I prefer Hexing pants and 5 set (In theory, I don't have em) but damn, I'd give up my new born for that Cindercoat since being perfect everywhere means I can just reroll the Dex if/when I want to use it on any other class
Don't listen to the haters, Kridershot is the BiS weapon for a DH, hands down. I've tried all the crossbows and 1h x-bows and nothing comes even close in terms of eDPS.
Wat.
In no way shape or form do I see a krider outperforming a 2000+ bottom dmg range xbow on end game 6pc mara sentry builds. I see no attempt to take advantage of your sentry bonus for maras.....no synergy with your hatred spenders (fire,cold,guardian turret) + emimels duffel? The items you have just don't synergize well....seems like a lot of forced combinations....nats bonus + maras....fire+cold ele stuff.
I would recommend focusing 1 element and finding synergy with your items first
I think that most fire builds use Mr. Yans atm, but I mean you could just take out the hexing pants use maras and use cinder instead. It could be a loss in dps but that's a fun cindercoat to try. It would probably be a more active playstyle for you as the resource reduction would allow you to spam CA:LfB more often and Ms:Arsenal as opposed to the typical playstyle of maras which is droppin turrets and running around.
For solo play, the fire build is largely the same with the only difference being your offset item - build will consist of:
5 or 6 pieces of Mara.
Your offpiece (Magefists, Cindercoat, Hexing pants, or Unity - obviously for the first 3, you neglect the corresponding Mara piece, and pick up RoRG. For Unity, you take all 6 pieces and neglect RoRG).
As you have a Cindercoat that you want to use, it's also very important that you get a well-rolled Reapers Wraps. Most sentry builds do not rely on a generator, which means that your hatred pool will largely come from passive regen and picking up globes. The standard Fire Mara build, as far as I can tell, is what was linked above, although most of the talent choises are up for discussion depending on if you need toughness or not (personally, I've dropped both Custom engineering and Ballistics for the two survivability talents, although you need a rucksak to drop CE, and I have dropped steady aim for the Tactical advantage rune+vault's half-disc-cost-on-next-use glyph, in order to get insane speed in bounties/when kiting etc - this is down to if you feel steady aim is worth it as a talent, need to be good at keeping your distance to mobs, and you don't have a lot of CC apart from vault to keep distance).
But, TL;DR -
5 Pc mara.
RoRG.
Cindercoat.
Bombardiers rucksack.
Reaper wraps.
2h xbow with high dmg.
In a Mara build you don't really need a lot of CCs to maintain distance from mobs. Most of the time a Smoke Screen will send the mobs to attacking the pets. As for builds for bounties, the Danetta set is easy enough to obtain for permanent vault with cone of cinders to burn chasing mobs.
Also even for a fire Mara build I don't think Tasker and Theo should be left off the discussion, the speed gain is also way larger in 2.1.
i havent tested kridershot yet but id love to... since i have tried a looottt of builds the most effective i found its the one i have on my profile http://us.battle.net/d3/es/profile/Ulver-1285/hero/7139966 , i run t6 so easy with that, im on the road to improve my gear, since i haven´t been lucky to get a more decent amulet, i get mine at the jewerlly for 10k gold, really cheap, im farming for a decent fire amulet, and my marauders gloves to test sinergy with all pieces, if i found that morouders gloves affect my dps ill keep magefists..
Krindershot bow is very powerful, but there are alternatives to every build, especially with 2.1 patch around the corner. Krindershot helps with the 6 pc Marauder century build (Buffed in 2.1) so that your one of your spenders acts as a generator, & if it rolls right it has potential to be BIS. Not saying it is, but has the potential to be. I have 3 to 4 builds on my DH, everything in this game is situational.
My kridershot is sitting in my bank waiting for 2.1.
No ifs ands or buts.
6mara bonus + 2h xbow is the way to go until then bottom line.
Choose your flavor: magefist, cinder, hexing pants for fire/TnT for physical.
KRIDER is something to consider for 2.1, but as of Right Nowa high dmg roll 2h xbow simply because of the small but high damage range will outperform any other range weapon.
so in 2.1 would a 2700+ dps kridershot be one of the top weapons? I just ask because I don't follow too much with the dh's but I just got one (2700+ dps without attack speed mods on it)
so in 2.1 would a 2700+ dps kridershot be one of the top weapons? I just ask because I don't follow too much with the dh's but I just got one (2700+ dps without attack speed mods on it)
As of right now it would seem Krider is pretty good because turrets in 2.1 can fire off 3 hatred spenders efficiently in comparison to the current 2. So yeah hang on to it and grats
Lilke everyone has said, Krider could be a viable option in 2.1 with the changes but as of live right now, its sub optimal. Nitewatcher likes to spout information but most of it is just incorrect.
I don't know about cinder with mara build tho
i prefer Magefist with mara
As for build -http://eu.battle.net/d3/en/calculator/demon-hunter#QPdjkS!heUY!ccZaac if you don't have Rucksack. if you do, Switch Custom Engineering to something else
And there is only one thing we say to Death. Not today.
In no way shape or form do I see a krider outperforming a 2000+ bottom dmg range xbow on end game 6pc mara sentry builds. I see no attempt to take advantage of your sentry bonus for maras.....no synergy with your hatred spenders (fire,cold,guardian turret) + emimels duffel? The items you have just don't synergize well....seems like a lot of forced combinations....nats bonus + maras....fire+cold ele stuff.
I would recommend focusing 1 element and finding synergy with your items first
I think that most fire builds use Mr. Yans atm, but I mean you could just take out the hexing pants use maras and use cinder instead. It could be a loss in dps but that's a fun cindercoat to try. It would probably be a more active playstyle for you as the resource reduction would allow you to spam CA:LfB more often and Ms:Arsenal as opposed to the typical playstyle of maras which is droppin turrets and running around.
5 or 6 pieces of Mara.
Your offpiece (Magefists, Cindercoat, Hexing pants, or Unity - obviously for the first 3, you neglect the corresponding Mara piece, and pick up RoRG. For Unity, you take all 6 pieces and neglect RoRG).
As you have a Cindercoat that you want to use, it's also very important that you get a well-rolled Reapers Wraps. Most sentry builds do not rely on a generator, which means that your hatred pool will largely come from passive regen and picking up globes. The standard Fire Mara build, as far as I can tell, is what was linked above, although most of the talent choises are up for discussion depending on if you need toughness or not (personally, I've dropped both Custom engineering and Ballistics for the two survivability talents, although you need a rucksak to drop CE, and I have dropped steady aim for the Tactical advantage rune+vault's half-disc-cost-on-next-use glyph, in order to get insane speed in bounties/when kiting etc - this is down to if you feel steady aim is worth it as a talent, need to be good at keeping your distance to mobs, and you don't have a lot of CC apart from vault to keep distance).
But, TL;DR -
5 Pc mara.
RoRG.
Cindercoat.
Bombardiers rucksack.
Reaper wraps.
2h xbow with high dmg.
Go to town.
Also even for a fire Mara build I don't think Tasker and Theo should be left off the discussion, the speed gain is also way larger in 2.1.
Get your facts straight. You dont know what you're talking about and you insist on it.
Stop making a fool out of yourself by claiming Kridershot is BIS (!) and keep it in your stash until 2.1.
cheers guys.
No ifs ands or buts.
6mara bonus + 2h xbow is the way to go until then bottom line.
Choose your flavor: magefist, cinder, hexing pants for fire/TnT for physical.
KRIDER is something to consider for 2.1, but as of Right Nowa high dmg roll 2h xbow simply because of the small but high damage range will outperform any other range weapon.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?