so i finally got full marauder (no gloves). I use the standard Cluster/multi-build with a manticore. The question is, does taskers affect the attackspeed of CA and Multishot ? Is it worth to gamble for them ? Will they make a descent difference ? Thanks
I'm not sure if they affect the skill, but I've heard that people get more benefit in this build by running cindercoat + mauraders rather than taskers + mauraders.
2) Short answer: yes, they do. There's a vivid discussion though if it's better to get Hexing Pants or Tasker and Theo. Since you have no Marauder gloves yet just gamble for them; if you get TnT - congratz; if you get Marauder gloves you can decide whether to gamble for TnT or Hexing Pants. I personally went for TnT as I don't *need* to walk around all the time then, but I'm also physical and not fire spec.
I'm not sure if they affect the skill, but I've heard that people get more benefit in this build by running cindercoat + mauraders rather than taskers + mauraders.
I'm really the biggest noob in terms of Marauder there is (my DH was rotting in a corner until Saturday and got all Marauder + TnT + Hexing pants + Bombardier's just in one day from kadala), but I'm pretty sure I've read multiple times on my quick Google search that Cindercoat is the worst of all options. You don't need the resource cost reduction (there's Reaper's Wraps, for example, or other spells/passives to take care of that) and the 20% fire damage on Magefist come for free as it's an extra primary stat. And in end-game it seems like either TnT or Hexing pants are the way to go. But it's just what I've read, could be wrong.
I'm not sure if they affect the skill, but I've heard that people get more benefit in this build by running cindercoat + mauraders rather than taskers + mauraders.
this is definitely an illusion. The only good think about using cinder is yr ability to cast a bit more CA if u wan to manually use it, nothing more, but seriously this is not able to outweight how yr tnt does.
I'm not sure if they affect the skill, but I've heard that people get more benefit in this build by running cindercoat + mauraders rather than taskers + mauraders.
this is definitely an illusion. The only good think about using cinder is yr ability to cast a bit more CA if u wan to manually use it, nothing more, but seriously this is not able to outweight how yr tnt does.
It depends on your breakpoints and wep. 6ca in a speed run is better than 3, especially if you use ballista and zpds. I cant even get up more than 2 sentrys unless its a rift guardian.
I can say that if you're fire....go hexing pants + mara6
If you're physical........I would prefer TnT + mara6
Both give me T6 clear times under 10 min pretty easily and I'm pretty casual when I play, so at that point i think it's up to you for preference Profilefor an example of my setups for now
I'm not sure if they affect the skill, but I've heard that people get more benefit in this build by running cindercoat + mauraders rather than taskers + mauraders.
this is definitely an illusion. The only good think about using cinder is yr ability to cast a bit more CA if u wan to manually use it, nothing more, but seriously this is not able to outweight how yr tnt does.
It depends on your breakpoints and wep. 6ca in a speed run is better than 3, especially if you use ballista and zpds. I cant even get up more than 2 sentrys unless its a rift guardian.
This.
A lot of times two sentrys is enough, only the truly bigger fights involve three. This is IF you are involved in the fighting.
TnT are decent, but a Magefist is better now since the Multi/CA setup doesn't make you use a low-cost spender and this means TnT will net you only more standard bolts (and missiles) from your turrets.
They will become a lot better once 2.1 hits, because of the spender fix and Impale being a great spender to throw in the build (i'll go with a fire multi/impale build, but a lot of possibilities are open and need to be tried).
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2) Short answer: yes, they do. There's a vivid discussion though if it's better to get Hexing Pants or Tasker and Theo. Since you have no Marauder gloves yet just gamble for them; if you get TnT - congratz; if you get Marauder gloves you can decide whether to gamble for TnT or Hexing Pants. I personally went for TnT as I don't *need* to walk around all the time then, but I'm also physical and not fire spec.
3) Long answer here:http://us.battle.net/d3/en/forum/topic/12945884471
Also lots of important information here:http://us.battle.net/d3/en/forum/topic/12674389831
As for TnT/Hexing on Phys, I can't say. I have 50% TnT's and no Hexing Pants...but I am a happy DH.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
Moved to the DH forums.
I can say that if you're fire....go hexing pants + mara6
If you're physical........I would prefer TnT + mara6
Both give me T6 clear times under 10 min pretty easily and I'm pretty casual when I play, so at that point i think it's up to you for preference
Profilefor an example of my setups for now
A lot of times two sentrys is enough, only the truly bigger fights involve three. This is IF you are involved in the fighting.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
They will become a lot better once 2.1 hits, because of the spender fix and Impale being a great spender to throw in the build (i'll go with a fire multi/impale build, but a lot of possibilities are open and need to be tried).