Ok, this thread is for us to discuss and propose what class changes we would like to see for the next 2.1 patch. A couple of guidelines to keep the thread tidy and useful for everyone:
don't just write "buff this and that skill"
detailed info on mechanic changes are welcome
it's better to focus on 2/3 single points in detail than to write a line for every single skill/passive
try to be short and straight-to-the-point (and i know i'm not good at that :3)
i don't think it was clear enough - but i meant DH related things; not "fix X class/Y set"
My list:
Ballistic/Grenadier and fire/physical synergies: we have a lot of mix-up about them, with missile skills being half fire, half physical and widely used fire skills (read: LfB) that scales with grenadier. Imho just make order and put missile skills all physical, put fire skills scale with grenadier in more situations (we have a dedicated generator too).
Generators need a revamp - apart some very specific case, 99% of demon hunters use the 6 hatred ones, because the resource generation outweights a lot the actual damage of the skill. A "crusader treatment" (all generators give same amount of hatred) would make resource management for the class better and streamilined, while also opening a lot of options.
Chakram is bad and works bad. Theoretically it's good, with a very low cost and "spammability"; anyway, it's path and actual aoe is really bad, with a lot of blind spots. To solve this, a bigger hitbox is needed (with a corresponding graphic). Also, runes need a rework: serpentine is the only ok one, with a decent "straight" path - other runes may include a short-range cone, a fixed # of hits one, a "bouncing" one. Shuriken cloud is a neat concept, but melee DH needs more support and it's an entirely different topic.
Give Sentries and pets more element choices to make it work even better for other elemental geared dh especially for cold/poison/lightning
this is asking for a nerf but i don't like how we are need to choose 2~3 hatred spender to make 6 pcs mara ideal especially when both of them are archery instead of one of them as a secondary. our secondary skill doesn't seem worth using, impale, rapid fire, chakram, element arrow, i don't' see much ppl using impale or rapid fire, and not much ppl uses elemental arrow unless u get a Kridershot.
make spike trap, caltrops more meaningful, we need more diversity, how i don't know but i haven't really see much people running those specs as the usually cindercoat base fire builds (CA - LfB) or T&T Garwulf builds.
I'm not entirely sure how, but I'd like to see a strafe / fan of knives synergy built in. As it stands it's very difficult to use te two together because slotting FoK into your left mouse button lends itself to too many unintended casts and slotting it into the action bar takes away from your buffs and burst damage (see vengeance). Unless of course you can change your key binding and not have to worry about any of this.
But I really like the idea of being able to use my sash of knives belt without having to change my build entirely.
A reduced cooldown on sentries would be nice. I was thinking about a future all sentry build with Custom Engineering and the +2 Sentry Quiver, but the setup time will be too slow and everything will be mostly dead when you place down your fifth sentry.
I totally agree on TrueCold's points about generators and Chakram.
At the moment i'm using Hungering Arrow Serrated Arrow because it's fire (what a surprise) and it generates a lot of hatred (I miss my Instant Bola... but double 1h bow is so much stronger) and Chakram is just mechanically bad. Half the time it missed its target.... it's a weird projectile.
Lastly, i think Strafe is still weak. I played around it a lot, and i just can't do enough damage comparad to my Multishot build.
1. Increase the damage on strafe to make it compete with the other spenders.
2. Fix the mechanics on chakram.
3. Reduce cooldown on Sentries.
4. Increase the amount of resource gained on hatred generators or increase their power so it feels like I'm still dealing damage when I use them. (Double it, but still allow for skills that add more.)
5. Increase the radius of FoK.
6. Increase the hit box for Shuriken Cloud.
7. Replace the Preparation skill that replaces your hatred from discipline. Have it reset your cooldowns instead.
In General
--"remove the spider cave as a possible rift and add other zones, as well as balance the density of rifts to be more equal."
No. Remove it from rifts and stop placing bounty objectives in there. It's a horrible zone to have to go through to get 2 lousy keystones. If I see that is an objective when I start a new game, I just leave the game and make another until it isn't there.
1 - Fix Chakran, specially the boomerang rune.
2 - Buff up spike traps, caltrops and strafe
3 - Some elemental arrow runes should be buffed too
4 - We need a good cold expender
5 - Rapid Fire should have more damage since its so single target.
this is asking for a nerf but i don't like how we are need to choose 2~3 hatred spender to make 6 pcs mara ideal especially when both of them are archery instead of one of them as a secondary. our secondary skill doesn't seem worth using, impale, rapid fire, chakram, element arrow, i don't' see much ppl using impale or rapid fire, and not much ppl uses elemental arrow unless u get a Kridershot.
make spike trap, caltrops more meaningful, we need more diversity, how i don't know but i haven't really see much people running those specs as the usually cindercoat base fire builds (CA - LfB) or T&T Garwulf builds.
But I really like the idea of being able to use my sash of knives belt without having to change my build entirely.
I totally agree on TrueCold's points about generators and Chakram.
At the moment i'm using Hungering Arrow Serrated Arrow because it's fire (what a surprise) and it generates a lot of hatred (I miss my Instant Bola... but double 1h bow is so much stronger) and Chakram is just mechanically bad. Half the time it missed its target.... it's a weird projectile.
Lastly, i think Strafe is still weak. I played around it a lot, and i just can't do enough damage comparad to my Multishot build.
2. Fix the mechanics on chakram.
3. Reduce cooldown on Sentries.
4. Increase the amount of resource gained on hatred generators or increase their power so it feels like I'm still dealing damage when I use them. (Double it, but still allow for skills that add more.)
5. Increase the radius of FoK.
6. Increase the hit box for Shuriken Cloud.
7. Replace the Preparation skill that replaces your hatred from discipline. Have it reset your cooldowns instead.
In General
--"remove the spider cave as a possible rift and add other zones, as well as balance the density of rifts to be more equal."
No. Remove it from rifts and stop placing bounty objectives in there. It's a horrible zone to have to go through to get 2 lousy keystones. If I see that is an objective when I start a new game, I just leave the game and make another until it isn't there.
2 - Buff up spike traps, caltrops and strafe
3 - Some elemental arrow runes should be buffed too
4 - We need a good cold expender
5 - Rapid Fire should have more damage since its so single target.