets to get a good one. Many of the good ones I showed in these videos were somewhere before I hit 50. So it could take 1. Or 25. Or 50. But in all my crafts (300+ so far), it's always been less than 50.
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Also - and this is something I'll be making a video on soon - getting the 'ideal' amulet i.e. high rolls on elemental/cc/cd/good passive so that you can reroll main stat to socket - is highly improbable. I've crafted over 500 amulets total on PTR so far and haven't gotten ONE like that. A couple came close, but fell short on stats.
MeatHeadGaming - YouTube - Twitch - Facebook - Web
MeatHeadGaming - YouTube - Twitch - Facebook - Web
3rd try: http://imgur.com/YOm3RiI
I can use "eventually" while try to find another one with 4 main stats and roll main/elemental to get the socket. I read you and still dont know if is better use the 3 gems using the socket on amulet or only 2 in rings.
BTW: I have found all inmune amulets/ pretty good amulets and never found 4 close to perfect stats without rerolling cc/chd.
I've crafted 30 on live so far for my DH and best I got was cold/dex/94cd/can reroll to 10cc/numbing traps passive. I'm trying to think outside the box a little. I'll have to do some testing, but my impression is that numbing traps works with ALL sentry fire, so it's basically 25% damage reduction for you. In that case, although it's not ideal (I'd rather have 5 offensive passives tbh), I think it'll let me glass out a bit more.
MeatHeadGaming - YouTube - Twitch - Facebook - Web